120 lines
2.5 KiB
C#
120 lines
2.5 KiB
C#
using System;
|
|
using System.Collections;
|
|
using Server;
|
|
using Server.Items;
|
|
using Server.Mobiles;
|
|
|
|
namespace Server.ACC.CSS.Systems.Ranger
|
|
{
|
|
[CorpseName( "a hell hound corpse" )]
|
|
public class HellHoundFamiliar : BaseFamiliar
|
|
{
|
|
public HellHoundFamiliar()
|
|
{
|
|
Name = "a hell hound";
|
|
Body = 98;
|
|
Hue = 1161;
|
|
BaseSoundID = 229;
|
|
|
|
SetStr( 100 );
|
|
SetDex( 90 );
|
|
SetInt( 50 );
|
|
|
|
SetHits( 80 );
|
|
SetStam( 70 );
|
|
SetMana( 0 );
|
|
|
|
SetDamage( 15, 30 );
|
|
|
|
SetDamageType( ResistanceType.Fire, 100 );
|
|
|
|
SetResistance( ResistanceType.Physical, 10, 15 );
|
|
SetResistance( ResistanceType.Fire, 99 );
|
|
SetResistance( ResistanceType.Cold, 10, 15 );
|
|
SetResistance( ResistanceType.Poison, 10, 15 );
|
|
SetResistance( ResistanceType.Energy, 10, 15 );
|
|
|
|
SetSkill( SkillName.Wrestling, 60.0 );
|
|
SetSkill( SkillName.Tactics, 60.0 );
|
|
|
|
ControlSlots = 1;
|
|
|
|
AddItem( new LightSource() );
|
|
SetSpecialAbility(SpecialAbility.DragonBreath);
|
|
}
|
|
|
|
private DateTime m_NextFlare;
|
|
|
|
public override void OnThink()
|
|
{
|
|
base.OnThink();
|
|
|
|
if ( DateTime.Now < m_NextFlare )
|
|
return;
|
|
|
|
m_NextFlare = DateTime.Now + TimeSpan.FromSeconds( 5.0 + (25.0 * Utility.RandomDouble()) );
|
|
|
|
this.FixedEffect( 0x37C4, 1, 12, 1109, 6 );
|
|
this.PlaySound( 230 );
|
|
|
|
Timer.DelayCall( TimeSpan.FromSeconds( 0.5 ), new TimerCallback( Flare ) );
|
|
}
|
|
|
|
private void Flare()
|
|
{
|
|
Mobile caster = this.ControlMaster;
|
|
|
|
if ( caster == null )
|
|
caster = this.SummonMaster;
|
|
|
|
if ( caster == null )
|
|
return;
|
|
|
|
ArrayList list = new ArrayList();
|
|
|
|
foreach ( Mobile m in this.GetMobilesInRange( 5 ) )
|
|
{
|
|
if ( m.Player && m.Alive && !m.IsDeadBondedPet && m.Karma <= 0 )
|
|
list.Add( m );
|
|
}
|
|
|
|
for ( int i = 0; i < list.Count; ++i )
|
|
{
|
|
Mobile m = (Mobile)list[i];
|
|
bool friendly = true;
|
|
|
|
for ( int j = 0; friendly && j < caster.Aggressors.Count; ++j )
|
|
friendly = ( ((AggressorInfo)caster.Aggressors[j]).Attacker != m );
|
|
|
|
for ( int j = 0; friendly && j < caster.Aggressed.Count; ++j )
|
|
friendly = ( ((AggressorInfo)caster.Aggressed[j]).Defender != m );
|
|
|
|
if ( friendly )
|
|
{
|
|
m.FixedEffect( 0x37C4, 1, 12, 1109, 3 ); // At player
|
|
m.Mana += 1 - (m.Karma / 1000);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
public HellHoundFamiliar( Serial serial ) : base( serial )
|
|
{
|
|
}
|
|
|
|
public override void Serialize( GenericWriter writer )
|
|
{
|
|
base.Serialize( writer );
|
|
|
|
writer.Write( (int) 0 );
|
|
}
|
|
|
|
public override void Deserialize( GenericReader reader )
|
|
{
|
|
base.Deserialize( reader );
|
|
|
|
int version = reader.ReadInt();
|
|
}
|
|
}
|
|
}
|