108 lines
2.2 KiB
C#
108 lines
2.2 KiB
C#
using System;
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namespace Server.Items
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{
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public class DupresShield : BaseShield
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{
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public override bool IsArtifact { get { return true; } }
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[Constructable]
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public DupresShield()
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: base(0x2B01)
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{
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LootType = LootType.Blessed;
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Weight = 6.0;
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Attributes.BonusHits = 5;
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Attributes.RegenHits = 1;
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SkillBonuses.SetValues(0, SkillName.Parry, 5);
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}
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public DupresShield(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1075196;
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}
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}// Dupre’s Shield
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public override int BasePhysicalResistance
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{
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get
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{
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return 1;
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}
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}
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public override int BaseFireResistance
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{
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get
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{
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return 0;
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}
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}
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public override int BaseColdResistance
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{
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get
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{
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return 0;
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}
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}
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public override int BasePoisonResistance
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{
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get
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{
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return 0;
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}
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}
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public override int BaseEnergyResistance
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{
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get
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{
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return 1;
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}
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}
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public override int InitMinHits
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{
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get
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{
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return 255;
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}
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}
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public override int InitMaxHits
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{
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get
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{
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return 255;
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}
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}
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public override int AosStrReq
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{
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get
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{
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return 50;
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}
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}
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public override int ArmorBase
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{
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get
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{
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return 15;
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); //version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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} |