91 lines
2.0 KiB
C#
91 lines
2.0 KiB
C#
using System;
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namespace Server.Items
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{
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[FlipableAttribute(0xe43, 0xe42)]
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public class WoodenTreasureChest : BaseTreasureChest
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{
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[Constructable]
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public WoodenTreasureChest()
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: base(0xE43)
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{
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}
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public WoodenTreasureChest(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0xe41, 0xe40)]
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public class MetalGoldenTreasureChest : BaseTreasureChest
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{
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[Constructable]
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public MetalGoldenTreasureChest()
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: base(0xE41)
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{
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}
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public MetalGoldenTreasureChest(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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[FlipableAttribute(0x9ab, 0xe7c)]
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public class MetalTreasureChest : BaseTreasureChest
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{
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[Constructable]
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public MetalTreasureChest()
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: base(0x9AB)
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{
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}
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public MetalTreasureChest(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |