113 lines
2.3 KiB
C#
113 lines
2.3 KiB
C#
using System;
|
|
|
|
namespace Server.Items
|
|
{
|
|
public enum WaterState
|
|
{
|
|
Dead,
|
|
Dying,
|
|
Unhealthy,
|
|
Healthy,
|
|
Strong
|
|
}
|
|
|
|
public enum FoodState
|
|
{
|
|
Dead,
|
|
Starving,
|
|
Hungry,
|
|
Full,
|
|
Overfed
|
|
}
|
|
|
|
[PropertyObject]
|
|
public class AquariumState
|
|
{
|
|
private int m_State;
|
|
private int m_Maintain;
|
|
private int m_Improve;
|
|
private int m_Added;
|
|
public AquariumState()
|
|
{
|
|
}
|
|
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int State
|
|
{
|
|
get
|
|
{
|
|
return this.m_State;
|
|
}
|
|
set
|
|
{
|
|
this.m_State = value;
|
|
|
|
if (this.m_State < 0)
|
|
this.m_State = 0;
|
|
|
|
if (this.m_State > 4)
|
|
this.m_State = 4;
|
|
}
|
|
}
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int Maintain
|
|
{
|
|
get
|
|
{
|
|
return this.m_Maintain;
|
|
}
|
|
set
|
|
{
|
|
this.m_Maintain = value;
|
|
}
|
|
}
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int Improve
|
|
{
|
|
get
|
|
{
|
|
return this.m_Improve;
|
|
}
|
|
set
|
|
{
|
|
this.m_Improve = value;
|
|
}
|
|
}
|
|
[CommandProperty(AccessLevel.GameMaster)]
|
|
public int Added
|
|
{
|
|
get
|
|
{
|
|
return this.m_Added;
|
|
}
|
|
set
|
|
{
|
|
this.m_Added = value;
|
|
}
|
|
}
|
|
public override string ToString()
|
|
{
|
|
return "...";
|
|
}
|
|
|
|
public virtual void Serialize(GenericWriter writer)
|
|
{
|
|
writer.Write(0); // version
|
|
|
|
writer.Write(this.m_State);
|
|
writer.Write(this.m_Maintain);
|
|
writer.Write(this.m_Improve);
|
|
writer.Write(this.m_Added);
|
|
}
|
|
|
|
public virtual void Deserialize(GenericReader reader)
|
|
{
|
|
int version = reader.ReadInt();
|
|
|
|
this.m_State = reader.ReadInt();
|
|
this.m_Maintain = reader.ReadInt();
|
|
this.m_Improve = reader.ReadInt();
|
|
this.m_Added = reader.ReadInt();
|
|
}
|
|
}
|
|
} |