48 lines
1.2 KiB
C#
48 lines
1.2 KiB
C#
using Server;
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using System;
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namespace Server.Items
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{
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public class ValkyrieArmor : LeatherBustierArms
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{
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public override bool IsArtifact { get { return true; } }
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public override int LabelNumber { get { return 1149957; } }
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public override int BasePhysicalResistance{ get{ return 11; } }
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public override int BaseFireResistance{ get{ return 14; } }
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public override int BaseColdResistance{ get{ return 8; } }
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public override int BasePoisonResistance{ get{ return 11; } }
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public override int BaseEnergyResistance{ get{ return 8; } }
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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[Constructable]
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public ValkyrieArmor()
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{
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Hue = 2112;
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Attributes.BonusStr = 5;
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Attributes.BonusDex = 5;
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Attributes.BonusInt = 5;
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Attributes.BonusStam = 5;
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Attributes.RegenStam = 3;
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Attributes.LowerManaCost = 10;
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}
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public ValkyrieArmor(Serial serial) : base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |