263 lines
7.5 KiB
C#
263 lines
7.5 KiB
C#
using System;
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namespace Server.Items
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{
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[Flipable]
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public class ParagonChest : LockableContainer
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{
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private static readonly int[] m_ItemIDs = new int[]
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{
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0x9AB, 0xE40, 0xE41, 0xE7C
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};
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private static readonly int[] m_Hues = new int[]
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{
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0x0, 0x455, 0x47E, 0x89F, 0x8A5, 0x8AB,
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0x966, 0x96D, 0x972, 0x973, 0x979
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};
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private string m_Name;
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[Constructable]
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public ParagonChest(string name, int level)
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: base(Utility.RandomList(m_ItemIDs))
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{
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m_Name = name;
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Hue = Utility.RandomList(m_Hues);
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Fill(level);
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}
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public ParagonChest(Serial serial)
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: base(serial)
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{
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}
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public override void OnSingleClick(Mobile from)
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{
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LabelTo(from, 1063449, m_Name);
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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list.Add(1063449, m_Name);
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}
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public void Flip()
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{
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switch ( ItemID )
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{
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case 0x9AB :
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ItemID = 0xE7C;
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break;
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case 0xE7C :
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ItemID = 0x9AB;
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break;
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case 0xE40 :
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ItemID = 0xE41;
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break;
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case 0xE41 :
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ItemID = 0xE40;
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break;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write(m_Name);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_Name = Utility.Intern(reader.ReadString());
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}
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private static void GetRandomAOSStats(out int attributeCount, out int min, out int max)
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{
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int rnd = Utility.Random(15);
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if (rnd < 1)
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{
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attributeCount = Utility.RandomMinMax(2, 6);
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min = 20;
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max = 70;
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}
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else if (rnd < 3)
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{
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attributeCount = Utility.RandomMinMax(2, 4);
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min = 20;
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max = 50;
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}
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else if (rnd < 6)
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{
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attributeCount = Utility.RandomMinMax(2, 3);
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min = 20;
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max = 40;
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}
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else if (rnd < 10)
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{
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attributeCount = Utility.RandomMinMax(1, 2);
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min = 10;
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max = 30;
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}
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else
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{
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attributeCount = 1;
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min = 10;
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max = 20;
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}
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}
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private void Fill(int level)
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{
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TrapType = TrapType.ExplosionTrap;
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TrapPower = level * 25;
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TrapLevel = level;
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Locked = true;
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switch ( level )
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{
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case 1:
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RequiredSkill = 36;
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break;
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case 2:
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RequiredSkill = 76;
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break;
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case 3:
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RequiredSkill = 84;
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break;
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case 4:
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RequiredSkill = 92;
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break;
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case 5:
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RequiredSkill = 100;
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break;
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case 6:
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RequiredSkill = 100;
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break;
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}
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LockLevel = RequiredSkill - 10;
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MaxLockLevel = RequiredSkill + 40;
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DropItem(new Gold(level * 200));
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for (int i = 0; i < level; ++i)
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DropItem(Loot.RandomScroll(0, 63, SpellbookType.Regular));
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for (int i = 0; i < level * 2; ++i)
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{
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Item item;
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if (Core.AOS)
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item = Loot.RandomArmorOrShieldOrWeaponOrJewelry();
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else
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item = Loot.RandomArmorOrShieldOrWeapon();
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if (item != null && Core.HS && RandomItemGenerator.Enabled)
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{
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int min, max;
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TreasureMapChest.GetRandomItemStat(out min, out max);
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RunicReforging.GenerateRandomItem(item, 0, min, max);
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DropItem(item);
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continue;
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}
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if (item is BaseWeapon)
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{
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BaseWeapon weapon = (BaseWeapon)item;
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if (Core.AOS)
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{
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int attributeCount;
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int min, max;
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GetRandomAOSStats(out attributeCount, out min, out max);
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BaseRunicTool.ApplyAttributesTo(weapon, attributeCount, min, max);
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}
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else
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{
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weapon.DamageLevel = (WeaponDamageLevel)Utility.Random(6);
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weapon.AccuracyLevel = (WeaponAccuracyLevel)Utility.Random(6);
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weapon.DurabilityLevel = (WeaponDurabilityLevel)Utility.Random(6);
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}
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DropItem(item);
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}
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else if (item is BaseArmor)
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{
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BaseArmor armor = (BaseArmor)item;
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if (Core.AOS)
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{
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int attributeCount;
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int min, max;
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GetRandomAOSStats(out attributeCount, out min, out max);
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BaseRunicTool.ApplyAttributesTo(armor, attributeCount, min, max);
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}
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else
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{
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armor.ProtectionLevel = (ArmorProtectionLevel)Utility.Random(6);
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armor.Durability = (ArmorDurabilityLevel)Utility.Random(6);
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}
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DropItem(item);
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}
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else if (item is BaseHat)
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{
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BaseHat hat = (BaseHat)item;
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if (Core.AOS)
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{
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int attributeCount;
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int min, max;
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GetRandomAOSStats(out attributeCount, out min, out max);
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BaseRunicTool.ApplyAttributesTo(hat, attributeCount, min, max);
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}
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DropItem(item);
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}
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else if (item is BaseJewel)
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{
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int attributeCount;
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int min, max;
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GetRandomAOSStats(out attributeCount, out min, out max);
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BaseRunicTool.ApplyAttributesTo((BaseJewel)item, attributeCount, min, max);
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DropItem(item);
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}
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}
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for (int i = 0; i < level; i++)
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{
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Item item = Loot.RandomPossibleReagent();
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item.Amount = Utility.RandomMinMax(40, 60);
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DropItem(item);
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}
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for (int i = 0; i < level; i++)
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{
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Item item = Loot.RandomGem();
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DropItem(item);
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}
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DropItem(new TreasureMap(TreasureMapInfo.ConvertLevel(level + 1), (Siege.SiegeShard ? Map.Felucca : Utility.RandomBool() ? Map.Felucca : Map.Trammel)));
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}
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}
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}
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