51 lines
1.3 KiB
C#
51 lines
1.3 KiB
C#
using System;
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namespace Server.Items
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{
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public class LuminousRuneBlade : RuneBlade
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public LuminousRuneBlade()
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{
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WeaponAttributes.HitLightning = 40;
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WeaponAttributes.SelfRepair = 5;
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Attributes.NightSight = 1;
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Attributes.WeaponSpeed = 25;
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Attributes.WeaponDamage = 55;
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Hue = this.GetElementalDamageHue();
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}
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public LuminousRuneBlade(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1072922;
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}
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}// Luminous Rune Blade
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public override void GetDamageTypes(Mobile wielder, out int phys, out int fire, out int cold, out int pois, out int nrgy, out int chaos, out int direct)
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{
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phys = fire = cold = pois = chaos = direct = 0;
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nrgy = 100;
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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} |