79 lines
1.8 KiB
C#
79 lines
1.8 KiB
C#
namespace Server.Items
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{
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class WaterBarrel : BaseWaterContainer, IChopable
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{
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private static readonly int EmptyID = 0xE77;
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private static readonly int FilledID = 0x154D;
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[Constructable]
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public WaterBarrel()
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: this(false)
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{
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}
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[Constructable]
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public WaterBarrel(bool filled)
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: base(filled ? FilledID : EmptyID, filled)
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{
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}
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public WaterBarrel(Serial serial)
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: base(serial)
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{
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}
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public void OnChop(Mobile from)
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{
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if (from.InRange(GetWorldLocation(), 2) && !IsLockedDown && !IsSecure && (RootParent == null || RootParent == from))
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{
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Effects.PlaySound(GetWorldLocation(), Map, 0x3B3);
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from.SendLocalizedMessage(500461); // You destroy the item.
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Delete();
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}
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}
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public override int LabelNumber
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{
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get
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{
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return 1025453;
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}
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}/* water barrel */
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public override int voidItem_ID
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{
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get
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{
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return EmptyID;
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}
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}
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public override int fullItem_ID
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{
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get
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{
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return FilledID;
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}
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}
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public override int MaxQuantity
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{
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get
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{
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return 100;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |