165 lines
5.6 KiB
C#
165 lines
5.6 KiB
C#
using Server.Gumps;
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using Server.Targeting;
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namespace Server.Items
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{
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public class PersonalBlessDeed : Item
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{
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private Mobile m_Owner;
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[Constructable]
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public PersonalBlessDeed()
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: base(0x14F0)
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{
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this.Weight = 1.0;
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this.LootType = LootType.Blessed;
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}
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[Constructable]
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public PersonalBlessDeed(Mobile owner)
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: base(0x14F0)
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{
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this.Weight = 1.0;
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this.LootType = LootType.Blessed;
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this.Owner = owner;
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this.InvalidateProperties();
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}
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public PersonalBlessDeed(Serial serial)
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: base(serial)
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{
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this.Weight = 1.0;
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this.LootType = LootType.Blessed;
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}
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public override bool DisplayLootType
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{
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get
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{
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return true;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Mobile Owner
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{
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get
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{
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return this.m_Owner;
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}
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set
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{
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this.m_Owner = value;
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this.InvalidateProperties();
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write(this.m_Owner);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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this.LootType = LootType.Blessed;
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int version = reader.ReadInt();
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this.m_Owner = reader.ReadMobile();
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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string m_name = "a player";
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if (this.m_Owner != null && !this.m_Owner.Deleted)
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m_name = this.m_Owner.Name;
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list.Add(1062195, m_name); // personal bless deed for ~1_NAME~
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from != this.m_Owner)
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from.SendLocalizedMessage(1062201, this.m_Owner != null ? this.m_Owner.Name : "another player"); // Only the owner, ~1_NAME~, can use this deed.
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else if (!this.IsChildOf(from.Backpack))
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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else
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from.SendGump(new WarningGump(1060635, 30720, 1062202, 32512, 420, 280, new WarningGumpCallback(BlessWarning_Callback), this));
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}
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private static void BlessWarning_Callback(Mobile from, bool okay, object state)
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{
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if (!okay)
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return;
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from.SendLocalizedMessage(500506); // Which item do you wish to bless?
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from.Target = new PersonalBlessTarget((PersonalBlessDeed)state);
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}
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}
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public class PersonalBlessTarget : Target // Create targeting class
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{
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private readonly PersonalBlessDeed m_Deed;
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public PersonalBlessTarget(PersonalBlessDeed deed)
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: base(-1, false, TargetFlags.None)
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{
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this.m_Deed = deed;
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}
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protected override void OnTarget(Mobile from, object target)
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{
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if (target is Mobile)
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from.SendLocalizedMessage(500507); // You can only bless an item!
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else if (target is BaseArmor || target is BaseClothing || target is BaseWeapon || target is BaseJewel)
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{
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Item item = (Item)target;
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if (item.LootType == LootType.Blessed || item.BlessedFor != null || (Mobile.InsuranceEnabled && item.Insured)) // Check if its already newbied (blessed)
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from.SendLocalizedMessage(1045113); // That item is already blessed
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else if (item.LootType != LootType.Regular)
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from.SendLocalizedMessage(500509); // You can't bless this object!
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else if (item.RootParent != from) // Make sure its in their pack or they are wearing it
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from.SendLocalizedMessage(500508); // You may only bless objects that you are carrying.
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else if (this.m_Deed.RootParent != from)
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from.SendLocalizedMessage(1042664); // You must have the object in your backpack to use it.
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else
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{
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// Now we also know the deed is still in the players backpack,
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// as is the item the player wants to bless. Let's go and
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// bless it.
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if (item is BaseArmor)
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{
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BaseArmor mitem = (BaseArmor)item;
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mitem.BlessedBy = from;
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}
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else if (item is BaseClothing)
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{
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BaseClothing mitem = (BaseClothing)item;
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mitem.BlessedBy = from;
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}
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else if (item is BaseWeapon)
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{
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BaseWeapon mitem = (BaseWeapon)item;
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mitem.BlessedBy = from;
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}
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else if (item is BaseJewel)
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{
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BaseJewel mitem = (BaseJewel)item;
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mitem.BlessedBy = from;
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}
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item.BlessedFor = from;
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from.SendLocalizedMessage(1062204); // You personally bless the item for this character.
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from.PlaySound(0x202);
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this.m_Deed.Delete();
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}
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}
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else
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from.SendLocalizedMessage(500509); // You can't bless this object!
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}
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}
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} |