79 lines
1.7 KiB
C#
79 lines
1.7 KiB
C#
using System;
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namespace Server.Items
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{
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public class DetectiveBoots : Boots
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{
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public override bool IsArtifact { get { return true; } }
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private int m_Level;
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[Constructable]
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public DetectiveBoots()
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{
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Hue = 0x455;
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Level = Utility.RandomMinMax(0, 2);
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}
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public DetectiveBoots(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1094894 + this.m_Level;
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}
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}// [Quality] Detective of the Royal Guard [Replica]
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public override int InitMinHits
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{
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get
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{
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return 150;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 150;
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}
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}
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public override bool CanFortify
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{
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get
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{
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return false;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Level
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{
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get
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{
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return this.m_Level;
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}
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set
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{
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this.m_Level = Math.Max(Math.Min(2, value), 0);
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this.Attributes.BonusInt = 2 + this.m_Level;
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this.InvalidateProperties();
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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this.Level = this.Attributes.BonusInt - 2;
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}
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}
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} |