67 lines
1.6 KiB
C#
67 lines
1.6 KiB
C#
using System;
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namespace Server.Items
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{
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public class SoulSeeker : RadiantScimitar
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public SoulSeeker()
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{
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Hue = 0x38C;
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WeaponAttributes.HitLeechStam = 40;
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WeaponAttributes.HitLeechMana = 30;
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WeaponAttributes.HitLeechHits = 30;
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Attributes.WeaponSpeed = 60;
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Slayer = SlayerName.Repond;
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}
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public SoulSeeker(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1075046;
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}
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}// Soul Seeker
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public override int InitMinHits
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{
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get
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{
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return 255;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 255;
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}
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}
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public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct)
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{
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cold = 100;
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pois = fire = phys = nrgy = chaos = direct = 0;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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}
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