Files
abysmal-isle/Server/Item.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

6497 lines
181 KiB
C#

#region References
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Drawing;
using System.Drawing.Imaging;
using System.IO;
using System.Linq;
using System.Threading.Tasks;
using CustomsFramework;
using Server.ContextMenus;
using Server.Items;
using Server.Network;
using Server.Targeting;
#endregion
namespace Server
{
/// <summary>
/// Enumeration of item layer values.
/// </summary>
public enum Layer : byte
{
/// <summary>
/// Invalid layer.
/// </summary>
Invalid = 0x00,
/// <summary>
/// First valid layer. Equivalent to <c>Layer.OneHanded</c>.
/// </summary>
FirstValid = 0x01,
/// <summary>
/// One handed weapon.
/// </summary>
OneHanded = 0x01,
/// <summary>
/// Two handed weapon or shield.
/// </summary>
TwoHanded = 0x02,
/// <summary>
/// Shoes.
/// </summary>
Shoes = 0x03,
/// <summary>
/// Pants.
/// </summary>
Pants = 0x04,
/// <summary>
/// Shirts.
/// </summary>
Shirt = 0x05,
/// <summary>
/// Helmets, hats, and masks.
/// </summary>
Helm = 0x06,
/// <summary>
/// Gloves.
/// </summary>
Gloves = 0x07,
/// <summary>
/// Rings.
/// </summary>
Ring = 0x08,
/// <summary>
/// Talismans.
/// </summary>
Talisman = 0x09,
/// <summary>
/// Gorgets and necklaces.
/// </summary>
Neck = 0x0A,
/// <summary>
/// Hair.
/// </summary>
Hair = 0x0B,
/// <summary>
/// Half aprons.
/// </summary>
Waist = 0x0C,
/// <summary>
/// Torso, inner layer.
/// </summary>
InnerTorso = 0x0D,
/// <summary>
/// Bracelets.
/// </summary>
Bracelet = 0x0E,
/// <summary>
/// Face.
/// </summary>
Face = 0x0F,
/// <summary>
/// Beards and mustaches.
/// </summary>
FacialHair = 0x10,
/// <summary>
/// Torso, outer layer.
/// </summary>
MiddleTorso = 0x11,
/// <summary>
/// Earings.
/// </summary>
Earrings = 0x12,
/// <summary>
/// Arms and sleeves.
/// </summary>
Arms = 0x13,
/// <summary>
/// Cloaks.
/// </summary>
Cloak = 0x14,
/// <summary>
/// Backpacks.
/// </summary>
Backpack = 0x15,
/// <summary>
/// Torso, outer layer.
/// </summary>
OuterTorso = 0x16,
/// <summary>
/// Leggings, outer layer.
/// </summary>
OuterLegs = 0x17,
/// <summary>
/// Leggings, inner layer.
/// </summary>
InnerLegs = 0x18,
/// <summary>
/// Last valid non-internal layer. Equivalent to <c>Layer.InnerLegs</c>.
/// </summary>
LastUserValid = 0x18,
/// <summary>
/// Mount item layer.
/// </summary>
Mount = 0x19,
/// <summary>
/// Vendor 'buy pack' layer.
/// </summary>
ShopBuy = 0x1A,
/// <summary>
/// Vendor 'resale pack' layer.
/// </summary>
ShopResale = 0x1B,
/// <summary>
/// Vendor 'sell pack' layer.
/// </summary>
ShopSell = 0x1C,
/// <summary>
/// Bank box layer.
/// </summary>
Bank = 0x1D,
/// <summary>
/// Unused, using this layer makes you invisible to other players. Strange.
/// </summary>
///
Reserved_1 = 0x1E,
/// <summary>
/// Secure Trade Layer
/// </summary>
SecureTrade = 0x1F,
}
/// <summary>
/// Internal flags used to signal how the item should be updated and resent to nearby clients.
/// </summary>
[Flags]
public enum ItemDelta
{
/// <summary>
/// Nothing.
/// </summary>
None = 0x00000000,
/// <summary>
/// Resend the item.
/// </summary>
Update = 0x00000001,
/// <summary>
/// Resend the item only if it is equiped.
/// </summary>
EquipOnly = 0x00000002,
/// <summary>
/// Resend the item's properties.
/// </summary>
Properties = 0x00000004
}
/// <summary>
/// Enumeration containing possible ways to handle item ownership on death.
/// </summary>
public enum DeathMoveResult
{
/// <summary>
/// The item should be placed onto the corpse.
/// </summary>
MoveToCorpse,
/// <summary>
/// The item should remain equiped.
/// </summary>
RemainEquiped,
/// <summary>
/// The item should be placed into the owners backpack.
/// </summary>
MoveToBackpack
}
/// <summary>
/// Enumeration containing all possible light types. These are only applicable to light source items, like lanterns, candles, braziers, etc.
/// </summary>
public enum LightType
{
/// <summary>
/// Window shape, arched, ray shining east.
/// </summary>
ArchedWindowEast = 0,
/// <summary>
/// Medium circular shape.
/// </summary>
Circle225 = 1,
/// <summary>
/// Small circular shape.
/// </summary>
Circle150 = 2,
/// <summary>
/// Door shape, shining south.
/// </summary>
DoorSouth = 3,
/// <summary>
/// Door shape, shining east.
/// </summary>
DoorEast = 4,
/// <summary>
/// Large semicircular shape (180 degrees), north wall.
/// </summary>
NorthBig = 5,
/// <summary>
/// Large pie shape (90 degrees), north-east corner.
/// </summary>
NorthEastBig = 6,
/// <summary>
/// Large semicircular shape (180 degrees), east wall.
/// </summary>
EastBig = 7,
/// <summary>
/// Large semicircular shape (180 degrees), west wall.
/// </summary>
WestBig = 8,
/// <summary>
/// Large pie shape (90 degrees), south-west corner.
/// </summary>
SouthWestBig = 9,
/// <summary>
/// Large semicircular shape (180 degrees), south wall.
/// </summary>
SouthBig = 10,
/// <summary>
/// Medium semicircular shape (180 degrees), north wall.
/// </summary>
NorthSmall = 11,
/// <summary>
/// Medium pie shape (90 degrees), north-east corner.
/// </summary>
NorthEastSmall = 12,
/// <summary>
/// Medium semicircular shape (180 degrees), east wall.
/// </summary>
EastSmall = 13,
/// <summary>
/// Medium semicircular shape (180 degrees), west wall.
/// </summary>
WestSmall = 14,
/// <summary>
/// Medium semicircular shape (180 degrees), south wall.
/// </summary>
SouthSmall = 15,
/// <summary>
/// Shaped like a wall decoration, north wall.
/// </summary>
DecorationNorth = 16,
/// <summary>
/// Shaped like a wall decoration, north-east corner.
/// </summary>
DecorationNorthEast = 17,
/// <summary>
/// Small semicircular shape (180 degrees), east wall.
/// </summary>
EastTiny = 18,
/// <summary>
/// Shaped like a wall decoration, west wall.
/// </summary>
DecorationWest = 19,
/// <summary>
/// Shaped like a wall decoration, south-west corner.
/// </summary>
DecorationSouthWest = 20,
/// <summary>
/// Small semicircular shape (180 degrees), south wall.
/// </summary>
SouthTiny = 21,
/// <summary>
/// Window shape, rectangular, no ray, shining south.
/// </summary>
RectWindowSouthNoRay = 22,
/// <summary>
/// Window shape, rectangular, no ray, shining east.
/// </summary>
RectWindowEastNoRay = 23,
/// <summary>
/// Window shape, rectangular, ray shining south.
/// </summary>
RectWindowSouth = 24,
/// <summary>
/// Window shape, rectangular, ray shining east.
/// </summary>
RectWindowEast = 25,
/// <summary>
/// Window shape, arched, no ray, shining south.
/// </summary>
ArchedWindowSouthNoRay = 26,
/// <summary>
/// Window shape, arched, no ray, shining east.
/// </summary>
ArchedWindowEastNoRay = 27,
/// <summary>
/// Window shape, arched, ray shining south.
/// </summary>
ArchedWindowSouth = 28,
/// <summary>
/// Large circular shape.
/// </summary>
Circle300 = 29,
/// <summary>
/// Large pie shape (90 degrees), north-west corner.
/// </summary>
NorthWestBig = 30,
/// <summary>
/// Negative light. Medium pie shape (90 degrees), south-east corner.
/// </summary>
DarkSouthEast = 31,
/// <summary>
/// Negative light. Medium semicircular shape (180 degrees), south wall.
/// </summary>
DarkSouth = 32,
/// <summary>
/// Negative light. Medium pie shape (90 degrees), north-west corner.
/// </summary>
DarkNorthWest = 33,
/// <summary>
/// Negative light. Medium pie shape (90 degrees), south-east corner. Equivalent to <c>LightType.SouthEast</c>.
/// </summary>
DarkSouthEast2 = 34,
/// <summary>
/// Negative light. Medium circular shape (180 degrees), east wall.
/// </summary>
DarkEast = 35,
/// <summary>
/// Negative light. Large circular shape.
/// </summary>
DarkCircle300 = 36,
/// <summary>
/// Opened door shape, shining south.
/// </summary>
DoorOpenSouth = 37,
/// <summary>
/// Opened door shape, shining east.
/// </summary>
DoorOpenEast = 38,
/// <summary>
/// Window shape, square, ray shining east.
/// </summary>
SquareWindowEast = 39,
/// <summary>
/// Window shape, square, no ray, shining east.
/// </summary>
SquareWindowEastNoRay = 40,
/// <summary>
/// Window shape, square, ray shining south.
/// </summary>
SquareWindowSouth = 41,
/// <summary>
/// Window shape, square, no ray, shining south.
/// </summary>
SquareWindowSouthNoRay = 42,
/// <summary>
/// Empty.
/// </summary>
Empty = 43,
/// <summary>
/// Window shape, skinny, no ray, shining south.
/// </summary>
SkinnyWindowSouthNoRay = 44,
/// <summary>
/// Window shape, skinny, ray shining east.
/// </summary>
SkinnyWindowEast = 45,
/// <summary>
/// Window shape, skinny, no ray, shining east.
/// </summary>
SkinnyWindowEastNoRay = 46,
/// <summary>
/// Shaped like a hole, shining south.
/// </summary>
HoleSouth = 47,
/// <summary>
/// Shaped like a hole, shining south.
/// </summary>
HoleEast = 48,
/// <summary>
/// Large circular shape with a moongate graphic embeded.
/// </summary>
Moongate = 49,
/// <summary>
/// Unknown usage. Many rows of slightly angled lines.
/// </summary>
Strips = 50,
/// <summary>
/// Shaped like a small hole, shining south.
/// </summary>
SmallHoleSouth = 51,
/// <summary>
/// Shaped like a small hole, shining east.
/// </summary>
SmallHoleEast = 52,
/// <summary>
/// Large semicircular shape (180 degrees), north wall. Identical graphic as <c>LightType.NorthBig</c>, but slightly different positioning.
/// </summary>
NorthBig2 = 53,
/// <summary>
/// Large semicircular shape (180 degrees), west wall. Identical graphic as <c>LightType.WestBig</c>, but slightly different positioning.
/// </summary>
WestBig2 = 54,
/// <summary>
/// Large pie shape (90 degrees), north-west corner. Equivalent to <c>LightType.NorthWestBig</c>.
/// </summary>
NorthWestBig2 = 55
}
/// <summary>
/// Enumeration of an item's loot and steal state.
/// </summary>
public enum LootType : byte
{
/// <summary>
/// Stealable. Lootable.
/// </summary>
Regular = 0,
/// <summary>
/// Unstealable. Unlootable, unless owned by a murderer.
/// </summary>
Newbied = 1,
/// <summary>
/// Unstealable. Unlootable, always.
/// </summary>
Blessed = 2,
/// <summary>
/// Stealable. Lootable, always.
/// </summary>
Cursed = 3
}
public class BounceInfo
{
public Map m_Map;
public Point3D m_Location, m_WorldLoc;
public object m_Parent;
public object m_ParentStack;
public byte m_GridLocation;
public Mobile m_Mobile;
public BounceInfo(Mobile from, Item item)
{
m_Map = item.Map;
m_Location = item.Location;
m_WorldLoc = item.GetWorldLocation();
m_Parent = item.Parent;
m_ParentStack = null;
m_GridLocation = item.GridLocation;
m_Mobile = from;
}
private BounceInfo(Map map, Point3D loc, Point3D worldLoc, IEntity parent)
{
m_Map = map;
m_Location = loc;
m_WorldLoc = worldLoc;
m_Parent = parent;
m_ParentStack = null;
}
public static BounceInfo Deserialize(GenericReader reader)
{
if (reader.ReadBool())
{
Map map = reader.ReadMap();
Point3D loc = reader.ReadPoint3D();
Point3D worldLoc = reader.ReadPoint3D();
IEntity parent;
Serial serial = reader.ReadInt();
if (serial.IsItem)
{
parent = World.FindItem(serial);
}
else if (serial.IsMobile)
{
parent = World.FindMobile(serial);
}
else
{
parent = null;
}
return new BounceInfo(map, loc, worldLoc, parent);
}
else
{
return null;
}
}
public static void Serialize(BounceInfo info, GenericWriter writer)
{
if (info == null)
{
writer.Write(false);
}
else
{
writer.Write(true);
writer.Write(info.m_Map);
writer.Write(info.m_Location);
writer.Write(info.m_WorldLoc);
if (info.m_Parent is Mobile)
{
writer.Write((Mobile)info.m_Parent);
}
else if (info.m_Parent is Item)
{
writer.Write((Item)info.m_Parent);
}
else
{
writer.Write((Serial)0);
}
}
}
}
public enum TotalType
{
Gold,
Items,
Weight,
}
[Flags]
public enum ExpandFlag
{
None = 0x000,
Name = 0x001,
Items = 0x002,
Bounce = 0x004,
Holder = 0x008,
Blessed = 0x010,
TempFlag = 0x020,
SaveFlag = 0x040,
Weight = 0x080,
Spawner = 0x100
}
public class Item : IEntity, IHued, IComparable<Item>, ISerializable, ISpawnable
{
#region Customs Framework
private List<BaseModule> m_Modules = new List<BaseModule>();
[CommandProperty(AccessLevel.Developer)]
public List<BaseModule> Modules { get { return m_Modules; } set { m_Modules = value; } }
public BaseModule GetModule(string name)
{
return Modules.FirstOrDefault(mod => mod.Name == name);
}
public BaseModule GetModule(Type type)
{
return Modules.FirstOrDefault(mod => mod.GetType() == type);
}
public List<BaseModule> GetModules(string name)
{
return Modules.Where(mod => mod.Name == name).ToList();
}
public List<BaseModule> SearchModules(string search)
{
var keywords = search.ToLower().Split(' ');
var modules = new List<BaseModule>();
foreach (BaseModule mod in Modules)
{
bool match = true;
string name = mod.Name.ToLower();
foreach (string keyword in keywords)
{
if (name.IndexOf(keyword, StringComparison.Ordinal) == -1)
{
match = false;
}
}
if (match)
{
modules.Add(mod);
}
}
return modules;
}
#endregion
public static readonly List<Item> EmptyItems = new List<Item>();
public int CompareTo(IEntity other)
{
if (other == null)
{
return -1;
}
return m_Serial.CompareTo(other.Serial);
}
public int CompareTo(Item other)
{
return CompareTo((IEntity)other);
}
public int CompareTo(object other)
{
if (other == null || other is IEntity)
{
return CompareTo((IEntity)other);
}
throw new ArgumentException();
}
#region Standard fields
private Serial m_Serial;
private Point3D m_Location;
private int m_ItemID;
private int m_Hue;
private int m_Amount;
private Layer m_Layer;
private object m_Parent; // Mobile, Item, or null=World
private Map m_Map;
private LootType m_LootType;
private DateTime m_LastMovedTime;
private Direction m_Direction;
private LightType m_Light;
#endregion
private ItemDelta m_DeltaFlags;
private ImplFlag m_Flags;
#region Packet caches
private Packet m_WorldPacket;
private Packet m_WorldPacketSA;
private Packet m_WorldPacketHS;
private Packet m_RemovePacket;
private Packet m_OPLPacket;
private ObjectPropertyList m_PropertyList;
#endregion
public int TempFlags
{
get
{
CompactInfo info = LookupCompactInfo();
if (info != null)
{
return info.m_TempFlags;
}
return 0;
}
set
{
CompactInfo info = AcquireCompactInfo();
info.m_TempFlags = value;
if (info.m_TempFlags == 0)
{
VerifyCompactInfo();
}
}
}
public int SavedFlags
{
get
{
CompactInfo info = LookupCompactInfo();
if (info != null)
{
return info.m_SavedFlags;
}
return 0;
}
set
{
CompactInfo info = AcquireCompactInfo();
info.m_SavedFlags = value;
if (info.m_SavedFlags == 0)
{
VerifyCompactInfo();
}
}
}
/// <summary>
/// The <see cref="Mobile" /> who is currently <see cref="Mobile.Holding">holding</see> this item.
