Files
abysmal-isle/Scripts/Spells/First/ReactiveArmor.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

165 lines
5.9 KiB
C#
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using System;
using System.Collections;
namespace Server.Spells.First
{
public class ReactiveArmorSpell : MagerySpell
{
private static readonly SpellInfo m_Info = new SpellInfo(
"Reactive Armor", "Flam Sanct",
236,
9011,
Reagent.Garlic,
Reagent.SpidersSilk,
Reagent.SulfurousAsh);
private static readonly Hashtable m_Table = new Hashtable();
public ReactiveArmorSpell(Mobile caster, Item scroll)
: base(caster, scroll, m_Info)
{
}
public override SpellCircle Circle
{
get
{
return SpellCircle.First;
}
}
public static void EndArmor(Mobile m)
{
if (m_Table.Contains(m))
{
ResistanceMod[] mods = (ResistanceMod[])m_Table[m];
if (mods != null)
{
for (int i = 0; i < mods.Length; ++i)
m.RemoveResistanceMod(mods[i]);
}
m_Table.Remove(m);
BuffInfo.RemoveBuff(m, BuffIcon.ReactiveArmor);
}
}
public override bool CheckCast()
{
if (Core.AOS)
return true;
if (this.Caster.MeleeDamageAbsorb > 0)
{
this.Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
return false;
}
else if (!this.Caster.CanBeginAction(typeof(DefensiveSpell)))
{
this.Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
return false;
}
return true;
}
public override void OnCast()
{
if (Core.AOS)
{
/* The reactive armor spell increases the caster's physical resistance, while lowering the caster's elemental resistances.
* 15 + (Inscription/20) Physcial bonus
* -5 Elemental
* The reactive armor spell has an indefinite duration, becoming active when cast, and deactivated when re-cast.
* Reactive Armor, Protection, and Magic Reflection will stay on<6F>even after logging out, even after dying<6E>until you <20>turn them off<66> by casting them again.
* (+20 physical -5 elemental at 100 Inscription)
*/
if (this.CheckSequence())
{
Mobile targ = this.Caster;
ResistanceMod[] mods = (ResistanceMod[])m_Table[targ];
if (mods == null)
{
targ.PlaySound(0x1E9);
targ.FixedParticles(0x376A, 9, 32, 5008, EffectLayer.Waist);
mods = new ResistanceMod[5]
{
new ResistanceMod(ResistanceType.Physical, 15 + (int)(targ.Skills[SkillName.Inscribe].Value / 20)),
new ResistanceMod(ResistanceType.Fire, -5),
new ResistanceMod(ResistanceType.Cold, -5),
new ResistanceMod(ResistanceType.Poison, -5),
new ResistanceMod(ResistanceType.Energy, -5)
};
m_Table[targ] = mods;
for (int i = 0; i < mods.Length; ++i)
targ.AddResistanceMod(mods[i]);
int physresist = 15 + (int)(targ.Skills[SkillName.Inscribe].Value / 20);
string args = String.Format("{0}\t{1}\t{2}\t{3}\t{4}", physresist, 5, 5, 5, 5);
BuffInfo.AddBuff(this.Caster, new BuffInfo(BuffIcon.ReactiveArmor, 1075812, 1075813, args.ToString()));
}
else
{
targ.PlaySound(0x1ED);
targ.FixedParticles(0x376A, 9, 32, 5008, EffectLayer.Waist);
m_Table.Remove(targ);
for (int i = 0; i < mods.Length; ++i)
targ.RemoveResistanceMod(mods[i]);
BuffInfo.RemoveBuff(this.Caster, BuffIcon.ReactiveArmor);
}
}
this.FinishSequence();
}
else
{
if (this.Caster.MeleeDamageAbsorb > 0)
{
this.Caster.SendLocalizedMessage(1005559); // This spell is already in effect.
}
else if (!this.Caster.CanBeginAction(typeof(DefensiveSpell)))
{
this.Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
}
else if (this.CheckSequence())
{
if (this.Caster.BeginAction(typeof(DefensiveSpell)))
{
int value = (int)(this.Caster.Skills[SkillName.Magery].Value + this.Caster.Skills[SkillName.Meditation].Value + this.Caster.Skills[SkillName.Inscribe].Value);
value /= 3;
if (value < 0)
value = 1;
else if (value > 75)
value = 75;
this.Caster.MeleeDamageAbsorb = value;
this.Caster.FixedParticles(0x376A, 9, 32, 5008, EffectLayer.Waist);
this.Caster.PlaySound(0x1F2);
}
else
{
this.Caster.SendLocalizedMessage(1005385); // The spell will not adhere to you at this time.
}
}
this.FinishSequence();
}
}
#region SA
public static bool HasArmor(Mobile m)
{
return m_Table.ContainsKey(m);
}
#endregion
}
}