251 lines
7.9 KiB
C#
251 lines
7.9 KiB
C#
using System;
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using Server.Network;
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namespace Server.Engines.Mahjong
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{
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public delegate void OnMahjongPacketReceive(MahjongGame game, NetState state, PacketReader pvSrc);
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public sealed class MahjongPacketHandlers
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{
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private static readonly OnMahjongPacketReceive[] m_SubCommandDelegates = new OnMahjongPacketReceive[0x100];
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public static void RegisterSubCommand(int subCmd, OnMahjongPacketReceive onReceive)
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{
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m_SubCommandDelegates[subCmd] = onReceive;
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}
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public static OnMahjongPacketReceive GetSubCommandDelegate(int cmd)
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{
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if (cmd >= 0 && cmd < 0x100)
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{
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return m_SubCommandDelegates[cmd];
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}
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else
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{
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return null;
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}
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}
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public static void Initialize()
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{
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PacketHandlers.Register(0xDA, 0, true, new OnPacketReceive(OnPacket));
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RegisterSubCommand(0x6, new OnMahjongPacketReceive(ExitGame));
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RegisterSubCommand(0xA, new OnMahjongPacketReceive(GivePoints));
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RegisterSubCommand(0xB, new OnMahjongPacketReceive(RollDice));
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RegisterSubCommand(0xC, new OnMahjongPacketReceive(BuildWalls));
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RegisterSubCommand(0xD, new OnMahjongPacketReceive(ResetScores));
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RegisterSubCommand(0xF, new OnMahjongPacketReceive(AssignDealer));
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RegisterSubCommand(0x10, new OnMahjongPacketReceive(OpenSeat));
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RegisterSubCommand(0x11, new OnMahjongPacketReceive(ChangeOption));
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RegisterSubCommand(0x15, new OnMahjongPacketReceive(MoveWallBreakIndicator));
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RegisterSubCommand(0x16, new OnMahjongPacketReceive(TogglePublicHand));
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RegisterSubCommand(0x17, new OnMahjongPacketReceive(MoveTile));
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RegisterSubCommand(0x18, new OnMahjongPacketReceive(MoveDealerIndicator));
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}
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public static void OnPacket(NetState state, PacketReader pvSrc)
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{
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MahjongGame game = World.FindItem(pvSrc.ReadInt32()) as MahjongGame;
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if (game != null)
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game.Players.CheckPlayers();
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pvSrc.ReadByte();
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int cmd = pvSrc.ReadByte();
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OnMahjongPacketReceive onReceive = GetSubCommandDelegate(cmd);
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if (onReceive != null)
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{
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onReceive(game, state, pvSrc);
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}
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else
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{
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pvSrc.Trace(state);
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}
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}
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public static void ExitGame(MahjongGame game, NetState state, PacketReader pvSrc)
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{
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if (game == null)
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return;
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Mobile from = state.Mobile;
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game.Players.LeaveGame(from);
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}
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public static void GivePoints(MahjongGame game, NetState state, PacketReader pvSrc)
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{
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if (game == null || !game.Players.IsInGamePlayer(state.Mobile))
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return;
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int to = pvSrc.ReadByte();
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int amount = pvSrc.ReadInt32();
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game.Players.TransferScore(state.Mobile, to, amount);
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}
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public static void RollDice(MahjongGame game, NetState state, PacketReader pvSrc)
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{
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if (game == null || !game.Players.IsInGamePlayer(state.Mobile))
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return;
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game.Dices.RollDices(state.Mobile);
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}
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public static void BuildWalls(MahjongGame game, NetState state, PacketReader pvSrc)
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{
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if (game == null || !game.Players.IsInGameDealer(state.Mobile))
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return;
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game.ResetWalls(state.Mobile);
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}
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public static void ResetScores(MahjongGame game, NetState state, PacketReader pvSrc)
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{
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if (game == null || !game.Players.IsInGameDealer(state.Mobile))
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return;
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game.Players.ResetScores(MahjongGame.BaseScore);
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}
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public static void AssignDealer(MahjongGame game, NetState state, PacketReader pvSrc)
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{
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if (game == null || !game.Players.IsInGameDealer(state.Mobile))
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return;