/// </summary>
public Mobile HeldBy
{
get
{
CompactInfo info = LookupCompactInfo();
if (info != null)
{
return info.m_HeldBy;
}
return null;
}
set
{
CompactInfo info = AcquireCompactInfo();
info.m_HeldBy = value;
if (info.m_HeldBy == null)
{
VerifyCompactInfo();
}
}
}
private byte m_GridLocation = 0;
[CommandProperty(AccessLevel.GameMaster)]
public byte GridLocation
{
get { return m_GridLocation; }
set
{
if (Parent is Container)
{
if (value < 0 || value > 0x7C || !((Container)Parent).IsFreePosition(value))
{
m_GridLocation = ((Container)Parent).GetNewPosition(0);
}
else
{
m_GridLocation = value;
}
}
else
{
m_GridLocation = value;
}
}
}
[Flags]
private enum ImplFlag : byte
{
None = 0x00,
Visible = 0x01,
Movable = 0x02,
Deleted = 0x04,
Stackable = 0x08,
InQueue = 0x10,
Insured = 0x20,
PayedInsurance = 0x40,
QuestItem = 0x80
}
private class CompactInfo
{
public string m_Name;
public List<Item> m_Items;
public BounceInfo m_Bounce;
public Mobile m_HeldBy;
public Mobile m_BlessedFor;
public ISpawner m_Spawner;
public int m_TempFlags;
public int m_SavedFlags;
public double m_Weight = -1;
}
private CompactInfo m_CompactInfo;
public ExpandFlag GetExpandFlags()
{
CompactInfo info = LookupCompactInfo();
ExpandFlag flags = 0;
if (info != null)
{
if (info.m_BlessedFor != null)
{
flags |= ExpandFlag.Blessed;
}
if (info.m_Bounce != null)
{
flags |= ExpandFlag.Bounce;
}
if (info.m_HeldBy != null)
{
flags |= ExpandFlag.Holder;
}
if (info.m_Items != null)
{
flags |= ExpandFlag.Items;
}
if (info.m_Name != null)
{
flags |= ExpandFlag.Name;
}
if (info.m_Spawner != null)
{
flags |= ExpandFlag.Spawner;
}
if (info.m_SavedFlags != 0)
{
flags |= ExpandFlag.SaveFlag;
}
if (info.m_TempFlags != 0)
{
flags |= ExpandFlag.TempFlag;
}
if (info.m_Weight != -1)
{
flags |= ExpandFlag.Weight;
}
}
return flags;
}
private CompactInfo LookupCompactInfo()
{
return m_CompactInfo;
}
private CompactInfo AcquireCompactInfo()
{
if (m_CompactInfo == null)
{
m_CompactInfo = new CompactInfo();
}
return m_CompactInfo;
}
private void ReleaseCompactInfo()
{
m_CompactInfo = null;
}
private void VerifyCompactInfo()
{
CompactInfo info = m_CompactInfo;
if (info == null)
{
return;
}
bool isValid = (info.m_Name != null) || (info.m_Items != null) || (info.m_Bounce != null) || (info.m_HeldBy != null) ||
(info.m_BlessedFor != null) || (info.m_Spawner != null) || (info.m_TempFlags != 0) || (info.m_SavedFlags != 0) ||
(info.m_Weight != -1);
if (!isValid)
{
ReleaseCompactInfo();
}
}
public List<Item> LookupItems()
{
if (this is Container)
{
return ((Container)this).m_Items;
}
CompactInfo info = LookupCompactInfo();
if (info != null)
{
return info.m_Items;
}
return null;
}
public List<Item> AcquireItems()
{
if (this is Container)
{
Container cont = (Container)this;
if (cont.m_Items == null)
{
cont.m_Items = new List<Item>();
}
return cont.m_Items;
}
CompactInfo info = AcquireCompactInfo();
if (info.m_Items == null)
{
info.m_Items = new List<Item>();
}
return info.m_Items;
}
#region Mondain's Legacy
public static Bitmap GetBitmap(int itemID)
{
try
{
return Ultima.Art.GetStatic(itemID);
}
catch
{
if (Core.Debug)
{
Utility.PushColor(ConsoleColor.Red);
Console.WriteLine("Ultima Art: Unable to read client files.");
Utility.PopColor();
}
}
return null;
}
public static void Measure(Bitmap bmp, out int xMin, out int yMin, out int xMax, out int yMax)
{
Ultima.Art.Measure(bmp, out xMin, out yMin, out xMax, out yMax);
}
public static Rectangle MeasureBound(Bitmap bmp)
{
int xMin, yMin, xMax, yMax;
Measure(bmp, out xMin, out yMin, out xMax, out yMax);
return new Rectangle(xMin, yMin, xMax - xMin, yMax - yMin);
}
public static Size MeasureSize(Bitmap bmp)
{
int xMin, yMin, xMax, yMax;
Measure(bmp, out xMin, out yMin, out xMax, out yMax);
return new Size(xMax - xMin, yMax - yMin);
}
#endregion
private void SetFlag(ImplFlag flag, bool value)
{
if (value)
{
m_Flags |= flag;
}
else
{
m_Flags &= ~flag;
}
}
private bool GetFlag(ImplFlag flag)
{
return ((m_Flags & flag) != 0);
}
public BounceInfo GetBounce()
{
CompactInfo info = LookupCompactInfo();
if (info != null)
{
return info.m_Bounce;
}
return null;
}
public void RecordBounce(Mobile from, Item parentstack = null)
{
CompactInfo info = AcquireCompactInfo();
info.m_Bounce = new BounceInfo(from, this);
info.m_Bounce.m_ParentStack = parentstack;
}
public void ClearBounce()
{
CompactInfo info = LookupCompactInfo();
if (info != null)
{
BounceInfo bounce = info.m_Bounce;
if (bounce != null)
{
info.m_Bounce = null;
if (bounce.m_Parent is Item)
{
Item parent = (Item)bounce.m_Parent;
if (!parent.Deleted)
{
parent.OnItemBounceCleared(this);
}
}
else if (bounce.m_Parent is Mobile)
{
Mobile parent = (Mobile)bounce.m_Parent;
if (!parent.Deleted)
{
parent.OnItemBounceCleared(this);
}
}
VerifyCompactInfo();
}
}
}
/// <summary>
/// Overridable. Virtual event invoked when a client, <paramref name="from" />, invokes a 'help request' for the Item. Seemingly no longer functional in newer clients.
/// </summary>
public virtual void OnHelpRequest(Mobile from)
{ }
/// <summary>
/// Overridable. Method checked to see if the item can be traded.
/// </summary>
/// <returns>True if the trade is allowed, false if not.</returns>
public virtual bool AllowSecureTrade(Mobile from, Mobile to, Mobile newOwner, bool accepted)
{
return true;
}
/// <summary>
/// Overridable. Virtual event invoked when a trade has completed, either successfully or not.
/// </summary>
public virtual void OnSecureTrade(Mobile from, Mobile to, Mobile newOwner, bool accepted)
{ }
/// <summary>
/// Overridable. Method checked to see if the elemental resistances of this Item conflict with another Item on the
/// <see
/// cref="Mobile" />
/// .
/// </summary>
/// <returns>
/// <list type="table">
/// <item>
/// <term>True</term>
/// <description>
/// There is a confliction. The elemental resistance bonuses of this Item should not be applied to the
/// <see
/// cref="Mobile" />
/// </description>
/// </item>
/// <item>
/// <term>False</term>
/// <description>There is no confliction. The bonuses should be applied.</description>
/// </item>
/// </list>
/// </returns>
public virtual bool CheckPropertyConfliction(Mobile m)
{
return false;
}
/// <summary>
/// Overridable. Sends the <see cref="PropertyList">object property list</see> to <paramref name="from" />.
/// </summary>
public virtual void SendPropertiesTo(Mobile from)
{
from.Send(PropertyList);
}
/// <summary>
/// Overridable. Adds the name of this item to the given <see cref="ObjectPropertyList" />. This method should be
/// overriden if the item requires a complex naming format.
/// </summary>
public virtual void AddNameProperty(ObjectPropertyList list)
{
string name = Name ?? String.Empty;
if (String.IsNullOrWhiteSpace(name))
{
if (m_Amount <= 1)
{
list.Add(LabelNumber);
}
else
{
list.Add(1050039, "{0}\t#{1}", m_Amount, LabelNumber); // ~1_NUMBER~ ~2_ITEMNAME~
}
}
else
{
if (m_Amount <= 1)
{
list.Add(name);
}
else
{
list.Add(1050039, "{0}\t{1}", m_Amount, Name); // ~1_NUMBER~ ~2_ITEMNAME~
}
}
}
/// <summary>
/// Overridable. Adds the loot type of this item to the given <see cref="ObjectPropertyList" />. By default, this will be either 'blessed', 'cursed', or 'insured'.
/// </summary>
public virtual void AddLootTypeProperty(ObjectPropertyList list)
{
if (DisplayLootType)
{
if (m_LootType == LootType.Blessed)
{
list.Add(1038021); // blessed
}
else if (m_LootType == LootType.Cursed)
{
list.Add(1049643); // cursed
}
else if (Insured)
{
list.Add(1061682); // <b>insured</b>
}
}
}
/// <summary>
/// Overridable. Adds any elemental resistances of this item to the given <see cref="ObjectPropertyList" />.
/// </summary>
public virtual void AddResistanceProperties(ObjectPropertyList list)
{
int v = PhysicalResistance;
if (v != 0)
{
list.Add(1060448, v.ToString()); // physical resist ~1_val~%
}
v = FireResistance;
if (v != 0)
{
list.Add(1060447, v.ToString()); // fire resist ~1_val~%
}
v = ColdResistance;
if (v != 0)
{
list.Add(1060445, v.ToString()); // cold resist ~1_val~%
}
v = PoisonResistance;
if (v != 0)
{
list.Add(1060449, v.ToString()); // poison resist ~1_val~%
}
v = EnergyResistance;
if (v != 0)
{
list.Add(1060446, v.ToString()); // energy resist ~1_val~%
}
}
/// <summary>
/// Overridable. Determines whether the item will show <see cref="AddWeightProperty" />.
/// </summary>
public virtual bool DisplayWeight
{
get
{
if (!Core.ML)
{
return false;
}
if (!Movable && !(IsLockedDown || IsSecure) && ItemData.Weight == 255)
{
return false;
}
return true;
}
}
/// <summary>
/// Overridable. Adds header properties. By default, this invokes <see cref="AddNameProperty" />,
/// <see
/// cref="AddBlessedForProperty" />
/// (if applicable), and <see cref="AddLootTypeProperty" /> (if
/// <see
/// cref="DisplayLootType" />
/// ).
/// </summary>
public virtual void AddNameProperties(ObjectPropertyList list)
{
AddNameProperty(list);
if (IsSecure)
{
AddSecureProperty(list);
}
else if (IsLockedDown)
{
AddLockedDownProperty(list);
}
AddCraftedProperties(list);
AddLootTypeProperty(list);
AddUsesRemainingProperties(list);
AddWeightProperty(list);
AppendChildNameProperties(list);
if (QuestItem)
{
AddQuestItemProperty(list);
}
}
/// <summary>
/// Overrideable, used to add crafted by, excpetional, etc properties to items
/// </summary>
/// <param name="list"></param>
public virtual void AddCraftedProperties(ObjectPropertyList list)
{
}
/// <summary>
/// Overrideable, used for IUsesRemaining UsesRemaining property
/// </summary>
/// <param name="list"></param>
public virtual void AddUsesRemainingProperties(ObjectPropertyList list)
{
}
/// <summary>
/// Overridable. Displays cliloc 1072788-1072789.
/// </summary>
public virtual void AddWeightProperty(ObjectPropertyList list)
{
if (DisplayWeight && Weight > 0)
{
int weight = PileWeight + TotalWeight;
if (weight == 1)
{
list.Add(1072788, weight.ToString()); //Weight: ~1_WEIGHT~ stone
}
else
{
list.Add(1072789, weight.ToString()); //Weight: ~1_WEIGHT~ stones
}
}
}
/// <summary>
/// Overridable. Adds the "Quest Item" property to the given <see cref="ObjectPropertyList" />.
/// </summary>
public virtual void AddQuestItemProperty(ObjectPropertyList list)
{
list.Add(1072351); // Quest Item
}
/// <summary>
/// Overridable. Adds the "Locked Down & Secure" property to the given <see cref="ObjectPropertyList" />.
/// </summary>
public virtual void AddSecureProperty(ObjectPropertyList list)
{
list.Add(501644); // locked down & secure
}
/// <summary>
/// Overridable. Adds the "Locked Down" property to the given <see cref="ObjectPropertyList" />.
/// </summary>
public virtual void AddLockedDownProperty(ObjectPropertyList list)
{
list.Add(501643); // locked down
}
/// <summary>
/// Overridable. Adds the "Blessed for ~1_NAME~" property to the given <see cref="ObjectPropertyList" />.
/// </summary>
public virtual void AddBlessedForProperty(ObjectPropertyList list, Mobile m)
{
list.Add(1062203, "{0}", m.Name); // Blessed for ~1_NAME~
}
public virtual void AddItemSocketProperties(ObjectPropertyList list)
{
if (Sockets != null)
{
foreach (var socket in Sockets)
{
socket.GetProperties(list);
}
}
}
public virtual void AddItemPowerProperties(ObjectPropertyList list)
{
}
/// <summary>
/// Overridable. Fills an <see cref="ObjectPropertyList" /> with everything applicable. By default, this invokes
/// <see
/// cref="AddNameProperties" />
/// , then <see cref="Item.GetChildProperties">Item.GetChildProperties</see> or
/// <see
/// cref="Mobile.GetChildProperties">
/// Mobile.GetChildProperties
/// </see>
/// . This method should be overriden to add any custom properties.
/// </summary>
public virtual void GetProperties(ObjectPropertyList list)
{
AddNameProperties(list);
AddItemSocketProperties(list);
if (Spawner != null)
{
Spawner.GetSpawnProperties(this, list);
}
AddItemPowerProperties(list);
}
/// <summary>
/// Overridable. Event invoked when a child (<paramref name="item" />) is building it's <see cref="ObjectPropertyList" />. Recursively calls
/// <see
/// cref="Item.GetChildProperties">
/// Item.GetChildProperties
/// </see>
/// or <see cref="Mobile.GetChildProperties">Mobile.GetChildProperties</see>.
/// </summary>
public virtual void GetChildProperties(ObjectPropertyList list, Item item)
{
if (m_Parent is Item)
{
((Item)m_Parent).GetChildProperties(list, item);
}
else if (m_Parent is Mobile)
{
((Mobile)m_Parent).GetChildProperties(list, item);
}
}
/// <summary>
/// Overridable. Event invoked when a child (<paramref name="item" />) is building it's Name
/// <see
/// cref="ObjectPropertyList" />
/// . Recursively calls <see cref="Item.GetChildProperties">Item.GetChildNameProperties</see> or
/// <see
/// cref="Mobile.GetChildProperties">
/// Mobile.GetChildNameProperties
/// </see>
/// .
/// </summary>
public virtual void GetChildNameProperties(ObjectPropertyList list, Item item)
{
if (m_Parent is Item)
{
((Item)m_Parent).GetChildNameProperties(list, item);
}
else if (m_Parent is Mobile)
{
((Mobile)m_Parent).GetChildNameProperties(list, item);
}
}
public virtual bool IsChildVisibleTo(Mobile m, Item child)
{
return true;
}
public void Bounce(Mobile from)
{
if (m_Parent is Item)
{
((Item)m_Parent).RemoveItem(this);
}
else if (m_Parent is Mobile)
{
((Mobile)m_Parent).RemoveItem(this);
}
m_Parent = null;
BounceInfo bounce = GetBounce();
if (bounce != null)
{
var stack = bounce.m_ParentStack;
if (stack is Item)
{
var s = (Item)stack;
if (!s.Deleted)
{
if (s.IsAccessibleTo(from))
{
s.StackWith(from, this);
}
}
}
var parent = bounce.m_Parent;
if (parent is Item && !((Item)parent).Deleted)
{
Item p = (Item)parent;
var root = p.RootParent;
if (p.IsAccessibleTo(from) && (!(root is Mobile) || ((Mobile)root).CheckNonlocalDrop(from, this, p)))
{
Location = bounce.m_Location;
p.AddItem(this);
}
else
{
MoveToWorld(from.Location, from.Map);
}
}
else if (parent is Mobile && !((Mobile)parent).Deleted)
{
if (!((Mobile)parent).EquipItem(this))
{
MoveToWorld(bounce.m_WorldLoc, bounce.m_Map);
}
}
else
{
MoveToWorld(bounce.m_WorldLoc, bounce.m_Map);
}
ClearBounce();
}
else
{
MoveToWorld(from.Location, from.Map);
}
}
/// <summary>
/// Overridable. Method checked to see if this item may be equiped while casting a spell. By default, this returns false. It is overriden on spellbook and spell channeling weapons or shields.
/// </summary>
/// <returns>True if it may, false if not.</returns>
/// <example>
/// <code>
/// public override bool AllowEquipedCast( Mobile from )
/// {
/// if ( from.Int &gt;= 100 )
/// return true;
///
/// return base.AllowEquipedCast( from );
/// }</code>
/// When placed in an Item script, the item may be cast when equiped if the <paramref name="from" /> has 100 or more intelligence. Otherwise, it will drop to their backpack.
/// </example>
public virtual bool AllowEquipedCast(Mobile from)
{
return false;
}
public virtual bool CheckConflictingLayer(Mobile m, Item item, Layer layer)
{
return (m_Layer == layer);
}
public virtual bool CanEquip(Mobile m)
{
return m_Layer != Layer.Invalid && m.FindItemOnLayer(m_Layer) == null && CheckEquip(m, true);
}
public virtual bool CheckEquip(Mobile m, bool message)
{
if (m == null || m.Deleted)
{
return false;
}
if (this == m.Mount || this == m.Backpack || this == m.FindBankNoCreate())
{
return true;
}
var e = new CheckEquipItemEventArgs(m, this, message);
EventSink.InvokeCheckEquipItem(e);
if (e.Item != this || e.Item.Deleted || e.Block)
{
return false;
}
if (m.AccessLevel < AccessLevel.GameMaster && BlessedFor != null && BlessedFor != m)
{
if (message)
{
m.SendMessage("You do not own that item.");
}
return false;
}
return true;
}
public virtual void GetChildContextMenuEntries(Mobile from, List<ContextMenuEntry> list, Item item)
{
if (m_Parent is Item)
{
((Item)m_Parent).GetChildContextMenuEntries(from, list, item);
}
else if (m_Parent is Mobile)
{
((Mobile)m_Parent).GetChildContextMenuEntries(from, list, item);
}
}
public virtual void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
if (m_Parent is Item)
{
((Item)m_Parent).GetChildContextMenuEntries(from, list, this);
}
else if (m_Parent is Mobile)
{
((Mobile)m_Parent).GetChildContextMenuEntries(from, list, this);
}
if (from.Region != null)
{
from.Region.GetContextMenuEntries(from, list, this);
}
if (Spawner != null)
{
Spawner.GetSpawnContextEntries(this, from, list);
}
}
public virtual bool DisplayContextMenu(Mobile from)
{
return ContextMenu.Display(from, this);
}
public virtual bool VerifyMove(Mobile from)
{
return Movable;
}
public virtual void OnParentKill(Mobile target, Container corpse)
{ }
public virtual DeathMoveResult OnParentDeath(Mobile parent)
{
if (!Movable)
{
return DeathMoveResult.RemainEquiped;
}
else if (parent.KeepsItemsOnDeath)
{
return DeathMoveResult.MoveToBackpack;
}
else if (CheckBlessed(parent))
{
return DeathMoveResult.MoveToBackpack;
}
else if (CheckNewbied() && parent.Kills < 5)
{
return DeathMoveResult.MoveToBackpack;
}
else if (parent.Player && Nontransferable)
{
return DeathMoveResult.MoveToBackpack;
}
else
{
return DeathMoveResult.MoveToCorpse;
}
}
public virtual DeathMoveResult OnInventoryDeath(Mobile parent)
{
if (!Movable)
{
return DeathMoveResult.MoveToBackpack;
}
else if (parent.KeepsItemsOnDeath)
{
return DeathMoveResult.MoveToBackpack;
}
else if (CheckBlessed(parent))
{
return DeathMoveResult.MoveToBackpack;
}
else if (CheckNewbied() && parent.Kills < 5)
{
return DeathMoveResult.MoveToBackpack;
}
else if (parent.Player && Nontransferable)
{
return DeathMoveResult.MoveToBackpack;
}
else
{
return DeathMoveResult.MoveToCorpse;
}
}
/// <summary>
/// Moves the Item to <paramref name="location" />. The Item does not change maps.
/// </summary>
public virtual void MoveToWorld(Point3D location)
{
MoveToWorld(location, m_Map);
}
public void LabelTo(Mobile to, int number)
{
to.Send(new MessageLocalized(m_Serial, m_ItemID, MessageType.Label, 0x3B2, 3, number, "", ""));
}
public void LabelTo(Mobile to, int number, string args)
{
to.Send(new MessageLocalized(m_Serial, m_ItemID, MessageType.Label, 0x3B2, 3, number, "", args));
}
public void LabelTo(Mobile to, string text)
{
to.Send(new UnicodeMessage(m_Serial, m_ItemID, MessageType.Label, 0x3B2, 3, "ENU", "", text));
}
public void LabelTo(Mobile to, string format, params object[] args)
{
LabelTo(to, String.Format(format, args));
}
public void LabelToAffix(Mobile to, int number, AffixType type, string affix)
{
to.Send(new MessageLocalizedAffix(m_Serial, m_ItemID, MessageType.Label, 0x3B2, 3, number, "", type, affix, ""));
}
public void LabelToAffix(Mobile to, int number, AffixType type, string affix, string args)
{
to.Send(new MessageLocalizedAffix(m_Serial, m_ItemID, MessageType.Label, 0x3B2, 3, number, "", type, affix, args));
}
public virtual void LabelLootTypeTo(Mobile to)
{
if (m_LootType == LootType.Blessed)
{
LabelTo(to, 1041362); // (blessed)
}
else if (m_LootType == LootType.Cursed)
{
LabelTo(to, "(cursed)");
}
}
public bool AtWorldPoint(int x, int y)
{
return (m_Parent == null && m_Location.m_X == x && m_Location.m_Y == y);
}
public bool AtPoint(int x, int y)
{
return (m_Location.m_X == x && m_Location.m_Y == y);
}
/// <summary>
/// Moves the Item to a given <paramref name="location" /> and <paramref name="map" />.
/// </summary>
public void MoveToWorld(Point3D location, Map map)
{
if (Deleted)
{
return;
}
Point3D oldLocation = GetWorldLocation();
Point3D oldRealLocation = m_Location;
SetLastMoved();
if (Parent is Mobile)
{
((Mobile)Parent).RemoveItem(this);
}
else if (Parent is Item)
{
((Item)Parent).RemoveItem(this);
}
if (m_Map != map)
{
Map old = m_Map;
if (m_Map != null)
{
m_Map.OnLeave(this);
if (oldLocation.m_X != 0)
{
var eable = m_Map.GetClientsInRange(oldLocation, Core.GlobalRadarRange - 4);
foreach (NetState state in eable)
{
Mobile m = state.Mobile;
if (Utility.InRange(oldLocation, m.Location, GetUpdateRange(m)))
{
state.Send(RemovePacket);
}
}
eable.Free();
}
}
m_Location = location;
OnLocationChange(oldRealLocation);
ReleaseWorldPackets();
var items = LookupItems();
if (items != null)
{
for (int i = 0; i < items.Count; ++i)
{
items[i].Map = map;
}
}
m_Map = map;
if (m_Map != null)
{
m_Map.OnEnter(this);
}
OnMapChange();
if (m_Map != null)
{
var eable = m_Map.GetClientsInRange(m_Location, Core.GlobalRadarRange);
foreach (NetState state in eable)
{
Mobile m = state.Mobile;
if (m.CanSee(this) && Utility.InRange(m_Location, m.Location, GetUpdateRange(m)))
{
SendInfoTo(state);
}
}
eable.Free();
}
RemDelta(ItemDelta.Update);
if (old == null || old == Map.Internal)
{
InvalidateProperties();
}
}
else if (m_Map != null)
{
IPooledEnumerable<NetState> eable;
if (oldLocation.m_X != 0)
{
eable = m_Map.GetClientsInRange(oldLocation, Core.GlobalMaxUpdateRange);
foreach (NetState state in eable)
{
Mobile m = state.Mobile;
if (!m.InUpdateRange(location))
{
state.Send(RemovePacket);
}
}
eable.Free();
}
Point3D oldInternalLocation = m_Location;
m_Location = location;
OnLocationChange(oldRealLocation);
ReleaseWorldPackets();
eable = m_Map.GetClientsInRange(m_Location, Core.GlobalMaxUpdateRange);
foreach (NetState state in eable)
{
Mobile m = state.Mobile;
if (m.CanSee(this) && m.InUpdateRange(m_Location))
{
SendInfoTo(state);
}
}
eable.Free();
m_Map.OnMove(oldInternalLocation, this);
RemDelta(ItemDelta.Update);
}
else
{
Map = map;
Location = location;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public bool HonestyItem { get; set; }
/// <summary>
/// Has the item been deleted?
/// </summary>
public bool Deleted { get { return GetFlag(ImplFlag.Deleted); } }
[CommandProperty(AccessLevel.GameMaster)]
public LootType LootType
{
get { return m_LootType; }
set
{
if (m_LootType != value)
{
m_LootType = value;
if (DisplayLootType)
{
InvalidateProperties();
}
}
}
}
/// <summary>
/// If true the item should be considered an artifact
/// </summary>
[CommandProperty(AccessLevel.GameMaster)]
public virtual bool IsArtifact
{
get { return this is IArtifact && ((IArtifact)this).ArtifactRarity > 0; }
}
private static TimeSpan m_DDT = TimeSpan.FromMinutes(Config.Get("General.DefaultItemDecayTime", 60));
public static TimeSpan DefaultDecayTime { get { return m_DDT; } set { m_DDT = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public virtual int DecayMultiplier { get { return 1; } }
[CommandProperty(AccessLevel.GameMaster)]
public virtual bool DefaultDecaySetting { get { return true; } }
[CommandProperty(AccessLevel.Decorator)]
public virtual TimeSpan DecayTime { get { return TimeSpan.FromMinutes(m_DDT.TotalMinutes * DecayMultiplier); } }
[CommandProperty(AccessLevel.Decorator)]
public virtual bool Decays
{
get
{
// TODO: Make item decay an option on the spawner
return DefaultDecaySetting && Movable && Visible && !HonestyItem/* && Spawner == null*/;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public TimeSpan TimeToDecay
{
get
{
return TimeSpan.FromMinutes((DecayTime - (DateTime.UtcNow - LastMoved)).TotalMinutes);
}
}
public virtual bool OnDecay()
{
return (Decays && Parent == null && Map != Map.Internal && Region.Find(Location, Map).OnDecay(this));
}
public void SetLastMoved()
{
m_LastMovedTime = DateTime.UtcNow;
}
public DateTime LastMoved { get { return m_LastMovedTime; } set { m_LastMovedTime = value; } }
public virtual bool StackIgnoreItemID { get { return false; } }
public virtual bool StackIgnoreHue { get { return false; } }
public virtual bool StackIgnoreName { get { return false; } }
public bool StackWith(Mobile from, Item dropped)
{
return StackWith(from, dropped, true);
}
public virtual bool StackWith(Mobile from, Item dropped, bool playSound)
{
if (WillStack(from, dropped))
{
if (m_LootType != dropped.m_LootType)
{
m_LootType = LootType.Regular;
}
Amount += dropped.Amount;
dropped.Delete();
if (playSound && from != null)
{
int soundID = GetDropSound();
if (soundID == -1)
{
soundID = 0x42;
}
from.SendSound(soundID, GetWorldLocation());
}
return true;
}
return false;
}
public virtual bool WillStack(Mobile from, Item item)
{
if (item == this || item.GetType() != GetType())
{
return false;
}
if (!item.Stackable || !Stackable)
{
return false;
}
if (item.Nontransferable || Nontransferable)
{
return false;
}
if ((!item.StackIgnoreItemID || !StackIgnoreItemID) && item.ItemID != ItemID)
{
return false;
}
if ((!item.StackIgnoreHue || !StackIgnoreHue) && item.Hue != Hue)
{
return false;
}
if ((!item.StackIgnoreName || !StackIgnoreName) && item.Name != Name)
{
return false;
}
if (item.Amount + Amount > 60000)
{
return false;
}
if ((Sockets == null && item.Sockets != null) || (Sockets != null && item.Sockets == null))
{
return false;
}
else if (Sockets != null && item.Sockets != null)
{
if (Sockets.Any(s => !item.HasSocket(s.GetType())))
{
return false;
}
if (item.Sockets.Any(s => !HasSocket(s.GetType())))
{
return false;
}
}
return true;
}
public virtual bool OnDragDrop(Mobile from, Item dropped)
{
if (Parent is Container)
{
return ((Container)Parent).OnStackAttempt(from, this, dropped);
}
return StackWith(from, dropped);
}
public Rectangle2D GetGraphicBounds()
{
int itemID = m_ItemID;
bool doubled = m_Amount > 1;
if (itemID >= 0xEEA && itemID <= 0xEF2) // Are we coins?
{
int coinBase = (itemID - 0xEEA) / 3;
coinBase *= 3;
coinBase += 0xEEA;
doubled = false;
if (m_Amount <= 1)
{
// A single coin
itemID = coinBase;
}
else if (m_Amount <= 5)
{
// A stack of coins
itemID = coinBase + 1;
}
else // m_Amount > 5
{
// A pile of coins
itemID = coinBase + 2;
}
}
Rectangle2D bounds = ItemBounds.Table[itemID & 0x3FFF];
if (doubled)
{
bounds.Set(bounds.X, bounds.Y, bounds.Width + 5, bounds.Height + 5);
}
return bounds;
}
[CommandProperty(AccessLevel.Decorator)]
public bool Stackable { get { return GetFlag(ImplFlag.Stackable); } set { SetFlag(ImplFlag.Stackable, value); } }
private readonly object _rpl = new object();
public Packet RemovePacket
{
get
{
if (m_RemovePacket == null)
{
lock (_rpl)
{
if (m_RemovePacket == null)
{
m_RemovePacket = new RemoveItem(this);
m_RemovePacket.SetStatic();
}
}
}
return m_RemovePacket;
}
}
private readonly object _opll = new object();
public Packet OPLPacket
{
get
{
if (m_OPLPacket == null)
{
lock (_opll)
{
if (m_OPLPacket == null)
{
m_OPLPacket = new OPLInfo(PropertyList);
m_OPLPacket.SetStatic();
}
}
}
return m_OPLPacket;
}
}
public ObjectPropertyList PropertyList
{
get
{
if (m_PropertyList == null)
{
m_PropertyList = new ObjectPropertyList(this);
GetProperties(m_PropertyList);
AppendChildProperties(m_PropertyList);
m_PropertyList.Terminate();
m_PropertyList.SetStatic();
}
return m_PropertyList;
}
}
public virtual void AppendChildProperties(ObjectPropertyList list)
{
if (m_Parent is Item)
{
((Item)m_Parent).GetChildProperties(list, this);
}
else if (m_Parent is Mobile)
{
((Mobile)m_Parent).GetChildProperties(list, this);
}
}
public virtual void AppendChildNameProperties(ObjectPropertyList list)
{
if (m_Parent is Item)
{
((Item)m_Parent).GetChildNameProperties(list, this);
}
else if (m_Parent is Mobile)
{
((Mobile)m_Parent).GetChildNameProperties(list, this);
}
}
public void ClearProperties()
{
Packet.Release(ref m_PropertyList);
Packet.Release(ref m_OPLPacket);
}
public void InvalidateProperties()
{
if (!ObjectPropertyList.Enabled)
{
return;
}
if (m_Map != null && m_Map != Map.Internal && !World.Loading)
{
ObjectPropertyList oldList = m_PropertyList;
m_PropertyList = null;
ObjectPropertyList newList = PropertyList;
if (oldList == null || oldList.Hash != newList.Hash)
{
Packet.Release(ref m_OPLPacket);
Delta(ItemDelta.Properties);
}
}
else
{
ClearProperties();
}
}
private readonly object _wpl = new object();
private readonly object _wplsa = new object();
private readonly object _wplhs = new object();
public Packet WorldPacket
{
get
{
// This needs to be invalidated when any of the following changes:
// - ItemID
// - Amount
// - Location
// - Hue
// - Packet Flags
// - Direction
if (m_WorldPacket == null)
{
lock (_wpl)
{
if (m_WorldPacket == null)
{
m_WorldPacket = new WorldItem(this);
m_WorldPacket.SetStatic();
}
}
}
return m_WorldPacket;
}
}
public Packet WorldPacketSA
{
get
{
// This needs to be invalidated when any of the following changes:
// - ItemID
// - Amount
// - Location
// - Hue
// - Packet Flags
// - Direction
if (m_WorldPacketSA == null)
{
lock (_wplsa)
{
if (m_WorldPacketSA == null)
{
m_WorldPacketSA = new WorldItemSA(this);
m_WorldPacketSA.SetStatic();
}
}
}
return m_WorldPacketSA;
}
}
public virtual Packet WorldPacketHS
{
get
{
// This needs to be invalidated when any of the following changes:
// - ItemID
// - Amount
// - Location
// - Hue
// - Packet Flags
// - Direction
if (m_WorldPacketHS == null)
{
lock (_wplhs)
{
if (m_WorldPacketHS == null)
{
m_WorldPacketHS = new WorldItemHS(this);
m_WorldPacketHS.SetStatic();
}
}
}
return m_WorldPacketHS;
}
}
public virtual void ReleaseWorldPackets()
{
Packet.Release(ref m_WorldPacket);
Packet.Release(ref m_WorldPacketSA);
Packet.Release(ref m_WorldPacketHS);
}
[CommandProperty(AccessLevel.Decorator)]
public bool Visible
{
get { return GetFlag(ImplFlag.Visible); }
set
{
if (GetFlag(ImplFlag.Visible) != value)
{
SetFlag(ImplFlag.Visible, value);
ReleaseWorldPackets();
if (m_Map != null && m_Map != Map.Internal)
{
Point3D worldLoc = GetWorldLocation();
var eable = m_Map.GetClientsInRange(worldLoc, Core.GlobalMaxUpdateRange);
foreach (NetState state in eable)
{
Mobile m = state.Mobile;
if (!m.CanSee(this) && m.InRange(worldLoc, GetUpdateRange(m)))
{
state.Send(RemovePacket);
}
}
eable.Free();
}
Delta(ItemDelta.Update);
}
}
}
[CommandProperty(AccessLevel.Decorator)]
public bool Movable
{
get { return GetFlag(ImplFlag.Movable); }
set
{
if (GetFlag(ImplFlag.Movable) != value)
{
SetFlag(ImplFlag.Movable, value);
ReleaseWorldPackets();
Delta(ItemDelta.Update);
}
}
}
public virtual bool ForceShowProperties { get { return IsLockedDown || IsSecure; } }
public virtual int GetPacketFlags()
{
int flags = 0;
if (!Visible)
{
flags |= 0x80;
}
if (Movable || ForceShowProperties)
{
flags |= 0x20;
}
return flags;
}
public virtual bool OnMoveOff(Mobile m)
{
return true;
}
public virtual bool OnMoveOver(Mobile m)
{
return true;
}
public virtual bool HandlesOnMovement { get { return false; } }
public virtual void OnMovement(Mobile m, Point3D oldLocation)
{ }
public void Internalize()
{
MoveToWorld(Point3D.Zero, Map.Internal);
}
public virtual void OnMapChange()
{ }
public virtual void OnRemoved(object parent)
{ }
public virtual void OnAdded(object parent)
{ }
[CommandProperty(AccessLevel.Counselor, AccessLevel.Decorator)]
public Map Map
{
get { return m_Map; }
set
{
if (m_Map != value)
{
Map old = m_Map;
if (m_Map != null && m_Parent == null)
{
m_Map.OnLeave(this);
SendRemovePacket();
}
var items = LookupItems();
if (items != null)
{
for (int i = 0; i < items.Count; ++i)
{
items[i].Map = value;
}
}
m_Map = value;
if (m_Map != null && m_Parent == null)
{
m_Map.OnEnter(this);
}
Delta(ItemDelta.Update);
OnMapChange();
if (old == null || old == Map.Internal)
{
InvalidateProperties();
}
}
}
}
[Flags]
private enum SaveFlag
{
None = 0x00000000,
Direction = 0x00000001,
Bounce = 0x00000002,
LootType = 0x00000004,
LocationFull = 0x00000008,
ItemID = 0x00000010,
Hue = 0x00000020,
Amount = 0x00000040,
Layer = 0x00000080,
Name = 0x00000100,
Parent = 0x00000200,
Items = 0x00000400,
WeightNot1or0 = 0x00000800,
Map = 0x00001000,
Visible = 0x00002000,
Movable = 0x00004000,
Stackable = 0x00008000,
WeightIs0 = 0x00010000,
LocationSByteZ = 0x00020000,
LocationShortXY = 0x00040000,
LocationByteXY = 0x00080000,
ImplFlags = 0x00100000,
InsuredFor = 0x00200000,
BlessedFor = 0x00400000,
HeldBy = 0x00800000,
IntWeight = 0x01000000,
SavedFlags = 0x02000000,
NullWeight = 0x04000000,
Light = 0x08000000
}
private static void SetSaveFlag(ref SaveFlag flags, SaveFlag toSet, bool setIf)
{
if (setIf)
{
flags |= toSet;
}
}
private static bool GetSaveFlag(SaveFlag flags, SaveFlag toGet)
{
return ((flags & toGet) != 0);
}
int ISerializable.TypeReference { get { return m_TypeRef; } }
int ISerializable.SerialIdentity { get { return m_Serial; } }
public virtual void Serialize(GenericWriter writer)
{
writer.Write(14); // version
// 14
writer.Write(Sockets != null ? Sockets.Count : 0);
if(Sockets != null)
{
foreach(var socket in Sockets)
{
ItemSocket.Save(socket, writer);
}
}
// 13: Merge sync
// 12: Light no longer backed by Direction
// 11
writer.Write(m_GridLocation);
// 10: Honesty moved to ItemSockets
// 9
SaveFlag flags = SaveFlag.None;
int x = m_Location.m_X, y = m_Location.m_Y, z = m_Location.m_Z;
if (x != 0 || y != 0 || z != 0)
{
if (x >= short.MinValue && x <= short.MaxValue && y >= short.MinValue && y <= short.MaxValue && z >= sbyte.MinValue &&
z <= sbyte.MaxValue)
{
if (x != 0 || y != 0)
{
if (x >= byte.MinValue && x <= byte.MaxValue && y >= byte.MinValue && y <= byte.MaxValue)
{
flags |= SaveFlag.LocationByteXY;
}
else
{
flags |= SaveFlag.LocationShortXY;
}
}
if (z != 0)
{
flags |= SaveFlag.LocationSByteZ;
}
}
else
{
flags |= SaveFlag.LocationFull;
}
}
var info = LookupCompactInfo();
var items = LookupItems();
if (m_Direction != Direction.North)
{
flags |= SaveFlag.Direction;
}
if (m_Light != 0)
{
flags |= SaveFlag.Light;
}
if (info != null && info.m_Bounce != null)
{
flags |= SaveFlag.Bounce;
}
if (m_LootType != LootType.Regular)
{
flags |= SaveFlag.LootType;
}
if (m_ItemID != 0)
{
flags |= SaveFlag.ItemID;
}
if (m_Hue != 0)
{
flags |= SaveFlag.Hue;
}
if (m_Amount != 1)
{
flags |= SaveFlag.Amount;
}
if (m_Layer != Layer.Invalid)
{
flags |= SaveFlag.Layer;
}
if (info != null && info.m_Name != null)
{
flags |= SaveFlag.Name;
}
if (m_Parent != null)
{
flags |= SaveFlag.Parent;
}
if (items != null && items.Count > 0)
{
flags |= SaveFlag.Items;
}
if (m_Map != Map.Internal)
{
flags |= SaveFlag.Map;
}
if (info != null && info.m_BlessedFor != null && !info.m_BlessedFor.Deleted)
{
flags |= SaveFlag.BlessedFor;
}
if (info != null && info.m_HeldBy != null && !info.m_HeldBy.Deleted)
{
flags |= SaveFlag.HeldBy;
}
if (info != null && info.m_SavedFlags != 0)
{
flags |= SaveFlag.SavedFlags;
}
if (info == null || info.m_Weight == -1)
{
flags |= SaveFlag.NullWeight;
}
else if (info.m_Weight == 0.0)
{
flags |= SaveFlag.WeightIs0;
}
else if (info.m_Weight != 1.0)
{
if (info.m_Weight == (int)info.m_Weight)
{
flags |= SaveFlag.IntWeight;
}
else
{
flags |= SaveFlag.WeightNot1or0;
}
}
var implFlags = (m_Flags & (ImplFlag.Visible | ImplFlag.Movable | ImplFlag.Stackable | ImplFlag.Insured |
ImplFlag.PayedInsurance | ImplFlag.QuestItem));
if (implFlags != (ImplFlag.Visible | ImplFlag.Movable))
{
flags |= SaveFlag.ImplFlags;
}
writer.Write((int)flags);
/* begin last moved time optimization */
long ticks = m_LastMovedTime.Ticks;
long now = DateTime.UtcNow.Ticks;
TimeSpan d;
try
{
d = new TimeSpan(ticks - now);
}
catch
{
if (ticks < now)
{
d = TimeSpan.MaxValue;
}
else
{
d = TimeSpan.MaxValue;
}
}
double minutes = -d.TotalMinutes;
if (minutes < int.MinValue)
{
minutes = int.MinValue;
}
else if (minutes > int.MaxValue)
{
minutes = int.MaxValue;
}
writer.WriteEncodedInt((int)minutes);
/* end */
if (GetSaveFlag(flags, SaveFlag.Direction))
{
writer.Write((byte)m_Direction);
}
if (GetSaveFlag(flags, SaveFlag.Light))
{
writer.Write((byte)m_Light);
}
if (GetSaveFlag(flags, SaveFlag.Bounce))
{
// ReSharper disable once PossibleNullReferenceException
BounceInfo.Serialize(info.m_Bounce, writer);
}
if (GetSaveFlag(flags, SaveFlag.LootType))
{
writer.Write((byte)m_LootType);
}
if (GetSaveFlag(flags, SaveFlag.LocationFull))
{
writer.WriteEncodedInt(x);
writer.WriteEncodedInt(y);
writer.WriteEncodedInt(z);
}
else
{
if (GetSaveFlag(flags, SaveFlag.LocationByteXY))
{
writer.Write((byte)x);
writer.Write((byte)y);
}
else if (GetSaveFlag(flags, SaveFlag.LocationShortXY))
{
writer.Write((short)x);
writer.Write((short)y);
}
if (GetSaveFlag(flags, SaveFlag.LocationSByteZ))
{
writer.Write((sbyte)z);
}
}
if (GetSaveFlag(flags, SaveFlag.ItemID))
{
writer.WriteEncodedInt(m_ItemID);
}
if (GetSaveFlag(flags, SaveFlag.Hue))
{
writer.WriteEncodedInt(m_Hue);
}
if (GetSaveFlag(flags, SaveFlag.Amount))
{
writer.WriteEncodedInt(m_Amount);
}
if (GetSaveFlag(flags, SaveFlag.Layer))
{
writer.Write((byte)m_Layer);
}
if (GetSaveFlag(flags, SaveFlag.Name))
{
writer.Write(info.m_Name);
}
if (GetSaveFlag(flags, SaveFlag.Parent))
{
if (m_Parent is Mobile && !((Mobile)m_Parent).Deleted)
{
writer.Write(((Mobile)m_Parent).Serial);
}
else if (m_Parent is Item && !((Item)m_Parent).Deleted)
{
writer.Write(((Item)m_Parent).Serial);
}
else
{
writer.Write(Serial.MinusOne);
}
}
if (GetSaveFlag(flags, SaveFlag.Items))
{
writer.Write(items, false);
}
if (GetSaveFlag(flags, SaveFlag.IntWeight))
{
writer.WriteEncodedInt((int)info.m_Weight);
}
else if (GetSaveFlag(flags, SaveFlag.WeightNot1or0))
{
writer.Write(info.m_Weight);
}
if (GetSaveFlag(flags, SaveFlag.Map))
{
writer.Write(m_Map);
}
if (GetSaveFlag(flags, SaveFlag.ImplFlags))
{
writer.WriteEncodedInt((int)implFlags);
}
if (GetSaveFlag(flags, SaveFlag.InsuredFor))
{
writer.Write((Mobile)null);
}
if (GetSaveFlag(flags, SaveFlag.BlessedFor))
{
writer.Write(info.m_BlessedFor);
}
if (GetSaveFlag(flags, SaveFlag.HeldBy))
{
writer.Write(info.m_HeldBy);
}
if (GetSaveFlag(flags, SaveFlag.SavedFlags))
{
writer.WriteEncodedInt(info.m_SavedFlags);
}
}
public IPooledEnumerable<IEntity> GetObjectsInRange(int range)
{
Map map = m_Map;
if (map == null)
{
return Map.NullEnumerable<IEntity>.Instance;
}
if (m_Parent == null)
{
return map.GetObjectsInRange(m_Location, range);
}
return map.GetObjectsInRange(GetWorldLocation(), range);
}
public IPooledEnumerable<Item> GetItemsInRange(int range)
{
Map map = m_Map;
if (map == null)
{
return Map.NullEnumerable<Item>.Instance;
}
if (m_Parent == null)
{
return map.GetItemsInRange(m_Location, range);
}
return map.GetItemsInRange(GetWorldLocation(), range);
}
public IPooledEnumerable<Mobile> GetMobilesInRange(int range)
{
Map map = m_Map;
if (map == null)
{
return Map.NullEnumerable<Mobile>.Instance;
}
if (m_Parent == null)
{
return map.GetMobilesInRange(m_Location, range);
}
return map.GetMobilesInRange(GetWorldLocation(), range);
}
public IPooledEnumerable<NetState> GetClientsInRange(int range)
{
Map map = m_Map;
if (map == null)
{
return Map.NullEnumerable<NetState>.Instance;
}
if (m_Parent == null)
{
return map.GetClientsInRange(m_Location, range);
}
return map.GetClientsInRange(GetWorldLocation(), range);
