80 lines
2.2 KiB
C#
80 lines
2.2 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class WindOfCorruption : Cyclone
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1150358; } } // Wind of Corruption
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public override int InitMinHits { get { return 255; } }
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public override int InitMaxHits { get { return 255; } }
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[Constructable]
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public WindOfCorruption()
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{
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WeaponAttributes.HitLeechStam = 40;
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Attributes.WeaponSpeed = 30;
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Attributes.WeaponDamage = 50;
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WeaponAttributes.HitLowerDefend = 40;
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AosElementDamages.Chaos = 100;
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Slayer = SlayerName.Fey;
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Hue = 1171;
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}
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public WindOfCorruption(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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public class WindOfCorruptionHuman : Bow
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{
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public override int LabelNumber { get { return 1150358; } } // Wind of Corruption
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public override int InitMinHits { get { return 255; } }
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public override int InitMaxHits { get { return 255; } }
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[Constructable]
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public WindOfCorruptionHuman()
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{
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WeaponAttributes.HitLeechStam = 40;
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Attributes.WeaponSpeed = 30;
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Attributes.WeaponDamage = 50;
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WeaponAttributes.HitLowerDefend = 40;
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AosElementDamages.Chaos = 100;
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Slayer = SlayerName.Fey;
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Hue = 1171;
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}
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public WindOfCorruptionHuman(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |