66 lines
1.4 KiB
C#
66 lines
1.4 KiB
C#
using System;
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namespace Server.Items
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{
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public class BladeOfTheRighteous : Longsword
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public BladeOfTheRighteous()
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{
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Hue = 0x47E;
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Slayer = SlayerName.Exorcism;
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WeaponAttributes.HitLeechHits = 87;
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WeaponAttributes.UseBestSkill = 1;
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Attributes.BonusHits = 10;
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Attributes.WeaponDamage = 50;
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}
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public BladeOfTheRighteous(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1061107;
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}
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}// Blade of the Righteous
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public override int ArtifactRarity
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{
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get
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{
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return 10;
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}
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}
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public override int InitMinHits
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{
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get
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{
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return 255;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 255;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |