143 lines
2.9 KiB
C#
143 lines
2.9 KiB
C#
using System;
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namespace Server.Items
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{
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[FlipableAttribute(0x144e, 0x1453)]
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public class DaemonArms : BaseArmor
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public DaemonArms()
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: base(0x144E)
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{
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this.Weight = 2.0;
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this.Hue = 0x648;
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this.ArmorAttributes.SelfRepair = 1;
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}
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public DaemonArms(Serial serial)
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: base(serial)
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{
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}
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public override int BasePhysicalResistance
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{
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get
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{
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return 6;
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}
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}
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public override int BaseFireResistance
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{
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get
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{
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return 6;
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}
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}
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public override int BaseColdResistance
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{
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get
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{
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return 7;
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}
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}
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public override int BasePoisonResistance
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{
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get
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{
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return 5;
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}
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}
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public override int BaseEnergyResistance
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{
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get
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{
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return 7;
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}
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}
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public override int InitMinHits
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{
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get
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{
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return 255;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 255;
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}
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}
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public override int AosStrReq
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{
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get
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{
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return 55;
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}
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}
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public override int OldStrReq
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{
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get
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{
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return 40;
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}
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}
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public override int OldDexBonus
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{
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get
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{
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return -2;
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}
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}
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public override int ArmorBase
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{
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get
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{
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return 46;
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}
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}
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public override ArmorMaterialType MaterialType
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{
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get
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{
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return ArmorMaterialType.Bone;
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}
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}
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public override CraftResource DefaultResource
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{
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get
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{
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return CraftResource.RegularLeather;
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}
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}
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public override int LabelNumber
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{
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get
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{
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return 1041371;
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}
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}// daemon bone arms
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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if (this.Weight == 1.0)
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this.Weight = 2.0;
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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if (this.ArmorAttributes.SelfRepair == 0)
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this.ArmorAttributes.SelfRepair = 1;
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}
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}
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}
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