}
private static int m_LockedDownFlag;
private static int m_SecureFlag;
public static int LockedDownFlag { get { return m_LockedDownFlag; } set { m_LockedDownFlag = value; } }
public static int SecureFlag { get { return m_SecureFlag; } set { m_SecureFlag = value; } }
public bool IsLockedDown
{
get { return GetTempFlag(m_LockedDownFlag); }
set
{
SetTempFlag(m_LockedDownFlag, value);
InvalidateProperties();
OnLockDownChange();
}
}
public virtual void OnLockDownChange()
{
}
public bool IsSecure
{
get { return GetTempFlag(m_SecureFlag); }
set
{
SetTempFlag(m_SecureFlag, value);
InvalidateProperties();
OnSecureChange();
}
}
public virtual void OnSecureChange()
{
}
public bool GetTempFlag(int flag)
{
CompactInfo info = LookupCompactInfo();
if (info == null)
{
return false;
}
return ((info.m_TempFlags & flag) != 0);
}
public void SetTempFlag(int flag, bool value)
{
CompactInfo info = AcquireCompactInfo();
if (value)
{
info.m_TempFlags |= flag;
}
else
{
info.m_TempFlags &= ~flag;
}
if (info.m_TempFlags == 0)
{
VerifyCompactInfo();
}
}
public bool GetSavedFlag(int flag)
{
CompactInfo info = LookupCompactInfo();
if (info == null)
{
return false;
}
return ((info.m_SavedFlags & flag) != 0);
}
public void SetSavedFlag(int flag, bool value)
{
CompactInfo info = AcquireCompactInfo();
if (value)
{
info.m_SavedFlags |= flag;
}
else
{
info.m_SavedFlags &= ~flag;
}
if (info.m_SavedFlags == 0)
{
VerifyCompactInfo();
}
}
public virtual void Deserialize(GenericReader reader)
{
int version = reader.ReadInt();
SetLastMoved();
switch (version)
{
case 14:
var socketCount = reader.ReadInt();
for(int i = 0; i < socketCount; i++)
{
ItemSocket.Load(this, reader);
}
goto case 13;
case 13:
case 12:
case 11:
m_GridLocation = reader.ReadByte();
goto case 10;
case 10:
{
// Honesty removed to ItemSockets
if (version < 14)
{
reader.ReadDateTime();
reader.ReadBool();
reader.ReadMobile();
reader.ReadString();
HonestyItem = reader.ReadBool();
}
goto case 9;
}
case 9:
case 8:
case 7:
case 6:
{
SaveFlag flags = (SaveFlag)reader.ReadInt();
if (version < 7)
{
LastMoved = reader.ReadDeltaTime();
}
else
{
int minutes = reader.ReadEncodedInt();
try
{
LastMoved = DateTime.UtcNow - TimeSpan.FromMinutes(minutes);
}
catch
{
LastMoved = DateTime.UtcNow;
}
}
if (GetSaveFlag(flags, SaveFlag.Direction))
{
m_Direction = (Direction)reader.ReadByte();
}
if (GetSaveFlag(flags, SaveFlag.Light))
{
m_Light = (LightType)reader.ReadByte();
}
else if(version < 12)
{
m_Light = (LightType)m_Direction;
}
if (GetSaveFlag(flags, SaveFlag.Bounce))
{
AcquireCompactInfo().m_Bounce = BounceInfo.Deserialize(reader);
}
if (GetSaveFlag(flags, SaveFlag.LootType))
{
m_LootType = (LootType)reader.ReadByte();
}
int x = 0, y = 0, z = 0;
if (GetSaveFlag(flags, SaveFlag.LocationFull))
{
x = reader.ReadEncodedInt();
y = reader.ReadEncodedInt();
z = reader.ReadEncodedInt();
}
else
{
if (GetSaveFlag(flags, SaveFlag.LocationByteXY))
{
x = reader.ReadByte();
y = reader.ReadByte();
}
else if (GetSaveFlag(flags, SaveFlag.LocationShortXY))
{
x = reader.ReadShort();
y = reader.ReadShort();
}
if (GetSaveFlag(flags, SaveFlag.LocationSByteZ))
{
z = reader.ReadSByte();
}
}
m_Location = new Point3D(x, y, z);
if (GetSaveFlag(flags, SaveFlag.ItemID))
{
m_ItemID = reader.ReadEncodedInt();
}
if (GetSaveFlag(flags, SaveFlag.Hue))
{
m_Hue = reader.ReadEncodedInt();
}
if (GetSaveFlag(flags, SaveFlag.Amount))
{
m_Amount = reader.ReadEncodedInt();
}
else
{
m_Amount = 1;
}
if (GetSaveFlag(flags, SaveFlag.Layer))
{
m_Layer = (Layer)reader.ReadByte();
}
if (GetSaveFlag(flags, SaveFlag.Name))
{
string name = reader.ReadString();
if (name != DefaultName)
{
AcquireCompactInfo().m_Name = name;
}
}
if (GetSaveFlag(flags, SaveFlag.Parent))
{
Serial parent = reader.ReadInt();
if (parent.IsMobile)
{
m_Parent = World.FindMobile(parent);
}
else if (parent.IsItem)
{
m_Parent = World.FindItem(parent);
}
else
{
m_Parent = null;
}
if (m_Parent == null && (parent.IsMobile || parent.IsItem))
{
Delete();
}
}
if (GetSaveFlag(flags, SaveFlag.Items))
{
var items = reader.ReadStrongItemList();
if (this is Container)
{
(this as Container).m_Items = items;
}
else
{
AcquireCompactInfo().m_Items = items;
}
}
if (version < 8 || !GetSaveFlag(flags, SaveFlag.NullWeight))
{
double weight;
if (GetSaveFlag(flags, SaveFlag.IntWeight))
{
weight = reader.ReadEncodedInt();
}
else if (GetSaveFlag(flags, SaveFlag.WeightNot1or0))
{
weight = reader.ReadDouble();
}
else if (GetSaveFlag(flags, SaveFlag.WeightIs0))
{
weight = 0.0;
}
else
{
weight = 1.0;
}
if (weight != DefaultWeight)
{
AcquireCompactInfo().m_Weight = weight;
}
}
if (GetSaveFlag(flags, SaveFlag.Map))
{
m_Map = reader.ReadMap();
}
else
{
m_Map = Map.Internal;
}
if (GetSaveFlag(flags, SaveFlag.Visible))
{
SetFlag(ImplFlag.Visible, reader.ReadBool());
}
else
{
SetFlag(ImplFlag.Visible, true);
}
if (GetSaveFlag(flags, SaveFlag.Movable))
{
SetFlag(ImplFlag.Movable, reader.ReadBool());
}
else
{
SetFlag(ImplFlag.Movable, true);
}
if (GetSaveFlag(flags, SaveFlag.Stackable))
{
SetFlag(ImplFlag.Stackable, reader.ReadBool());
}
if (GetSaveFlag(flags, SaveFlag.ImplFlags))
{
m_Flags = (ImplFlag)reader.ReadEncodedInt();
}
if (GetSaveFlag(flags, SaveFlag.InsuredFor))
{
/*m_InsuredFor = */
reader.ReadMobile();
}
if (GetSaveFlag(flags, SaveFlag.BlessedFor))
{
AcquireCompactInfo().m_BlessedFor = reader.ReadMobile();
}
if (GetSaveFlag(flags, SaveFlag.HeldBy))
{
AcquireCompactInfo().m_HeldBy = reader.ReadMobile();
}
if (GetSaveFlag(flags, SaveFlag.SavedFlags))
{
AcquireCompactInfo().m_SavedFlags = reader.ReadEncodedInt();
}
if (m_Map != null && m_Parent == null)
{
m_Map.OnEnter(this);
}
break;
}
case 5:
{
SaveFlag flags = (SaveFlag)reader.ReadInt();
LastMoved = reader.ReadDeltaTime();
if (GetSaveFlag(flags, SaveFlag.Direction))
{
m_Direction = (Direction)reader.ReadByte();
}
if (GetSaveFlag(flags, SaveFlag.Bounce))
{
AcquireCompactInfo().m_Bounce = BounceInfo.Deserialize(reader);
}
if (GetSaveFlag(flags, SaveFlag.LootType))
{
m_LootType = (LootType)reader.ReadByte();
}
if (GetSaveFlag(flags, SaveFlag.LocationFull))
{
m_Location = reader.ReadPoint3D();
}
if (GetSaveFlag(flags, SaveFlag.ItemID))
{
m_ItemID = reader.ReadInt();
}
if (GetSaveFlag(flags, SaveFlag.Hue))
{
m_Hue = reader.ReadInt();
}
if (GetSaveFlag(flags, SaveFlag.Amount))
{
m_Amount = reader.ReadInt();
}
else
{
m_Amount = 1;
}
if (GetSaveFlag(flags, SaveFlag.Layer))
{
m_Layer = (Layer)reader.ReadByte();
}
if (GetSaveFlag(flags, SaveFlag.Name))
{
string name = reader.ReadString();
if (name != DefaultName)
{
AcquireCompactInfo().m_Name = name;
}
}
if (GetSaveFlag(flags, SaveFlag.Parent))
{
Serial parent = reader.ReadInt();
if (parent.IsMobile)
{
m_Parent = World.FindMobile(parent);
}
else if (parent.IsItem)
{
m_Parent = World.FindItem(parent);
}
else
{
m_Parent = null;
}
if (m_Parent == null && (parent.IsMobile || parent.IsItem))
{
Delete();
}
}
if (GetSaveFlag(flags, SaveFlag.Items))
{
var items = reader.ReadStrongItemList();
if (this is Container)
{
(this as Container).m_Items = items;
}
else
{
AcquireCompactInfo().m_Items = items;
}
}
double weight;
if (GetSaveFlag(flags, SaveFlag.IntWeight))
{
weight = reader.ReadEncodedInt();
}
else if (GetSaveFlag(flags, SaveFlag.WeightNot1or0))
{
weight = reader.ReadDouble();
}
else if (GetSaveFlag(flags, SaveFlag.WeightIs0))
{
weight = 0.0;
}
else
{
weight = 1.0;
}
if (weight != DefaultWeight)
{
AcquireCompactInfo().m_Weight = weight;
}
if (GetSaveFlag(flags, SaveFlag.Map))
{
m_Map = reader.ReadMap();
}
else
{
m_Map = Map.Internal;
}
if (GetSaveFlag(flags, SaveFlag.Visible))
{
SetFlag(ImplFlag.Visible, reader.ReadBool());
}
else
{
SetFlag(ImplFlag.Visible, true);
}
if (GetSaveFlag(flags, SaveFlag.Movable))
{
SetFlag(ImplFlag.Movable, reader.ReadBool());
}
else
{
SetFlag(ImplFlag.Movable, true);
}
if (GetSaveFlag(flags, SaveFlag.Stackable))
{
SetFlag(ImplFlag.Stackable, reader.ReadBool());
}
if (m_Map != null && m_Parent == null)
{
m_Map.OnEnter(this);
}
break;
}
case 4: // Just removed variables
case 3:
{
m_Direction = (Direction)reader.ReadInt();
goto case 2;
}
case 2:
{
AcquireCompactInfo().m_Bounce = BounceInfo.Deserialize(reader);
LastMoved = reader.ReadDeltaTime();
goto case 1;
}
case 1:
{
m_LootType = (LootType)reader.ReadByte(); //m_Newbied = reader.ReadBool();
goto case 0;
}
case 0:
{
m_Location = reader.ReadPoint3D();
m_ItemID = reader.ReadInt();
m_Hue = reader.ReadInt();
m_Amount = reader.ReadInt();
m_Layer = (Layer)reader.ReadByte();
string name = reader.ReadString();
if (name != DefaultName)
{
AcquireCompactInfo().m_Name = name;
}
Serial parent = reader.ReadInt();
if (parent.IsMobile)
{
m_Parent = World.FindMobile(parent);
}
else if (parent.IsItem)
{
m_Parent = World.FindItem(parent);
}
else
{
m_Parent = null;
}
if (m_Parent == null && (parent.IsMobile || parent.IsItem))
{
Delete();
}
int count = reader.ReadInt();
if (count > 0)
{
var items = new List<Item>(count);
for (int i = 0; i < count; ++i)
{
Item item = reader.ReadItem();
if (item != null)
{
items.Add(item);
}
}
if (this is Container)
{
(this as Container).m_Items = items;
}
else
{
AcquireCompactInfo().m_Items = items;
}
}
double weight = reader.ReadDouble();
if (weight != DefaultWeight)
{
AcquireCompactInfo().m_Weight = weight;
}
if (version <= 3)
{
reader.ReadInt();
reader.ReadInt();
reader.ReadInt();
}
m_Map = reader.ReadMap();
SetFlag(ImplFlag.Visible, reader.ReadBool());
SetFlag(ImplFlag.Movable, reader.ReadBool());
if (version <= 3)
{
/*m_Deleted =*/
reader.ReadBool();
}
Stackable = reader.ReadBool();
if (m_Map != null && m_Parent == null)
{
m_Map.OnEnter(this);
}
break;
}
}
if (HeldBy != null)
{
Timer.DelayCall(TimeSpan.Zero, FixHolding_Sandbox);
}
VerifyCompactInfo();
UpdateLight();
}
private void FixHolding_Sandbox()
{
Mobile heldBy = HeldBy;
if (heldBy != null)
{
if (GetBounce() != null)
{
Bounce(heldBy);
}
else
{
heldBy.Holding = null;
heldBy.AddToBackpack(this);
ClearBounce();
}
}
}
public virtual int GetMaxUpdateRange()
{
return Core.GlobalMaxUpdateRange;
}
public virtual int GetUpdateRange(Mobile m)
{
return m.NetState == null ? Core.GlobalUpdateRange : m.NetState.UpdateRange;
}
public void SendInfoTo(NetState state)
{
SendInfoTo(state, state.Mobile != null && state.Mobile.ViewOPL);
}
public virtual void SendInfoTo(NetState state, bool sendOplPacket)
{
state.Send(GetWorldPacketFor(state));
if (sendOplPacket)
{
state.Send(OPLPacket);
}
}
protected virtual Packet GetWorldPacketFor(NetState state)
{
if (state.HighSeas)
{
return WorldPacketHS;
}
else if (state.StygianAbyss)
{
return WorldPacketSA;
}
else
{
return WorldPacket;
}
}
public virtual bool IsVirtualItem { get { return false; } }
public virtual int GetTotal(TotalType type)
{
return 0;
}
public virtual void UpdateTotal(Item sender, TotalType type, int delta)
{
if (!IsVirtualItem)
{
if (m_Parent is Item)
{
(m_Parent as Item).UpdateTotal(sender, type, delta);
}
else if (m_Parent is Mobile)
{
(m_Parent as Mobile).UpdateTotal(sender, type, delta);
}
else if (HeldBy != null)
{
(HeldBy).UpdateTotal(sender, type, delta);
}
}
}
public virtual void UpdateTotals()
{ }
public virtual int LabelNumber
{
get
{
if (m_ItemID < 0x4000)
{
return 1020000 + m_ItemID;
}
else
{
return 1078872 + m_ItemID;
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int TotalGold { get { return GetTotal(TotalType.Gold); } }
[CommandProperty(AccessLevel.GameMaster)]
public int TotalItems { get { return GetTotal(TotalType.Items); } }
[CommandProperty(AccessLevel.GameMaster)]
public int TotalWeight { get { return GetTotal(TotalType.Weight); } }
public virtual double DefaultWeight
{
get
{
if (m_ItemID < 0 || m_ItemID > TileData.MaxItemValue || this is BaseMulti)
{
return 0;
}
int weight = TileData.ItemTable[m_ItemID].Weight;
if (weight == 255 || weight == 0)
{
weight = 1;
}
return weight;
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public double Weight
{
get
{
CompactInfo info = LookupCompactInfo();
if (info != null && info.m_Weight != -1)
{
return info.m_Weight;
}
return DefaultWeight;
}
set
{
if (Weight != value)
{
CompactInfo info = AcquireCompactInfo();
int oldPileWeight = PileWeight;
info.m_Weight = value;
if (info.m_Weight == -1)
{
VerifyCompactInfo();
}
int newPileWeight = PileWeight;
UpdateTotal(this, TotalType.Weight, newPileWeight - oldPileWeight);
InvalidateProperties();
}
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.GameMaster)]
public int PileWeight { get { return (int)Math.Ceiling(Weight * Amount); } }
public virtual int HuedItemID { get { return m_ItemID; } }
[Hue, CommandProperty(AccessLevel.GameMaster)]
public virtual int Hue
{
get { return m_Hue; }
set
{
if (m_Hue != value)
{
m_Hue = value;
ReleaseWorldPackets();
Delta(ItemDelta.Update);
}
}
}
public virtual bool HiddenQuestItemHue { get; set; }
public int QuestItemHue { get { return (HiddenQuestItemHue ? Hue : 0x04EA); } }
public virtual bool Nontransferable { get { return QuestItem; } }
public virtual void HandleInvalidTransfer(Mobile from)
{
// OSI sends 1074769, bug!
if (QuestItem)
{
from.SendLocalizedMessage(1049343);
// You can only drop quest items into the top-most level of your backpack while you still need them for your quest.
