Files
abysmal-isle/Scripts/Items/Containers/SalvageBag.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

394 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using Server.ContextMenus;
using Server.Engines.Craft;
using Server.Network;
using System.Linq;
namespace Server.Items
{
public class SalvageBag : Bag
{
private bool m_Failure;
public override int LabelNumber
{
get
{
return 1079931;
}
}// Salvage Bag
[Constructable]
public SalvageBag()
: this(Utility.RandomBlueHue())
{
}
[Constructable]
public SalvageBag(int hue)
{
Weight = 2.0;
Hue = hue;
m_Failure = false;
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
if (from.Alive)
{
list.Add(new SalvageIngotsEntry(this, IsChildOf(from.Backpack) && Resmeltables()));
list.Add(new SalvageClothEntry(this, IsChildOf(from.Backpack) && Scissorables()));
list.Add(new SalvageAllEntry(this, IsChildOf(from.Backpack) && Resmeltables() && Scissorables()));
}
}
#region Checks
private bool Resmeltables() //Where context menu checks for metal items and dragon barding deeds
{
foreach (Item i in Items)
{
if (i != null && !i.Deleted)
{
if (i is BaseWeapon)
{
if (CraftResources.GetType(((BaseWeapon)i).Resource) == CraftResourceType.Metal)
return true;
}
if (i is BaseArmor)
{
if (CraftResources.GetType(((BaseArmor)i).Resource) == CraftResourceType.Metal)
return true;
}
if (i is DragonBardingDeed)
return true;
}
}
return false;
}
private bool Scissorables() //Where context menu checks for Leather items and cloth items
{
return Items.Any(i => (i != null) && (!i.Deleted) && (i is IScissorable) && (i is Item));
}
#endregion
#region Resmelt.cs
private bool Resmelt(Mobile from, Item item, CraftResource resource)
{
try
{
if (CraftResources.GetType(resource) != CraftResourceType.Metal)
return false;
CraftResourceInfo info = CraftResources.GetInfo(resource);
if (info == null || info.ResourceTypes.Length == 0)
return false;
CraftItem craftItem = DefBlacksmithy.CraftSystem.CraftItems.SearchFor(item.GetType());
if (craftItem == null || craftItem.Resources.Count == 0)
return false;
CraftRes craftResource = craftItem.Resources.GetAt(0);
if (craftResource.Amount < 2)
return false; // Not enough metal to resmelt
double difficulty = 0.0;
switch ( resource )
{
case CraftResource.DullCopper:
difficulty = 65.0;
break;
case CraftResource.ShadowIron:
difficulty = 70.0;
break;
case CraftResource.Copper:
difficulty = 75.0;
break;
case CraftResource.Bronze:
difficulty = 80.0;
break;
case CraftResource.Gold:
difficulty = 85.0;
break;
case CraftResource.Agapite:
difficulty = 90.0;
break;
case CraftResource.Verite:
difficulty = 95.0;
break;
case CraftResource.Valorite:
difficulty = 99.0;
break;
}
Type resourceType = info.ResourceTypes[0];
Item ingot = (Item)Activator.CreateInstance(resourceType);
double skill = Math.Max(from.Skills[SkillName.Mining].Value, from.Skills[SkillName.Blacksmith].Value);
if (item is DragonBardingDeed || (item is BaseArmor && ((BaseArmor)item).PlayerConstructed) || (item is BaseWeapon && ((BaseWeapon)item).PlayerConstructed) || (item is BaseClothing && ((BaseClothing)item).PlayerConstructed))
{
if (skill > 100.0)
skill = 100.0;
double amount = (((4 + skill) * craftResource.Amount - 4) * 0.0068);
if (amount < 2)
ingot.Amount = 2;
else
ingot.Amount = (int)amount;
}
else
{
ingot.Amount = 2;
}
if (difficulty > skill)
{
m_Failure = true;
ingot.Delete();
}
else
item.Delete();
from.AddToBackpack(ingot);
from.PlaySound(0x2A);
from.PlaySound(0x240);
return true;
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
return false;
}
#endregion
#region Salvaging
private void SalvageIngots(Mobile from)
{
bool ToolFound = from.Backpack.Items.Any(i => i is ITool && ((ITool)i).CraftSystem == DefBlacksmithy.CraftSystem);
if (!ToolFound)
{
from.SendLocalizedMessage(1079822); // You need a blacksmithing tool in order to salvage ingots.
