495 lines
14 KiB
C#
495 lines
14 KiB
C#
using System;
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using Server.Factions;
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using Server.Guilds;
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using Server.Gumps;
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using Server.Multis;
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using Server.Network;
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namespace Server.Items
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{
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public class Guildstone : Item, IAddon, IChopable
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{
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private Guild m_Guild;
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private string m_GuildName;
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private string m_GuildAbbrev;
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[CommandProperty(AccessLevel.GameMaster)]
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public string GuildName
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{
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get
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{
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return this.m_GuildName;
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}
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set
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{
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this.m_GuildName = value;
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this.InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string GuildAbbrev
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{
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get
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{
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return this.m_GuildAbbrev;
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}
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set
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{
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this.m_GuildAbbrev = value;
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this.InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Guild Guild
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{
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get
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{
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return this.m_Guild;
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}
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}
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public override int LabelNumber
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{
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get
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{
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return 1041429;
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}
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}// a guildstone
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public Guildstone(Guild g)
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: this(g, g.Name, g.Abbreviation)
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{
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}
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public Guildstone(Guild g, string guildName, string abbrev)
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: base(Guild.NewGuildSystem ? 0xED6 : 0xED4)
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{
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this.m_Guild = g;
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this.m_GuildName = guildName;
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this.m_GuildAbbrev = abbrev;
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this.Movable = false;
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}
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public Guildstone(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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if (this.m_Guild != null && !this.m_Guild.Disbanded)
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{
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this.m_GuildName = this.m_Guild.Name;
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this.m_GuildAbbrev = this.m_Guild.Abbreviation;
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}
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writer.Write((int)3); // version
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writer.Write(this.m_BeforeChangeover);
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writer.Write(this.m_GuildName);
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writer.Write(this.m_GuildAbbrev);
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writer.Write(this.m_Guild);
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}
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private bool m_BeforeChangeover;
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch( version )
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{
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case 3:
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{
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this.m_BeforeChangeover = reader.ReadBool();
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goto case 2;
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}
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case 2:
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{
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this.m_GuildName = reader.ReadString();
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this.m_GuildAbbrev = reader.ReadString();
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goto case 1;
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}
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case 1:
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{
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this.m_Guild = reader.ReadGuild() as Guild;
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goto case 0;
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}
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case 0:
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{
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break;
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}
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}
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if (Guild.NewGuildSystem && this.ItemID == 0xED4)
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this.ItemID = 0xED6;
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if (version <= 2)
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this.m_BeforeChangeover = true;
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if (Guild.NewGuildSystem && this.m_BeforeChangeover)
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Timer.DelayCall(TimeSpan.Zero, new TimerCallback(AddToHouse));
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if (!Guild.NewGuildSystem && this.m_Guild == null)
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this.Delete();
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}
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private void AddToHouse()
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{
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BaseHouse house = BaseHouse.FindHouseAt(this);
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if (Guild.NewGuildSystem && this.m_BeforeChangeover && house != null && !house.Addons.ContainsKey(this))
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{
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house.Addons[this] = house.Owner;
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this.m_BeforeChangeover = false;
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (this.m_Guild != null && !this.m_Guild.Disbanded)
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{
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string name;
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string abbr;
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if ((name = this.m_Guild.Name) == null || (name = name.Trim()).Length <= 0)
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name = "(unnamed)";
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if ((abbr = this.m_Guild.Abbreviation) == null || (abbr = abbr.Trim()).Length <= 0)
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abbr = "";
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//list.Add( 1060802, Utility.FixHtml( name ) ); // Guild name: ~1_val~
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list.Add(1060802, String.Format("{0} [{1}]", Utility.FixHtml(name), Utility.FixHtml(abbr)));
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}
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else if (this.m_GuildName != null && this.m_GuildAbbrev != null)
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{
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list.Add(1060802, String.Format("{0} [{1}]", Utility.FixHtml(this.m_GuildName), Utility.FixHtml(this.m_GuildAbbrev)));
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}
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}
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public override void OnSingleClick(Mobile from)
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{
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base.OnSingleClick(from);
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if (this.m_Guild != null && !this.m_Guild.Disbanded)
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{
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string name;
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if ((name = this.m_Guild.Name) == null || (name = name.Trim()).Length <= 0)
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name = "(unnamed)";
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this.LabelTo(from, name);
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}
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else if (this.m_GuildName != null)
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{
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this.LabelTo(from, this.m_GuildName);
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}
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}
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public override void OnAfterDelete()
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{
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if (!Guild.NewGuildSystem && this.m_Guild != null && !this.m_Guild.Disbanded)
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this.m_Guild.Disband();
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (Guild.NewGuildSystem)
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return;
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if (this.m_Guild == null || this.m_Guild.Disbanded)
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{
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this.Delete();
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}
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else if (!from.InRange(this.GetWorldLocation(), 2))
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{
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from.SendLocalizedMessage(500446); // That is too far away.
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}
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else if (this.m_Guild.Accepted.Contains(from))
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{
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#region Factions
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PlayerState guildState = PlayerState.Find(this.m_Guild.Leader);
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PlayerState targetState = PlayerState.Find(from);
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Faction guildFaction = (guildState == null ? null : guildState.Faction);
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Faction targetFaction = (targetState == null ? null : targetState.Faction);
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if (guildFaction != targetFaction || (targetState != null && targetState.IsLeaving))
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return;
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if (guildState != null && targetState != null)
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targetState.Leaving = guildState.Leaving;
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#endregion
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this.m_Guild.Accepted.Remove(from);
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this.m_Guild.AddMember(from);
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GuildGump.EnsureClosed(from);
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from.SendGump(new GuildGump(from, this.m_Guild));
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}
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else if (from.AccessLevel < AccessLevel.GameMaster && !this.m_Guild.IsMember(from))
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{
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from.Send(new MessageLocalized(this.Serial, this.ItemID, MessageType.Regular, 0x3B2, 3, 501158, "", "")); // You are not a member ...