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int position = pvSrc.ReadByte();
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game.Players.AssignDealer(position);
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}
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public static void OpenSeat(MahjongGame game, NetState state, PacketReader pvSrc)
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{
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if (game == null || !game.Players.IsInGameDealer(state.Mobile))
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return;
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int position = pvSrc.ReadByte();
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if (game.Players.GetPlayer(position) == state.Mobile)
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return;
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game.Players.OpenSeat(position);
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}
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public static void ChangeOption(MahjongGame game, NetState state, PacketReader pvSrc)
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{
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if (game == null || !game.Players.IsInGameDealer(state.Mobile))
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return;
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pvSrc.ReadInt16();
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pvSrc.ReadByte();
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int options = pvSrc.ReadByte();
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game.ShowScores = (options & 0x1) != 0;
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game.SpectatorVision = (options & 0x2) != 0;
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}
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public static void MoveWallBreakIndicator(MahjongGame game, NetState state, PacketReader pvSrc)
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{
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if (game == null || !game.Players.IsInGameDealer(state.Mobile))
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return;
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int y = pvSrc.ReadInt16();
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int x = pvSrc.ReadInt16();
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game.WallBreakIndicator.Move(new Point2D(x, y));
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}
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public static void TogglePublicHand(MahjongGame game, NetState state, PacketReader pvSrc)
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{
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if (game == null || !game.Players.IsInGamePlayer(state.Mobile))
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return;
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pvSrc.ReadInt16();
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pvSrc.ReadByte();
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bool publicHand = pvSrc.ReadBoolean();
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game.Players.SetPublic(game.Players.GetPlayerIndex(state.Mobile), publicHand);
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}
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public static void MoveTile(MahjongGame game, NetState state, PacketReader pvSrc)
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{
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if (game == null || !game.Players.IsInGamePlayer(state.Mobile))
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return;
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int number = pvSrc.ReadByte();
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if (number < 0 || number >= game.Tiles.Length)
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return;
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pvSrc.ReadByte(); // Current direction
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MahjongPieceDirection direction = GetDirection(pvSrc.ReadByte());
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pvSrc.ReadByte();
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bool flip = pvSrc.ReadBoolean();
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pvSrc.ReadInt16(); // Current Y
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pvSrc.ReadInt16(); // Current X
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pvSrc.ReadByte();
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int y = pvSrc.ReadInt16();
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int x = pvSrc.ReadInt16();
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pvSrc.ReadByte();
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game.Tiles[number].Move(new Point2D(x, y), direction, flip, game.Players.GetPlayerIndex(state.Mobile));
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}
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public static void MoveDealerIndicator(MahjongGame game, NetState state, PacketReader pvSrc)
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{
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if (game == null || !game.Players.IsInGameDealer(state.Mobile))
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return;
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MahjongPieceDirection direction = GetDirection(pvSrc.ReadByte());
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MahjongWind wind = GetWind(pvSrc.ReadByte());
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int y = pvSrc.ReadInt16();
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int x = pvSrc.ReadInt16();
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game.DealerIndicator.Move(new Point2D(x, y), direction, wind);
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}
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private static MahjongPieceDirection GetDirection(int value)
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{
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switch ( value )
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{
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case 0:
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return MahjongPieceDirection.Up;
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case 1:
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return MahjongPieceDirection.Left;
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case 2:
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return MahjongPieceDirection.Down;
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default:
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return MahjongPieceDirection.Right;
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}
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}
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private static MahjongWind GetWind(int value)
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{
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switch ( value )
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{
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case 0:
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return MahjongWind.North;
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case 1:
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return MahjongWind.East;
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case 2:
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return MahjongWind.South;
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default:
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return MahjongWind.West;
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}
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}
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}
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} |