57 lines
1.4 KiB
C#
57 lines
1.4 KiB
C#
using System;
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namespace Server.Items
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{
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public class AbyssalBlade : StoneWarSword
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1113520; } } // Abyssal Blade
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[Constructable]
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public AbyssalBlade()
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{
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Hue = 2404;
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WeaponAttributes.HitManaDrain = 50;
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WeaponAttributes.HitFatigue = 50;
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WeaponAttributes.HitLeechHits = 60;
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WeaponAttributes.HitLeechStam = 60;
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WeaponAttributes.HitLeechMana = 60;
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Attributes.WeaponSpeed = 20;
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Attributes.WeaponDamage = 60;
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AosElementDamages.Chaos = 100;
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}
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public AbyssalBlade(Serial serial)
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: base(serial)
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{
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}
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public override int InitMinHits
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{
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get
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{
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return 255;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 255;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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