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}
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else
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{
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GuildGump.EnsureClosed(from);
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from.SendGump(new GuildGump(from, this.m_Guild));
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}
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}
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#region IAddon Members
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public Item Deed
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{
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get
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{
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return new GuildstoneDeed(this.m_Guild, this.m_GuildName, this.m_GuildAbbrev);
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}
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}
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public bool CouldFit(IPoint3D p, Map map)
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{
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return map.CanFit(p.X, p.Y, p.Z, this.ItemData.Height);
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}
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#endregion
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#region IChopable Members
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public void OnChop(Mobile from)
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{
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if (!Guild.NewGuildSystem)
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return;
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BaseHouse house = BaseHouse.FindHouseAt(this);
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if ((house == null && this.m_BeforeChangeover) || (house != null && house.IsOwner(from) && house.Addons.ContainsKey(this)))
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{
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Effects.PlaySound(this.GetWorldLocation(), this.Map, 0x3B3);
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from.SendLocalizedMessage(500461); // You destroy the item.
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this.Delete();
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if (house != null && house.Addons.ContainsKey(this))
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house.Addons.Remove(this);
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Item deed = this.Deed;
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if (deed != null)
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{
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from.AddToBackpack(deed);
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}
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}
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}
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#endregion
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}
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[Flipable(0x14F0, 0x14EF)]
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public class GuildstoneDeed : Item
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{
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public override int LabelNumber
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{
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get
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{
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return 1041233;
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}
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}// deed to a guildstone
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private Guild m_Guild;
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private string m_GuildName;
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private string m_GuildAbbrev;
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[CommandProperty(AccessLevel.GameMaster)]
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public string GuildName
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{
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get
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{
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return this.m_GuildName;
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}
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set
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{
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this.m_GuildName = value;
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this.InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public string GuildAbbrev
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{
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get
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{
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return this.m_GuildAbbrev;
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}
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set
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{
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this.m_GuildAbbrev = value;
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this.InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public Guild Guild
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{
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get
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{
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return this.m_Guild;
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}
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}
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[Constructable]
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public GuildstoneDeed()
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: this(null, null)
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{
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}
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[Constructable]
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public GuildstoneDeed(string guildName, string abbrev)
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: this(null, guildName, abbrev)
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{
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}
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public GuildstoneDeed(Guild g, string guildName, string abbrev)
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: base(0x14F0)
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{
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this.m_Guild = g;
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this.m_GuildName = guildName;
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this.m_GuildAbbrev = abbrev;
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this.Weight = 1.0;
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}
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public GuildstoneDeed(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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if (this.m_Guild != null && !this.m_Guild.Disbanded)
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{
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this.m_GuildName = this.m_Guild.Name;
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this.m_GuildAbbrev = this.m_Guild.Abbreviation;
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}
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writer.Write((int)1); // version
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writer.Write(this.m_GuildName);
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writer.Write(this.m_GuildAbbrev);
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writer.Write(this.m_Guild);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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{
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this.m_GuildName = reader.ReadString();
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this.m_GuildAbbrev = reader.ReadString();
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this.m_Guild = reader.ReadGuild() as Guild;
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break;
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}
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (this.m_Guild != null && !this.m_Guild.Disbanded)
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{
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string name;
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string abbr;
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if ((name = this.m_Guild.Name) == null || (name = name.Trim()).Length <= 0)
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name = "(unnamed)";
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if ((abbr = this.m_Guild.Abbreviation) == null || (abbr = abbr.Trim()).Length <= 0)
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abbr = "";
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//list.Add( 1060802, Utility.FixHtml( name ) ); // Guild name: ~1_val~
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list.Add(1060802, String.Format("{0} [{1}]", Utility.FixHtml(name), Utility.FixHtml(abbr)));
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}
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else if (this.m_GuildName != null && this.m_GuildAbbrev != null)
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{
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list.Add(1060802, String.Format("{0} [{1}]", Utility.FixHtml(this.m_GuildName), Utility.FixHtml(this.m_GuildAbbrev)));
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (this.IsChildOf(from.Backpack))
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{
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BaseHouse house = BaseHouse.FindHouseAt(from);
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if (house != null && house.IsOwner(from))
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{
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from.SendLocalizedMessage(1062838); // Where would you like to place this decoration?
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from.BeginTarget(-1, true, Targeting.TargetFlags.None, new TargetStateCallback(Placement_OnTarget), null);
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}
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else
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{
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from.SendLocalizedMessage(502092); // You must be in your house to do this.
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}
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}
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else
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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}
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public void Placement_OnTarget(Mobile from, object targeted, object state)
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{
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IPoint3D p = targeted as IPoint3D;
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if (p == null || this.Deleted)
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return;
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Point3D loc = new Point3D(p);
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BaseHouse house = BaseHouse.FindHouseAt(loc, from.Map, 16);
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if (this.IsChildOf(from.Backpack))
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{
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if (house != null && house.IsOwner(from))
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{
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Item addon = new Guildstone(this.m_Guild, this.m_GuildName, this.m_GuildAbbrev);
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addon.MoveToWorld(loc, from.Map);
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house.Addons[addon] = from;
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this.Delete();
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}
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else
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{
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from.SendLocalizedMessage(1042036); // That location is not in your house.
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}
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}
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else
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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}
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}
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} |