}
}
[CommandProperty(AccessLevel.GameMaster)]
public virtual Layer Layer
{
get { return m_Layer; }
set
{
if (m_Layer != value)
{
m_Layer = value;
Delta(ItemDelta.EquipOnly);
}
}
}
public List<Item> Items
{
get
{
var items = LookupItems();
if (items == null)
{
items = EmptyItems;
}
return items;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public object RootParent
{
get
{
var p = m_Parent;
while (p is Item)
{
Item item = (Item)p;
if (item.m_Parent == null)
{
break;
}
else
{
p = item.m_Parent;
}
}
return p;
}
}
public bool ParentsContain<T>() where T : Item
{
var p = m_Parent;
while (p is Item)
{
if (p is T)
{
return true;
}
Item item = (Item)p;
if (item.m_Parent == null)
{
break;
}
else
{
p = item.m_Parent;
}
}
return false;
}
public virtual void AddItem(Item item)
{
if (item == null || item.Deleted || item.m_Parent == this)
{
return;
}
else if (item == this)
{
Console.WriteLine(
"Warning: Adding item to itself: [0x{0:X} {1}].AddItem( [0x{2:X} {3}] )",
Serial.Value,
GetType().Name,
item.Serial.Value,
item.GetType().Name);
Console.WriteLine(new StackTrace());
return;
}
else if (IsChildOf(item))
{
Console.WriteLine(
"Warning: Adding parent item to child: [0x{0:X} {1}].AddItem( [0x{2:X} {3}] )",
Serial.Value,
GetType().Name,
item.Serial.Value,
item.GetType().Name);
Console.WriteLine(new StackTrace());
return;
}
else if (item.m_Parent is Mobile)
{
((Mobile)item.m_Parent).RemoveItem(item);
}
else if (item.m_Parent is Item)
{
((Item)item.m_Parent).RemoveItem(item);
}
else
{
item.SendRemovePacket();
}
item.Parent = this;
item.Map = m_Map;
var items = AcquireItems();
items.Add(item);
if (!item.IsVirtualItem)
{
UpdateTotal(item, TotalType.Gold, item.TotalGold);
UpdateTotal(item, TotalType.Items, item.TotalItems + 1);
UpdateTotal(item, TotalType.Weight, item.TotalWeight + item.PileWeight);
}
item.Delta(ItemDelta.Update);
item.OnAdded(this);
OnItemAdded(item);
}
private static readonly List<Item> m_DeltaQueue = new List<Item>();
public void Delta(ItemDelta flags)
{
if (m_Map == null || m_Map == Map.Internal)
{
return;
}
m_DeltaFlags |= flags;
if (!GetFlag(ImplFlag.InQueue))
{
SetFlag(ImplFlag.InQueue, true);
m_DeltaQueue.Add(this);
}
Core.Set();
}
public void RemDelta(ItemDelta flags)
{
m_DeltaFlags &= ~flags;
if (GetFlag(ImplFlag.InQueue) && m_DeltaFlags == ItemDelta.None)
{
SetFlag(ImplFlag.InQueue, false);
m_DeltaQueue.Remove(this);
}
}
private bool m_NoMoveHS;
public bool NoMoveHS { get { return m_NoMoveHS; } set { m_NoMoveHS = value; } }
public void ProcessDelta()
{
ItemDelta flags = m_DeltaFlags;
SetFlag(ImplFlag.InQueue, false);
m_DeltaFlags = ItemDelta.None;
Map map = m_Map;
if (map != null && !Deleted)
{
bool sendOPLUpdate = ObjectPropertyList.Enabled && (flags & ItemDelta.Properties) != 0;
Container contParent = m_Parent as Container;
if (contParent != null && !contParent.IsPublicContainer)
{
if ((flags & ItemDelta.Update) != 0)
{
Point3D worldLoc = GetWorldLocation();
Mobile rootParent = contParent.RootParent as Mobile;
Mobile tradeRecip = null;
if (rootParent != null)
{
NetState ns = rootParent.NetState;
if (ns != null)
{
if (rootParent.CanSee(this) && rootParent.InRange(worldLoc, GetUpdateRange(rootParent)))
{
if (ns.ContainerGridLines)
{
ns.Send(new ContainerContentUpdate6017(this));
}
else
{
ns.Send(new ContainerContentUpdate(this));
}
if (rootParent.ViewOPL)
{
ns.Send(OPLPacket);
}
}
}
}
SecureTradeContainer stc = GetSecureTradeCont();
if (stc != null)
{
SecureTrade st = stc.Trade;
if (st != null)
{
Mobile test = st.From.Mobile;
if (test != null && test != rootParent)
{
tradeRecip = test;
}
test = st.To.Mobile;
if (test != null && test != rootParent)
{
tradeRecip = test;
}
if (tradeRecip != null)
{
NetState ns = tradeRecip.NetState;
if (ns != null)
{
if (tradeRecip.CanSee(this) && tradeRecip.InRange(worldLoc, GetUpdateRange(tradeRecip)))
{
if (ns.ContainerGridLines)
{
ns.Send(new ContainerContentUpdate6017(this));
}
else
{
ns.Send(new ContainerContentUpdate(this));
}
if (tradeRecip.ViewOPL)
{
ns.Send(OPLPacket);
}
}
}
}
}
}
var openers = contParent.Openers;
if (openers != null)
{
lock (openers)
{
for (int i = 0; i < openers.Count; ++i)
{
Mobile mob = openers[i];
int range = GetUpdateRange(mob);
if (mob.Map != map || !mob.InRange(worldLoc, range))
{
openers.RemoveAt(i--);
}
else
{
if (mob == rootParent || mob == tradeRecip)
{
continue;
}
NetState ns = mob.NetState;
if (ns != null && ns.Seeded)
{
if (mob.CanSee(this))
{
if (ns.ContainerGridLines)
{
ns.Send(new ContainerContentUpdate6017(this));
}
else
{
ns.Send(new ContainerContentUpdate(this));
}
if (mob.ViewOPL)
{
ns.Send(OPLPacket);
}
}
}
}
}
if (openers.Count == 0)
{
contParent.Openers = null;
}
}
}
return;
}
}
if ((flags & ItemDelta.Update) != 0)
{
Packet p = null;
Point3D worldLoc = GetWorldLocation();
var eable = map.GetClientsInRange(worldLoc, Core.GlobalMaxUpdateRange);
foreach (NetState state in eable)
{
Mobile m = state.Mobile;
if (m.CanSee(this) && m.InUpdateRange(worldLoc))
{
if (m_Parent == null)
{
SendInfoTo(state);
}
else
{
if (p == null)
{
if (m_Parent is Item)
{
if (state.ContainerGridLines)
{
state.Send(new ContainerContentUpdate6017(this));
}
else
{
state.Send(new ContainerContentUpdate(this));
}
}
else if (m_Parent is Mobile)
{
p = new EquipUpdate(this);
p.Acquire();
state.Send(p);
}
}
else
{
state.Send(p);
}
if (m.ViewOPL)
{
state.Send(OPLPacket);
}
}
}
}
if (p != null)
{
Packet.Release(p);
}
eable.Free();
sendOPLUpdate = false;
}
else if ((flags & ItemDelta.EquipOnly) != 0)
{
if (m_Parent is Mobile)
{
Packet p = null;
Point3D worldLoc = GetWorldLocation();
var eable = map.GetClientsInRange(worldLoc, Core.GlobalMaxUpdateRange);
foreach (NetState state in eable)
{
Mobile m = state.Mobile;
if (m.CanSee(this) && m.InUpdateRange(worldLoc))
{
//if ( sendOPLUpdate )
// state.Send( RemovePacket );
if (p == null)
{
p = Packet.Acquire(new EquipUpdate(this));
}
state.Send(p);
if (m.ViewOPL)
{
state.Send(OPLPacket);
}
}
}
Packet.Release(p);
eable.Free();
sendOPLUpdate = false;
}
}
if (sendOPLUpdate)
{
Point3D worldLoc = GetWorldLocation();
var eable = map.GetClientsInRange(worldLoc, Core.GlobalMaxUpdateRange);
foreach (NetState state in eable)
{
Mobile m = state.Mobile;
if (m.CanSee(this) && m.InUpdateRange(worldLoc))
{
state.Send(OPLPacket);
}
}
eable.Free();
}
}
}
private static bool _Processing;
public static void ProcessDeltaQueue()
{
if (_Processing)
{
return;
}
_Processing = true;
var i = m_DeltaQueue.Count;
while (--i >= 0)
{
if (i < m_DeltaQueue.Count)
{
m_DeltaQueue[i].ProcessDelta();
m_DeltaQueue.RemoveAt(i);
}
}
_Processing = false;
}
public virtual void OnDelete()
{
if (Spawner != null)
{
Spawner.Remove(this);
Spawner = null;
}
var region = Region.Find(GetWorldLocation(), Map);
if (region != null)
{
region.OnDelete(this);
}
}
public virtual void OnParentDeleted(object parent)
{
Delete();
}
public virtual void FreeCache()
{
ReleaseWorldPackets();
Packet.Release(ref m_RemovePacket);
Packet.Release(ref m_OPLPacket);
Packet.Release(ref m_PropertyList);
}
public virtual void Delete()
{
if (Deleted)
{
return;
}
else if (!World.OnDelete(this))
{
return;
}
OnDelete();
var items = LookupItems();
if (items != null)
{
for (int i = items.Count - 1; i >= 0; --i)
{
if (i < items.Count)
{
items[i].OnParentDeleted(this);
}
}
}
SendRemovePacket();
SetFlag(ImplFlag.Deleted, true);
if (Parent is Mobile)
{
((Mobile)Parent).RemoveItem(this);
}
else if (Parent is Item)
{
((Item)Parent).RemoveItem(this);
}
ClearBounce();
if (m_Map != null)
{
if (m_Parent == null)
{
m_Map.OnLeave(this);
}
m_Map = null;
}
World.RemoveItem(this);
OnAfterDelete();
FreeCache();
}
public void PublicOverheadMessage(MessageType type, int hue, bool ascii, string text)
{
if (m_Map != null)
{
Packet p = null;
Point3D worldLoc = GetWorldLocation();
var eable = m_Map.GetClientsInRange(worldLoc, Core.GlobalMaxUpdateRange);
foreach (NetState state in eable)
{
Mobile m = state.Mobile;
if (m.CanSee(this) && m.InUpdateRange(worldLoc))
{
if (p == null)
{
if (ascii)
{
p = new AsciiMessage(m_Serial, m_ItemID, type, hue, 3, Name, text);
}
else
{
p = new UnicodeMessage(m_Serial, m_ItemID, type, hue, 3, "ENU", Name, text);
}
p.Acquire();
}
state.Send(p);
}
}
Packet.Release(p);
eable.Free();
}
}
public void PublicOverheadMessage(MessageType type, int hue, int number)
{
PublicOverheadMessage(type, hue, number, "");
}
public void PublicOverheadMessage(MessageType type, int hue, int number, string args)
{
if (m_Map != null)
{
Packet p = null;
Point3D worldLoc = GetWorldLocation();
var eable = m_Map.GetClientsInRange(worldLoc, Core.GlobalMaxUpdateRange);
foreach (NetState state in eable)
{
Mobile m = state.Mobile;
if (m.CanSee(this) && m.InUpdateRange(worldLoc))
{
if (p == null)
{
p = Packet.Acquire(new MessageLocalized(m_Serial, m_ItemID, type, hue, 3, number, Name, args));
}
state.Send(p);
}
}
Packet.Release(p);
eable.Free();
}
}
public void PrivateOverheadMessage(MessageType type, int hue, int number, NetState state, string args = "")
{
if (Map != null && state != null)
{
Packet p = null;
Point3D worldLoc = GetWorldLocation();
Mobile m = state.Mobile;
if (m != null && m.CanSee(this) && m.InRange(worldLoc, GetUpdateRange(m)))
{
if (p == null)
p = Packet.Acquire(new MessageLocalized(m_Serial, m_ItemID, type, hue, 3, number, Name, args));
state.Send(p);
}
Packet.Release(p);
}
}
public void PrivateOverheadMessage(MessageType type, int hue, bool ascii, string text, NetState state)
{
if (Map != null && state != null)
{
Point3D worldLoc = GetWorldLocation();
Mobile m = state.Mobile;
Packet asciip = null;
Packet p = null;
if (m != null && m.CanSee(this) && m.InRange(worldLoc, GetUpdateRange(m)))
{
if (ascii)
{
if (asciip == null)
asciip = Packet.Acquire(new AsciiMessage(m_Serial, m_ItemID, type, hue, 3, Name, text));
state.Send(asciip);
}
else
{
if (p == null)
p = Packet.Acquire(new UnicodeMessage(m_Serial, m_ItemID, type, hue, 3, m.Language, Name, text));
state.Send(p);
}
}
Packet.Release(asciip);
Packet.Release(p);
}
}
public Region GetRegion()
{
return Region.Find(GetWorldLocation(), Map);
}
public double GetDistanceToSqrt(IPoint3D p)
{
Point3D loc = GetWorldLocation();
int xDelta = loc.X - p.X;
int yDelta = loc.Y - p.Y;
return Math.Sqrt((xDelta * xDelta) + (yDelta * yDelta));
}
public bool InRange(IPoint3D p, int range)
{
Point3D loc = GetWorldLocation();
return (p.X >= (loc.X - range))
&& (p.X <= (loc.X + range))
&& (p.Y >= (loc.Y - range))
&& (p.Y <= (loc.Y + range));
}
public bool InLOS(Point3D target)
{
if (Deleted || Map == null || Parent != null)
return false;
return Map.LineOfSight(this, target);
}
public virtual void OnAfterDelete()
{
foreach (BaseModule module in World.GetModules(this))
{
module.Delete();
}
if(Sockets != null)
{
Sockets.IterateReverse(socket =>
{
socket.Remove();
});
}
Timer.DelayCall(EventSink.InvokeItemDeleted, new ItemDeletedEventArgs(this));
}
public virtual void RemoveItem(Item item)
{
var items = LookupItems();
if (items != null && items.Remove(item))
{
item.SendRemovePacket();
if (!item.IsVirtualItem)
{
UpdateTotal(item, TotalType.Gold, -item.TotalGold);
UpdateTotal(item, TotalType.Items, -(item.TotalItems + 1));
UpdateTotal(item, TotalType.Weight, -(item.TotalWeight + item.PileWeight));
}
item.Parent = null;
item.OnRemoved(this);
OnItemRemoved(item);
}
}
public virtual void OnAfterDuped(Item newItem)
{
if (Sockets != null)
{
for (int i = 0; i < Sockets.Count; i++)
{
Sockets[i].OnOwnerDuped(newItem);
}
}
}
public virtual bool OnDragLift(Mobile from)
{
return true;
}
public virtual bool OnEquip(Mobile from)
{
return true;
}
public ISpawner Spawner
{
get
{
CompactInfo info = LookupCompactInfo();
if (info != null)
{
return info.m_Spawner;
}
return null;
}
set
{
CompactInfo info = AcquireCompactInfo();
info.m_Spawner = value;
if (info.m_Spawner == null)
{
VerifyCompactInfo();
}
}
}
public virtual void OnBeforeSpawn(Point3D location, Map m)
{ }
public virtual void OnAfterSpawn()
{ }
public virtual int PhysicalResistance { get { return 0; } }
public virtual int FireResistance { get { return 0; } }
public virtual int ColdResistance { get { return 0; } }
public virtual int PoisonResistance { get { return 0; } }
public virtual int EnergyResistance { get { return 0; } }
[CommandProperty(AccessLevel.Counselor)]
public Serial Serial { get { return m_Serial; } }
[CommandProperty(AccessLevel.GameMaster)]
public IEntity ParentEntity { get { return Parent as IEntity; } }
[CommandProperty(AccessLevel.GameMaster)]
public IEntity RootParentEntity { get { return RootParent as IEntity; } }
#region Location Location Location!
