47 lines
1.3 KiB
C#
47 lines
1.3 KiB
C#
using System;
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namespace Server.Items
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{
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public class SlimeStatuette : BaseStatuette
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{
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private static readonly int[] m_Sounds = new int[]
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{
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0x1C9, 0x1CA, 0x1CB, 0x1CC, 0x1CD
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};
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[Constructable]
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public SlimeStatuette()
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: base(0x20E8)
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{
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this.Hue = Utility.RandomList(0x899, 0x8A2, 0x8B0);
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this.Name = "Slime Statuette";
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this.Weight = 1.0;
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}
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public SlimeStatuette(Serial serial)
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: base(serial)
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{
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}
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public override void OnMovement(Mobile m, Point3D oldLocation)
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{
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if (this.TurnedOn && this.IsLockedDown && (!m.Hidden || m.IsPlayer()) && Utility.InRange(m.Location, this.Location, 2) && !Utility.InRange(oldLocation, this.Location, 2))
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Effects.PlaySound(this.Location, this.Map, m_Sounds[Utility.Random(m_Sounds.Length)]);
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base.OnMovement(m, oldLocation);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |