40 lines
942 B
C#
40 lines
942 B
C#
using System;
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using Server.Engines.Craft;
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namespace Server.Items
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{
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[Anvil, Flipable(0xFAF, 0xFB0)]
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public class ColoredAnvil : Item
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{
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[Constructable]
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public ColoredAnvil()
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: this(CraftResources.GetHue((CraftResource)Utility.RandomMinMax((int)CraftResource.DullCopper, (int)CraftResource.Valorite)))
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{
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}
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[Constructable]
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public ColoredAnvil(int hue)
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: base(0xFAF)
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{
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this.Hue = hue;
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this.Weight = 20;
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}
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public ColoredAnvil(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |