111 lines
3.3 KiB
C#
111 lines
3.3 KiB
C#
using System;
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using Server;
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using Server.Network;
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using Server.Mobiles;
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namespace Server.Spells.SkillMasteries
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{
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public class CalledShotSpell : SkillMasterySpell
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{
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private static SpellInfo m_Info = new SpellInfo(
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"Called Shot", "",
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-1,
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9002
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);
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public override double RequiredSkill { get { return 90; } }
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public override double UpKeep { get { return 0; } }
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public override int RequiredMana { get { return 40; } }
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public override SkillName CastSkill { get { return SkillName.Throwing; } }
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public override SkillName DamageSkill { get { return SkillName.Tactics; } }
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private int _HCIBonus;
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private int _DamageBonus;
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public CalledShotSpell(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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{
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}
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public override bool CheckCast()
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{
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if (IsInCooldown(Caster, this.GetType()))
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return false;
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if (!CheckWeapon())
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{
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Caster.SendLocalizedMessage(1156016); // You must have a throwing weapon equipped to use this ability.
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return false;
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}
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CalledShotSpell spell = GetSpell(Caster, this.GetType()) as CalledShotSpell;
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if (spell != null)
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{
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spell.Expire();
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return false;
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}
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return base.CheckCast();
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}
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public override void SendCastEffect()
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{
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Caster.PlaySound(0x5AA);
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}
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public override void OnCast()
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{
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if (CheckSequence())
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{
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Caster.PlaySound(0x101);
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Caster.FixedEffect(0x37C4, 10, 40, 2720, 3);
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Caster.PrivateOverheadMessage(MessageType.Regular, 1150, 1156024, Caster.NetState); // *You call your next shot...*
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TimeSpan duration = TimeSpan.FromSeconds(10);
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_HCIBonus = (int)(Caster.Skills[DamageSkill].Value / 2.66);
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_DamageBonus = (int)(Caster.Skills[CastSkill].Value / 1.6);
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Expires = DateTime.UtcNow + duration;
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BeginTimer();
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AddToCooldown(TimeSpan.FromSeconds(60));
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BuffInfo.AddBuff(Caster, new BuffInfo(BuffIcon.CalledShot, 1156025, 1156026, duration, Caster, String.Format("{0}\t{1}", _HCIBonus.ToString(), _DamageBonus.ToString())));
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//Hit Chance Increase: ~1_VAL~%<br>Damage Increase: ~2_VAL~%
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}
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FinishSequence();
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}
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public override void EndEffects()
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{
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BuffInfo.RemoveBuff(Caster, BuffIcon.CalledShot);
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}
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public override void OnHit(Mobile defender, ref int damage)
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{
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if (SpecialMove.GetCurrentMove(Caster) != null)
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return;
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damage = damage + (int)((double)damage * ((double)_DamageBonus / 100.0));
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if (defender is PlayerMobile && damage > 100)
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damage = 100;
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}
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public static int GetHitChanceBonus(Mobile m)
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{
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CalledShotSpell spell = GetSpell(m, typeof(CalledShotSpell)) as CalledShotSpell;
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if (spell != null)
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return spell._HCIBonus;
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return 0;
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}
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}
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}
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