public virtual void OnLocationChange(Point3D oldLocation)
{
var items = Items;
if (items == null)
{
return;
}
var i = items.Count;
while (--i >= 0)
{
if (i >= items.Count)
{
continue;
}
var o = items[i];
if (o != null)
{
o.OnParentLocationChange(oldLocation);
}
}
}
public virtual void OnParentLocationChange(Point3D oldLocation)
{ }
[CommandProperty(AccessLevel.Counselor, AccessLevel.Decorator)]
public virtual Point3D Location
{
get { return m_Location; }
set
{
Point3D oldLocation = m_Location;
if (oldLocation != value)
{
if (m_Map != null)
{
if (m_Parent == null)
{
IPooledEnumerable<NetState> eable;
if (m_Location.m_X != 0)
{
eable = m_Map.GetClientsInRange(oldLocation, Core.GlobalMaxUpdateRange);
foreach (NetState state in eable)
{
Mobile m = state.Mobile;
if (!m.InUpdateRange(value))
{
state.Send(RemovePacket);
}
}
eable.Free();
}
Point3D oldLoc = m_Location;
m_Location = value;
ReleaseWorldPackets();
SetLastMoved();
eable = m_Map.GetClientsInRange(m_Location, Core.GlobalMaxUpdateRange);
foreach (NetState state in eable)
{
Mobile m = state.Mobile;
if (m.CanSee(this) && m.InUpdateRange(m_Location) &&
(!state.HighSeas || !m_NoMoveHS || (m_DeltaFlags & ItemDelta.Update) != 0 ||
!m.InRange(oldLoc, GetUpdateRange(m))))
{
SendInfoTo(state);
}
}
eable.Free();
RemDelta(ItemDelta.Update);
}
else if (m_Parent is Item)
{
m_Location = value;
ReleaseWorldPackets();
Delta(ItemDelta.Update);
}
else
{
m_Location = value;
ReleaseWorldPackets();
}
if (m_Parent == null)
{
m_Map.OnMove(oldLocation, this);
}
}
else
{
m_Location = value;
ReleaseWorldPackets();
}
OnLocationChange(oldLocation);
}
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Decorator)]
public int X { get { return m_Location.m_X; } set { Location = new Point3D(value, m_Location.m_Y, m_Location.m_Z); } }
[CommandProperty(AccessLevel.Counselor, AccessLevel.Decorator)]
public int Y { get { return m_Location.m_Y; } set { Location = new Point3D(m_Location.m_X, value, m_Location.m_Z); } }
[CommandProperty(AccessLevel.Counselor, AccessLevel.Decorator)]
public int Z { get { return m_Location.m_Z; } set { Location = new Point3D(m_Location.m_X, m_Location.m_Y, value); } }
#endregion
[CommandProperty(AccessLevel.Decorator)]
public virtual int ItemID
{
get { return m_ItemID; }
set
{
if (m_ItemID != value)
{
int oldPileWeight = PileWeight;
m_ItemID = value;
ReleaseWorldPackets();
int newPileWeight = PileWeight;
UpdateTotal(this, TotalType.Weight, newPileWeight - oldPileWeight);
UpdateLight();
InvalidateProperties();
Delta(ItemDelta.Update);
}
}
}
public virtual string DefaultName { get { return null; } }
[CommandProperty(AccessLevel.Decorator)]
public string Name
{
get
{
CompactInfo info = LookupCompactInfo();
if (info != null && info.m_Name != null)
{
return info.m_Name;
}
return DefaultName;
}
set
{
if (value == null || value != DefaultName)
{
CompactInfo info = AcquireCompactInfo();
info.m_Name = value;
if (info.m_Name == null)
{
VerifyCompactInfo();
}
InvalidateProperties();
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public virtual object Parent
{
get { return m_Parent; }
set
{
if (m_Parent == value)
{
return;
}
var oldParent = m_Parent;
m_Parent = value;
OnParentChanged(oldParent);
}
}
protected virtual void OnParentChanged(object oldParent)
{
if (m_Map != null)
{
if (oldParent != null && m_Parent == null)
{
m_Map.OnEnter(this);
}
else if (oldParent == null && m_Parent != null)
{
m_Map.OnLeave(this);
}
}
if (!World.Loading)
{
if (oldParent is Item)
{
oldParent = ((Item)oldParent).RootParent;
}
var root = RootParent as Mobile;
if (root != null && oldParent != root)
{
root.Obtained(this);
}
}
}
[CommandProperty(AccessLevel.Decorator)]
public LightType Light
{
get { return m_Light; }
set
{
if (m_Light != value)
{
m_Light = value;
ReleaseWorldPackets();
Delta(ItemDelta.Update);
}
}
}
[CommandProperty(AccessLevel.Decorator)]
public Direction Direction
{
get { return m_Direction; }
set
{
if (m_Direction != value)
{
m_Direction = value;
ReleaseWorldPackets();
Delta(ItemDelta.Update);
}
}
}
[CommandProperty(AccessLevel.GameMaster)]
public int Amount
{
get { return m_Amount; }
set
{
int oldValue = m_Amount;
if (oldValue != value)
{
int oldPileWeight = PileWeight;
m_Amount = value;
ReleaseWorldPackets();
int newPileWeight = PileWeight;
UpdateTotal(this, TotalType.Weight, newPileWeight - oldPileWeight);
OnAmountChange(oldValue);
Delta(ItemDelta.Update);
if (oldValue > 1 || value > 1)
{
InvalidateProperties();
}
if (!Stackable && m_Amount > 1)
{
Console.WriteLine(
"Warning: 0x{0:X}: Amount changed for non-stackable item '{2}'. ({1})", m_Serial.Value, m_Amount, GetType().Name);
}
}
}
}
protected virtual void OnAmountChange(int oldValue)
{ }
public virtual bool HandlesOnSpeech { get { return false; } }
public virtual void OnSpeech(SpeechEventArgs e)
{ }
public virtual bool OnDroppedToMobile(Mobile from, Mobile target)
{
if (Nontransferable && from.Player && !from.IsStaff())
{
HandleInvalidTransfer(from);
return false;
}
return true;
}
public virtual bool DropToMobile(Mobile from, Mobile target, Point3D p)
{
if (Deleted || from.Deleted || target.Deleted || from.Map != target.Map || from.Map == null || target.Map == null)
{
return false;
}
else if (from.AccessLevel < AccessLevel.GameMaster && !from.InRange(target.Location, 2))
{
return false;
}
else if (!from.CanSee(target) || !from.InLOS(target))
{
return false;
}
else if (!from.OnDroppedItemToMobile(this, target))
{
return false;
}
else if (!OnDroppedToMobile(from, target))
{
return false;
}
else if (!target.OnDragDrop(from, this))
{
return false;
}
else
{
return true;
}
}
public virtual bool OnDroppedInto(Mobile from, Container target, Point3D p)
{
if (!from.OnDroppedItemInto(this, target, p))
{
return false;
}
else if (Nontransferable && from.Player && target != from.Backpack)
{
HandleInvalidTransfer(from);
return false;
}
return target.OnDragDropInto(from, this, p);
}
public virtual bool OnDroppedOnto(Mobile from, Item target)
{
if (Deleted || from.Deleted || target.Deleted || from.Map != target.Map || from.Map == null || target.Map == null)
{
return false;
}
else if (from.AccessLevel < AccessLevel.GameMaster && !from.InRange(target.GetWorldLocation(), 2))
{
return false;
}
else if (!from.CanSee(target) || !from.InLOS(target))
{
return false;
}
else if (!target.IsAccessibleTo(from))
{
return false;
}
else if (!from.OnDroppedItemOnto(this, target))
{
return false;
}
else if (Nontransferable && from.Player && target != from.Backpack && !from.IsStaff())
{
HandleInvalidTransfer(from);
return false;
}
else
{
return target.OnDragDrop(from, this);
}
}
public virtual bool DropToItem(Mobile from, Item target, Point3D p)
{
if (Deleted || from.Deleted || target.Deleted || from.Map != target.Map || from.Map == null || target.Map == null)
{
return false;
}
var root = target.RootParent;
if (from.AccessLevel < AccessLevel.GameMaster && !from.InRange(target.GetWorldLocation(), 2))
{
return false;
}
else if (!from.CanSee(target) || !from.InLOS(target))
{
return false;
}
else if (!target.IsAccessibleTo(from))
{
return false;
}
else if (root is Mobile && !((Mobile)root).CheckNonlocalDrop(from, this, target))
{
return false;
}
else if (!from.OnDroppedItemToItem(this, target, p))
{
return false;
}
else if (target is Container && p.m_X != -1 && p.m_Y != -1)
{
return OnDroppedInto(from, (Container)target, p);
}
else
{
return OnDroppedOnto(from, target);
}
}
public virtual bool OnDroppedToWorld(Mobile from, Point3D p)
{
if (Nontransferable && from.Player && !from.IsStaff())
{
HandleInvalidTransfer(from);
return false;
}
return true;
}
public virtual int GetLiftSound(Mobile from)
{
return 0x57;
}
private static int m_OpenSlots;
public virtual bool DropToWorld(Mobile from, Point3D p)
{
if (Deleted || from.Deleted || from.Map == null)
{
return false;
}
else if (!from.InRange(p, 2))
{
return false;
}
if (QuestItem)
{
from.SendLocalizedMessage(1074769); // An item must be in your backpack (and not in a container within) to be toggled as a quest item.
return false;
}
Map map = from.Map;
if (map == null)
{
return false;
}
Point3D dest = FindDropPoint(p, map, from.Z + 17);
if (dest == Point3D.Zero)
return false;
if (!from.InLOS(new Point3D(dest.X, dest.Y, dest.Z + 1)))
{
return false;
}
else if (!from.OnDroppedItemToWorld(this, dest))
{
return false;
}
else if (!OnDroppedToWorld(from, dest))
{
return false;
}
int soundID = GetDropSound();
MoveToWorld(dest, from.Map);
from.SendSound(soundID == -1 ? 0x42 : soundID, GetWorldLocation());
return true;
}
public bool DropToWorld(Point3D p, Map map)
{
Point3D dest = FindDropPoint(p, map, int.MaxValue);
if (dest == Point3D.Zero)
return false;
MoveToWorld(dest, map);
return true;
}
private Point3D FindDropPoint(Point3D p, Map map, int maxZ)
{
if (map == null)
return Point3D.Zero;
int myTop = -255;
int x = p.m_X, y = p.m_Y;
int z = int.MinValue;
LandTile landTile = map.Tiles.GetLandTile(x, y);
TileFlag landFlags = TileData.LandTable[landTile.ID & TileData.MaxLandValue].Flags;
int landZ = 0, landAvg = 0, landTop = 0;
map.GetAverageZ(x, y, ref landZ, ref landAvg, ref landTop);
if (!landTile.Ignored && (landFlags & TileFlag.Impassable) == 0)
{
if (landAvg <= maxZ)
{
z = landAvg;
}
}
var tiles = map.Tiles.GetStaticTiles(x, y, true);
for (int i = 0; i < tiles.Length; ++i)
{
StaticTile tile = tiles[i];
ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
if (!id.Surface)
{
continue;
}
int top = tile.Z + id.CalcHeight;
if (top > p.Z) myTop = top;
if (top > maxZ || top < z)
{
continue;
}
z = top;
}
var items = new List<Item>();
var eable = map.GetItemsInRange(p, 0);
foreach (Item item in eable)
{
if (item is BaseMulti || item.ItemID > TileData.MaxItemValue)
{
continue;
}
items.Add(item);
ItemData id = item.ItemData;
if (!id.Surface)
{
continue;
}
int top = item.Z + id.CalcHeight;
if (top > p.Z) myTop = top;
if (top > maxZ || top < z)
{
continue;
}
z = top;
}
eable.Free();
if (z == int.MinValue)
{
return Point3D.Zero;
}
if (z > maxZ)
{
return Point3D.Zero;
}
m_OpenSlots = (1 << 20) - 1;
int surfaceZ = z;
for (int i = 0; i < tiles.Length; ++i)
{
StaticTile tile = tiles[i];
ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
int checkZ = tile.Z;
int checkTop = checkZ + id.CalcHeight;
if (checkTop == checkZ && !id.Surface)
{
++checkTop;
}
int zStart = checkZ - z;
int zEnd = checkTop - z;
if (zStart >= 20 || zEnd < 0)
{
continue;
}
if (zStart < 0)
{
zStart = 0;
}
if (zEnd > 19)
{
zEnd = 19;
}
int bitCount = zEnd - zStart;
m_OpenSlots &= ~(((1 << bitCount) - 1) << zStart);
}
for (int i = 0; i < items.Count; ++i)
{
Item item = items[i];
ItemData id = item.ItemData;
int checkZ = item.Z;
int checkTop = checkZ + id.CalcHeight;
if (checkTop == checkZ && !id.Surface)
{
++checkTop;
}
int zStart = checkZ - z;
int zEnd = checkTop - z;
if (zStart >= 20 || zEnd < 0)
{
continue;
}
if (zStart < 0)
{
zStart = 0;
}
if (zEnd > 19)
{
zEnd = 19;
}
int bitCount = zEnd - zStart;
m_OpenSlots &= ~(((1 << bitCount) - 1) << zStart);
}
int height = ItemData.Height;
if (height == 0)
{
++height;
}
if (height > 30)
{
height = 30;
}
/*
if (myTop != -255)
{
int match = (1 << height) - 1;
bool okay = false;
for (int i = 0; i < 20; ++i)
{
if ((i + height) > 20)
{
match >>= 1;
}
okay = ((m_OpenSlots >> i) & match) == match;
if (okay)
{
z += i;
break;
}
}
if (!okay)
{
return Point3D.Zero;
}
}
*/
height = ItemData.Height;
if (height == 0)
{
++height;
}
if (landAvg > z && (z + height) > landZ)
{
return Point3D.Zero;
}
else if ((landFlags & TileFlag.Impassable) != 0 && landAvg > surfaceZ && (z + height) > landZ)
{
return Point3D.Zero;
}
for (int i = 0; i < tiles.Length; ++i)
{
StaticTile tile = tiles[i];
ItemData id = TileData.ItemTable[tile.ID & TileData.MaxItemValue];
int checkZ = tile.Z;
int checkTop = checkZ + id.CalcHeight;
if (checkTop > z && (z + height) > checkZ)
{
return Point3D.Zero;
}
else if ((id.Surface || id.Impassable) && checkTop > surfaceZ && (z + height) > checkZ)
{
return Point3D.Zero;
}
}
for (int i = 0; i < items.Count; ++i)
{
Item item = items[i];
ItemData id = item.ItemData;
if (item.Z > p.Z + 17 || item.Z < p.Z) continue;
z += id.CalcHeight;
if (((item.Z + id.CalcHeight) >= maxZ) || (myTop != -255 && (item.Z + id.CalcHeight) > myTop)) /*&& (z + height) > item.Z)*/
{
return Point3D.Zero;
}
}
return new Point3D(x, y, z);
}
public void SendRemovePacket()
{
if (!Deleted && m_Map != null)
{
Point3D worldLoc = GetWorldLocation();
var eable = m_Map.GetClientsInRange(worldLoc, Core.GlobalRadarRange - 4);
foreach (NetState state in eable)
{
Mobile m = state.Mobile;
if (Utility.InRange(worldLoc, m.Location, GetUpdateRange(m)))
{
state.Send(RemovePacket);
}
}
eable.Free();
}
}
public virtual int GetDropSound()
{
return -1;
}
public Point3D GetWorldLocation()
{
var root = RootParent;
if (root == null)
{
return m_Location;
}
else
{
return ((IEntity)root).Location;
}
//return root == null ? m_Location : new Point3D( (IPoint3D) root );
}
public virtual bool BlocksFit { get { return false; } }
public Point3D GetSurfaceTop()
{
var root = RootParentEntity;
if (root == null)
{
return new Point3D(m_Location.m_X, m_Location.m_Y, m_Location.m_Z + (ItemData.Surface ? ItemData.CalcHeight : 0));
}
else
{
return root.Location;
}
}
public Point3D GetWorldTop()
{
var root = RootParentEntity;
if (root == null)
{
return new Point3D(m_Location.m_X, m_Location.m_Y, m_Location.m_Z + ItemData.CalcHeight);
}
else
{
return root.Location;
}
}
public void SendLocalizedMessageTo(Mobile to, int number)
{
if (Deleted || !to.CanSee(this))
{
return;
}
to.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", ""));
}
public void SendLocalizedMessageTo(Mobile to, int number, string args)
{
if (Deleted || !to.CanSee(this))
{
return;
}
to.Send(new MessageLocalized(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", args));
}
public void SendLocalizedMessage(int number, string args)
{
if (Deleted || Map == null)
{
return;
}
IPooledEnumerable eable = Map.GetClientsInRange(Location, Core.GlobalMaxUpdateRange);
Packet p = Packet.Acquire(new MessageLocalized(m_Serial, m_ItemID, MessageType.Regular, 0x3B2, 3, number, Name, args));
foreach (NetState ns in eable)
{
ns.Send(p);
}
Packet.Release(p);
eable.Free();
}
public void SendLocalizedMessage(MessageType type, int number, AffixType affixType, string affix, string args)
{
IPooledEnumerable eable = Map.GetClientsInRange(Location, Core.GlobalMaxUpdateRange);
Packet p = Packet.Acquire(new MessageLocalizedAffix(m_Serial, m_ItemID, type, 0x3B2, 3, number, "", affixType, affix, args));
foreach (NetState ns in eable)
{
ns.Send(p);
}
Packet.Release(p);
eable.Free();
}
public void SendLocalizedMessageTo(Mobile to, int number, AffixType affixType, string affix, string args)
{
if (Deleted || !to.CanSee(this))
{
return;
}
to.Send(new MessageLocalizedAffix(Serial, ItemID, MessageType.Regular, 0x3B2, 3, number, "", affixType, affix, args));
}
#region OnDoubleClick[...]
public virtual void OnDoubleClick(Mobile from)
{ }
public virtual void OnDoubleClickOutOfRange(Mobile from)
{ }
public virtual void OnDoubleClickCantSee(Mobile from)
{ }
public virtual void OnDoubleClickDead(Mobile from)
{
from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019048); // I am dead and cannot do that.