return;
}
bool anvil, forge;
DefBlacksmithy.CheckAnvilAndForge(from, 2, out anvil, out forge);
if (!forge)
{
from.SendLocalizedMessage(1044265); // You must be near a forge.
return;
}
int salvaged = 0;
int notSalvaged = 0;
Container sBag = this;
List<Item> Smeltables = sBag.FindItemsByType<Item>();
for (int i = Smeltables.Count - 1; i >= 0; i--)
{
Item item = Smeltables[i];
if (item is BaseArmor)
{
if (Resmelt(from, item, ((BaseArmor)item).Resource))
salvaged++;
else
notSalvaged++;
}
else if (item is BaseWeapon)
{
if (Resmelt(from, item, ((BaseWeapon)item).Resource))
salvaged++;
else
notSalvaged++;
}
else if (item is DragonBardingDeed)
{
if (Resmelt(from, item, ((DragonBardingDeed)item).Resource))
salvaged++;
else
notSalvaged++;
}
}
if (m_Failure)
{
from.SendLocalizedMessage(1079975); // You failed to smelt some metal for lack of skill.
m_Failure = false;
}
else
from.SendLocalizedMessage(1079973, String.Format("{0}\t{1}", salvaged, salvaged + notSalvaged)); // Salvaged: ~1_COUNT~/~2_NUM~ blacksmithed items
}
private void SalvageCloth(Mobile from)
{
Scissors scissors = from.Backpack.FindItemByType(typeof(Scissors)) as Scissors;
if (scissors == null)
{
from.SendLocalizedMessage(1079823); // You need scissors in order to salvage cloth.
return;
}
int salvaged = 0;
int notSalvaged = 0;
Container sBag = this;
List<Item> Scissorables = sBag.FindItemsByType<Item>();
for (int i = Scissorables.Count - 1; i >= 0; i--)
{
Item item = Scissorables[i];
if (item is IScissorable)
{
if (((IScissorable)item).Scissor(from, scissors))
{
salvaged++;
}
else
{
notSalvaged++;
}
}
}
from.SendLocalizedMessage(1079974, String.Format("{0}\t{1}", salvaged, salvaged + notSalvaged)); // Salvaged: ~1_COUNT~/~2_NUM~ tailored items
Container pack = from.Backpack;
foreach (Item i in ((Container)this).FindItemsByType(typeof(Item), true))
{
if ((i is Leather) || (i is Cloth) || (i is SpinedLeather) || (i is HornedLeather) || (i is BarbedLeather) || (i is Bandage) || (i is Bone))
{
from.AddToBackpack(i);
}
}
}
private void SalvageAll(Mobile from)
{
SalvageIngots(from);
SalvageCloth(from);
}
#endregion
#region ContextMenuEntries
private class SalvageAllEntry : ContextMenuEntry
{
private readonly SalvageBag m_Bag;
public SalvageAllEntry(SalvageBag bag, bool enabled)
: base(6276)
{
m_Bag = bag;
if (!enabled)
Flags |= CMEFlags.Disabled;
}
public override void OnClick()
{
if (m_Bag.Deleted)
return;
Mobile from = Owner.From;
if (from.CheckAlive())
m_Bag.SalvageAll(from);
}
}
private class SalvageIngotsEntry : ContextMenuEntry
{
private readonly SalvageBag m_Bag;
public SalvageIngotsEntry(SalvageBag bag, bool enabled)
: base(6277)
{
m_Bag = bag;
if (!enabled)
Flags |= CMEFlags.Disabled;
}
public override void OnClick()
{
if (m_Bag.Deleted)
return;
Mobile from = Owner.From;
if (from.CheckAlive())
m_Bag.SalvageIngots(from);
}
}
private class SalvageClothEntry : ContextMenuEntry
{
private readonly SalvageBag m_Bag;
public SalvageClothEntry(SalvageBag bag, bool enabled)
: base(6278)
{
m_Bag = bag;
if (!enabled)
Flags |= CMEFlags.Disabled;
}
public override void OnClick()
{
if (m_Bag.Deleted)
return;
Mobile from = Owner.From;
if (from.CheckAlive())
m_Bag.SalvageCloth(from);
}
}
#endregion
#region Serialization
public SalvageBag(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.WriteEncodedInt((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadEncodedInt();
}
#endregion
}
}