Files
abysmal-isle/Scripts/Spells/Ninjitsu/SurpriseAttack.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

146 lines
4.1 KiB
C#

using System;
using System.Collections;
using Server.SkillHandlers;
namespace Server.Spells.Ninjitsu
{
public class SurpriseAttack : NinjaMove
{
private static readonly Hashtable m_Table = new Hashtable();
public SurpriseAttack()
{
}
public override int BaseMana
{
get
{
return 20;
}
}
public override double RequiredSkill
{
get
{
return Core.ML ? 60.0 : 30.0;
}
}
public override TextDefinition AbilityMessage
{
get
{
return new TextDefinition(1063128);
}
}// You prepare to surprise your prey.
public override bool ValidatesDuringHit
{
get
{
return false;
}
}
public static bool GetMalus(Mobile target, ref int malus)
{
SurpriseAttackInfo info = m_Table[target] as SurpriseAttackInfo;
if (info == null)
return false;
malus = info.m_Malus;
return true;
}
public override bool Validate(Mobile from)
{
if (!from.Hidden || from.AllowedStealthSteps <= 0)
{
from.SendLocalizedMessage(1063087); // You must be in stealth mode to use this ability.
return false;
}
return base.Validate(from);
}
public override bool OnBeforeSwing(Mobile attacker, Mobile defender)
{
bool valid = this.Validate(attacker) && this.CheckMana(attacker, true);
if (valid)
{
attacker.BeginAction(typeof(Stealth));
Timer.DelayCall(TimeSpan.FromSeconds(5.0), delegate { attacker.EndAction(typeof(Stealth)); });
}
return valid;
}
public override void OnHit(Mobile attacker, Mobile defender, int damage)
{
//Validates before swing
ClearCurrentMove(attacker);
attacker.SendLocalizedMessage(1063129); // You catch your opponent off guard with your Surprise Attack!
defender.SendLocalizedMessage(1063130); // Your defenses are lowered as your opponent surprises you!
defender.FixedParticles(0x37B9, 1, 5, 0x26DA, 0, 3, EffectLayer.Head);
attacker.RevealingAction();
SurpriseAttackInfo info;
if (m_Table.Contains(defender))
{
info = (SurpriseAttackInfo)m_Table[defender];
if (info.m_Timer != null)
info.m_Timer.Stop();
m_Table.Remove(defender);
}
int ninjitsu = attacker.Skills[SkillName.Ninjitsu].Fixed;
int malus = ninjitsu / 60 + (int)Tracking.GetStalkingBonus(attacker, defender);
info = new SurpriseAttackInfo(defender, malus);
info.m_Timer = Timer.DelayCall(TimeSpan.FromSeconds(8.0), new TimerStateCallback(EndSurprise), info);
m_Table[defender] = info;
this.CheckGain(attacker);
}
public override void OnMiss(Mobile attacker, Mobile defender)
{
ClearCurrentMove(attacker);
attacker.SendLocalizedMessage(1063161); // You failed to properly use the element of surprise.
attacker.RevealingAction();
}
private static void EndSurprise(object state)
{
SurpriseAttackInfo info = (SurpriseAttackInfo)state;
if (info.m_Timer != null)
info.m_Timer.Stop();
info.m_Target.SendLocalizedMessage(1063131); // Your defenses have returned to normal.
m_Table.Remove(info.m_Target);
}
private class SurpriseAttackInfo
{
public readonly Mobile m_Target;
public readonly int m_Malus;
public Timer m_Timer;
public SurpriseAttackInfo(Mobile target, int effect)
{
this.m_Target = target;
this.m_Malus = effect;
}
}
}
}