70 lines
2.2 KiB
C#
70 lines
2.2 KiB
C#
using System;
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using System.Collections;
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using Server.Targeting;
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using Server.Network;
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using Server.Mobiles;
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using Server.Spells;
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namespace Server.ACC.CSS.Systems.Ancient
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{
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public class AncientThunderSpell : AncientSpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Thunder", "Vas Kal",
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236,
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9011,
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Reagent.SulfurousAsh
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);
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public override SpellCircle Circle
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{
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get { return SpellCircle.First; }
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}
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public override double CastDelay { get { return 0.5; } }
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public override double RequiredSkill { get { return 0.0; } }
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public override int RequiredMana { get { return 2; } }
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public AncientThunderSpell(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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{
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}
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public override bool CheckCast()
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{
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return true;
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}
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public override void OnCast()
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{
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if (CheckSequence())
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{
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switch (Utility.Random(3))
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{
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case 0: Caster.PlaySound(0x28); break;
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case 1: Caster.PlaySound(0x29); break;
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case 2: Caster.PlaySound(0x206); break;
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}
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if (Caster.Skills[SkillName.Magery].Base >= 50)
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{
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foreach (Mobile ma in Caster.GetMobilesInRange(5))
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{
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BaseCreature m = ma as BaseCreature;
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if (m != null)
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{
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if (!m.Blessed && !m.Controlled && !m.Summoned && m.Alive && m.Int <= (Caster.Int + Caster.Str))
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{
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m.FocusMob = Caster;
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m.AIObject.DoActionFlee();
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}
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}
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}
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}
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}
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FinishSequence();
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}
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}
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}
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