}
public virtual void OnDoubleClickNotAccessible(Mobile from)
{
from.SendLocalizedMessage(500447); // That is not accessible.
}
public virtual void OnDoubleClickSecureTrade(Mobile from)
{
from.SendLocalizedMessage(500447); // That is not accessible.
}
#endregion
public virtual void OnSnoop(Mobile from)
{ }
public bool InSecureTrade { get { return (GetSecureTradeCont() != null); } }
public SecureTradeContainer GetSecureTradeCont()
{
object p = this;
while (p is Item)
{
if (p is SecureTradeContainer)
{
return (SecureTradeContainer)p;
}
p = ((Item)p).m_Parent;
}
return null;
}
public virtual void OnItemAdded(Item item)
{
if (m_Parent is Item)
{
((Item)m_Parent).OnSubItemAdded(item);
}
else if (m_Parent is Mobile)
{
((Mobile)m_Parent).OnSubItemAdded(item);
}
}
public virtual void OnItemRemoved(Item item)
{
if (m_Parent is Item)
{
((Item)m_Parent).OnSubItemRemoved(item);
}
else if (m_Parent is Mobile)
{
((Mobile)m_Parent).OnSubItemRemoved(item);
}
}
public virtual void OnSubItemAdded(Item item)
{
if (m_Parent is Item)
{
((Item)m_Parent).OnSubItemAdded(item);
}
else if (m_Parent is Mobile)
{
((Mobile)m_Parent).OnSubItemAdded(item);
}
}
public virtual void OnSubItemRemoved(Item item)
{
if (m_Parent is Item)
{
((Item)m_Parent).OnSubItemRemoved(item);
}
else if (m_Parent is Mobile)
{
((Mobile)m_Parent).OnSubItemRemoved(item);
}
}
public virtual void OnItemBounceCleared(Item item)
{
if (m_Parent is Item)
{
((Item)m_Parent).OnSubItemBounceCleared(item);
}
else if (m_Parent is Mobile)
{
((Mobile)m_Parent).OnSubItemBounceCleared(item);
}
}
public virtual void OnSubItemBounceCleared(Item item)
{
if (m_Parent is Item)
{
((Item)m_Parent).OnSubItemBounceCleared(item);
}
else if (m_Parent is Mobile)
{
((Mobile)m_Parent).OnSubItemBounceCleared(item);
}
}
public virtual bool CheckTarget(Mobile from, Target targ, object targeted)
{
if (m_Parent is Item)
{
return ((Item)m_Parent).CheckTarget(from, targ, targeted);
}
else if (m_Parent is Mobile)
{
return ((Mobile)m_Parent).CheckTarget(from, targ, targeted);
}
return true;
}
public virtual void OnStatsQuery(Mobile m)
{
if (m == null || m.Deleted || m.Map != Map || m.NetState == null)
{
return;
}
if (Utility.InUpdateRange(m, this) && m.CanSee(this))
{
SendStatusTo(m.NetState);
}
}
public virtual void SendStatusTo(NetState state)
{
var p = GetStatusPacketFor(state);
if (p != null)
{
state.Send(p);
}
}
public virtual Packet GetStatusPacketFor(NetState state)
{
if (this is IDamageable && state != null && state.Mobile != null && state.HighSeas)
{
return new MobileStatusCompact(CanBeRenamedBy(state.Mobile), (IDamageable)this);
}
return null;
}
public virtual bool CanBeRenamedBy(Mobile m)
{
return m != null && m.AccessLevel >= AccessLevel.GameMaster;
}
public virtual bool IsAccessibleTo(Mobile check)
{
if (m_Parent is Item)
{
return ((Item)m_Parent).IsAccessibleTo(check);
}
Region reg = Region.Find(GetWorldLocation(), m_Map);
return reg.CheckAccessibility(this, check);
}
public bool IsChildOf(object o)
{
return IsChildOf(o, false);
}
public bool IsChildOf(object o, bool allowNull)
{
var p = m_Parent;
if ((p == null || o == null) && !allowNull)
{
return false;
}
if (p == o)
{
return true;
}
while (p is Item)
{
Item item = (Item)p;
if (item.m_Parent == null)
{
break;
}
else
{
p = item.m_Parent;
if (p == o)
{
return true;
}
}
}
return false;
}
public ItemData ItemData { get { return TileData.ItemTable[m_ItemID & TileData.MaxItemValue]; } }
public virtual void OnItemUsed(Mobile from, Item item)
{
if (m_Parent is Item)
{
((Item)m_Parent).OnItemUsed(from, item);
}
else if (m_Parent is Mobile)
{
((Mobile)m_Parent).OnItemUsed(from, item);
}
}
public bool CheckItemUse(Mobile from)
{
return CheckItemUse(from, this);
}
public virtual bool CheckItemUse(Mobile from, Item item)
{
if (m_Parent is Item)
{
return ((Item)m_Parent).CheckItemUse(from, item);
}
else if (m_Parent is Mobile)
{
return ((Mobile)m_Parent).CheckItemUse(from, item);
}
else
{
return true;
}
}
public virtual void OnItemLifted(Mobile from, Item item)
{
if (m_Parent is Item)
{
((Item)m_Parent).OnItemLifted(from, item);
}
else if (m_Parent is Mobile)
{
((Mobile)m_Parent).OnItemLifted(from, item);
}
}
public bool CheckLift(Mobile from)
{
LRReason reject = LRReason.Inspecific;
return CheckLift(from, this, ref reject);
}
public virtual bool CheckLift(Mobile from, Item item, ref LRReason reject)
{
if (m_Parent is Item)
{
return ((Item)m_Parent).CheckLift(from, item, ref reject);
}
else if (m_Parent is Mobile)
{
return ((Mobile)m_Parent).CheckLift(from, item, ref reject);
}
else
{
return true;
}
}
public virtual bool CanTarget { get { return true; } }
public virtual bool DisplayLootType { get { return true; } }
public virtual void OnSingleClickContained(Mobile from, Item item)
{
if (m_Parent is Item)
{
((Item)m_Parent).OnSingleClickContained(from, item);
}
}
public virtual void OnAosSingleClick(Mobile from)
{
ObjectPropertyList opl = PropertyList;
if (opl.Header > 0)
{
from.Send(new MessageLocalized(m_Serial, m_ItemID, MessageType.Label, 0x3B2, 3, opl.Header, Name, opl.HeaderArgs));
}
}
public virtual void OnSingleClick(Mobile from)
{
if (Deleted || !from.CanSee(this))
{
return;
}
if (DisplayLootType)
{
LabelLootTypeTo(from);
}
NetState ns = from.NetState;
if (ns != null)
{
if (Name == null)
{
if (m_Amount <= 1)
{
ns.Send(new MessageLocalized(m_Serial, m_ItemID, MessageType.Label, 0x3B2, 3, LabelNumber, "", ""));
}
else
{
ns.Send(
new MessageLocalizedAffix(
m_Serial,
m_ItemID,
MessageType.Label,
0x3B2,
3,
LabelNumber,
"",
AffixType.Append,
String.Format(" : {0}", m_Amount),
""));
}
}
else
{
ns.Send(
new UnicodeMessage(
m_Serial, m_ItemID, MessageType.Label, 0x3B2, 3, "ENU", "", Name + (m_Amount > 1 ? " : " + m_Amount : "")));
}
}
}
private static bool m_ScissorCopyLootType;
public static bool ScissorCopyLootType { get { return m_ScissorCopyLootType; } set { m_ScissorCopyLootType = value; } }
public virtual void ScissorHelper(Mobile from, Item newItem, int amountPerOldItem)
{
ScissorHelper(from, newItem, amountPerOldItem, true);
}
public virtual void ScissorHelper(Mobile from, Item newItem, int amountPerOldItem, bool carryHue)
{
int amount = Amount;
if (amount > (60000 / amountPerOldItem)) // let's not go over 60000
{
amount = (60000 / amountPerOldItem);
}
Amount -= amount;
int ourHue = Hue;
Map thisMap = Map;
var thisParent = m_Parent;
Point3D worldLoc = GetWorldLocation();
LootType type = LootType;
if (Amount == 0)
{
Delete();
}
newItem.Amount = amount * amountPerOldItem;
if (carryHue)
{
newItem.Hue = ourHue;
}
if (m_ScissorCopyLootType)
{
newItem.LootType = type;
}
if (!(thisParent is Container) || !((Container)thisParent).TryDropItem(from, newItem, false))
{
newItem.MoveToWorld(worldLoc, thisMap);
}
}
public virtual void Consume()
{
Consume(1);
}
public virtual void Consume(int amount)
{
Amount -= amount;
if (Amount <= 0)
{
Delete();
}
}
public virtual void ReplaceWith(Item newItem)
{
if (m_Parent is Container)
{
((Container)m_Parent).AddItem(newItem);
newItem.Location = m_Location;
}
else
{
newItem.MoveToWorld(GetWorldLocation(), m_Map);
}
Delete();
}
[CommandProperty(AccessLevel.GameMaster)]
public bool QuestItem
{
get { return GetFlag(ImplFlag.QuestItem); }
set
{
SetFlag(ImplFlag.QuestItem, value);
InvalidateProperties();
ReleaseWorldPackets();
Delta(ItemDelta.Update);
}
}
public bool Insured
{
get { return GetFlag(ImplFlag.Insured); }
set
{
SetFlag(ImplFlag.Insured, value);
InvalidateProperties();
}
}
public bool PayedInsurance { get { return GetFlag(ImplFlag.PayedInsurance); } set { SetFlag(ImplFlag.PayedInsurance, value); } }
public Mobile BlessedFor
{
get
{
CompactInfo info = LookupCompactInfo();
if (info != null)
{
return info.m_BlessedFor;
}
return null;
}
set
{
CompactInfo info = AcquireCompactInfo();
info.m_BlessedFor = value;
if (info.m_BlessedFor == null)
{
VerifyCompactInfo();
}
InvalidateProperties();
}
}
public virtual bool CheckBlessed(object o)
{
return CheckBlessed(o as Mobile);
}
public virtual bool CheckBlessed(Mobile m)
{
if (m_LootType == LootType.Blessed || (Mobile.InsuranceEnabled && Insured))
{
return true;
}
return (m != null && m == BlessedFor);
}
public virtual bool CheckNewbied()
{
return (m_LootType == LootType.Newbied);
}
public virtual bool IsStandardLoot()
{
if (Mobile.InsuranceEnabled && Insured)
{
return false;
}
if (BlessedFor != null)
{
return false;
}
return (m_LootType == LootType.Regular);
}
public override string ToString()
{
return String.Format("0x{0:X} \"{1}\"", m_Serial.Value, GetType().Name);
}
internal int m_TypeRef;
public Item()
{
m_Serial = Serial.NewItem;
m_Map = Map.Internal;
m_Light = LightType.Empty;
m_Amount = 1;
Visible = true;
Movable = true;
SetLastMoved();
World.AddItem(this);
Type ourType = GetType();
m_TypeRef = World.m_ItemTypes.IndexOf(ourType);
if (m_TypeRef == -1)
{
World.m_ItemTypes.Add(ourType);
m_TypeRef = World.m_ItemTypes.Count - 1;
}
Timer.DelayCall(EventSink.InvokeItemCreated, new ItemCreatedEventArgs(this));
}
[Constructable]
public Item(int itemID)
: this()
{
m_ItemID = itemID;
UpdateLight();
}
public Item(Serial serial)
{
m_Serial = serial;
Type ourType = GetType();
m_TypeRef = World.m_ItemTypes.IndexOf(ourType);
if (m_TypeRef == -1)
{
World.m_ItemTypes.Add(ourType);
m_TypeRef = World.m_ItemTypes.Count - 1;
}
}
public virtual void UpdateLight()
{
var data = ItemData;
if (!data.Flags.HasFlag(TileFlag.LightSource))
{
return;
}
if (m_Light == LightType.Empty)
{
var light = data.Quality;
if (light >= 0 && light <= 255)
{
m_Light = (LightType)light;
}
}
}
public virtual void OnSectorActivate()
{ }
public virtual void OnSectorDeactivate()
{ }
#region Item Sockets
public List<ItemSocket> Sockets { get; private set; }
public void AttachSocket(ItemSocket socket)
{
if(Sockets == null)
{
Sockets = new List<ItemSocket>();
}
Sockets.Add(socket);
socket.Owner = this;
InvalidateProperties();
}
public bool RemoveSocket<T>()
{
var socket = GetSocket(typeof(T));
if (socket != null)
{
RemoveItemSocket(socket);
return true;
}
return false;
}
public void RemoveItemSocket(ItemSocket socket)
{
if (Sockets == null)
{
return;
}
Sockets.Remove(socket);
socket.OnRemoved();
if (Sockets.Count == 0)
{
Sockets = null;
}
InvalidateProperties();
}
public T GetSocket<T>() where T : ItemSocket
{
if (Sockets == null)
{
return null;
}
return Sockets.FirstOrDefault(s => s.GetType() == typeof(T)) as T;
}
public T GetSocket<T>(Func<T, bool> predicate) where T : ItemSocket
{
if (Sockets == null)
{
return null;
}
return Sockets.FirstOrDefault(s => s.GetType() == typeof(T) && (predicate == null || predicate(s as T))) as T;
}
public ItemSocket GetSocket(Type type)
{
if (Sockets == null)
{
return null;
}
return Sockets.FirstOrDefault(s => s.GetType() == type);
}
public bool HasSocket<T>()
{
if (Sockets == null)
{
return false;
}
return Sockets.Any(s => s.GetType() == typeof(T));
}
public bool HasSocket(Type t)
{
if (Sockets == null)
{
return false;
}
return Sockets.Any(s => s.GetType() == t);
}
#endregion
}
public class ItemSocket
{
[CommandProperty(AccessLevel.GameMaster)]
public Item Owner { get; set; }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime Expires { get; set; }
public virtual TimeSpan TickDuration { get { return TimeSpan.FromMinutes(1); } }
public Timer Timer { get; set; }
public ItemSocket()
: this(TimeSpan.Zero)
{
}
public ItemSocket(TimeSpan duration)
{
if(duration != TimeSpan.Zero)
{
Expires = DateTime.UtcNow + duration;
BeginTimer();
}
}
protected void BeginTimer()
{
EndTimer();
Timer = Timer.DelayCall(TickDuration, TickDuration, OnTick);
Timer.Start();
}
protected void EndTimer()
{
if(Timer != null)
{
Timer.Stop();
Timer = null;
}
}
protected virtual void OnTick()
{
if(Expires < DateTime.UtcNow || Owner.Deleted)
{
Remove();
}
}
public virtual void Remove()
{
EndTimer();
Owner.RemoveItemSocket(this);
}
public virtual void OnRemoved()
{
}
public virtual void GetProperties(ObjectPropertyList list)
{
}
public virtual void OnOwnerDuped(Item newItem)
{
ItemSocket newSocket = null;
try
{
newSocket = Activator.CreateInstance(GetType()) as ItemSocket;
}
catch
{
Console.WriteLine(
"Warning: 0x{0:X}: Item socket must have a zero paramater constructor to be separated from a stack. '{1}'.",
Owner.Serial.Value,
GetType().Name);
}
if (newSocket != null)
{
newSocket.Expires = Expires;
if (newSocket.Expires != DateTime.MinValue)
{
newSocket.BeginTimer();
}
newSocket.OnAfterDuped(this);
newItem.AttachSocket(newSocket);
}
}
public virtual void OnAfterDuped(ItemSocket oldSocket)
{
}
public virtual void Serialize(GenericWriter writer)
{
writer.Write(0);
writer.Write(Expires);
}
public virtual void Deserialize(Item owner, GenericReader reader)
{
reader.ReadInt(); // version
Expires = reader.ReadDateTime();
if(Expires != DateTime.MinValue)
{
if(Expires < DateTime.UtcNow)
{
return;
}
else
{
BeginTimer();
}
}
owner.AttachSocket(this);
}
public static void Save(ItemSocket socket, GenericWriter writer)
{
writer.Write(socket.GetType().Name);
socket.Serialize(writer);
}
public static void Load(Item item, GenericReader reader)
{
var typeName = ScriptCompiler.FindTypeByName(reader.ReadString());
var socket = Activator.CreateInstance(typeName) as ItemSocket;
socket.Deserialize(item, reader);
}
}
}