107 lines
3.3 KiB
C#
107 lines
3.3 KiB
C#
using System;
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using Server.Gumps;
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using Server.Targeting;
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namespace Server.Spells.Eighth
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{
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public class ResurrectionSpell : MagerySpell
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{
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private static readonly SpellInfo m_Info = new SpellInfo(
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"Resurrection", "An Corp",
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245,
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9062,
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Reagent.Bloodmoss,
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Reagent.Garlic,
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Reagent.Ginseng);
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public ResurrectionSpell(Mobile caster, Item scroll)
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: base(caster, scroll, m_Info)
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{
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}
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public override SpellCircle Circle
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{
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get
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{
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return SpellCircle.Eighth;
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}
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}
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public override void OnCast()
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{
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this.Caster.Target = new InternalTarget(this);
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}
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public void Target(Mobile m)
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{
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if (!this.Caster.CanSee(m))
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{
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this.Caster.SendLocalizedMessage(500237); // Target can not be seen.
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}
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else if (m == this.Caster)
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{
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this.Caster.SendLocalizedMessage(501039); // Thou can not resurrect thyself.
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}
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else if (!this.Caster.Alive)
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{
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this.Caster.SendLocalizedMessage(501040); // The resurrecter must be alive.
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}
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else if (m.Alive)
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{
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this.Caster.SendLocalizedMessage(501041); // Target is not dead.
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}
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else if (!this.Caster.InRange(m, 1))
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{
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this.Caster.SendLocalizedMessage(501042); // Target is not close enough.
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}
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else if (!m.Player)
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{
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this.Caster.SendLocalizedMessage(501043); // Target is not a being.
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}
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else if (m.Map == null || !m.Map.CanFit(m.Location, 16, false, false))
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{
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this.Caster.SendLocalizedMessage(501042); // Target can not be resurrected at that location.
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m.SendLocalizedMessage(502391); // Thou can not be resurrected there!
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}
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else if (m.Region != null && m.Region.IsPartOf("Khaldun"))
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{
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this.Caster.SendLocalizedMessage(1010395); // The veil of death in this area is too strong and resists thy efforts to restore life.
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}
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else if (this.CheckBSequence(m, true))
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{
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SpellHelper.Turn(this.Caster, m);
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m.PlaySound(0x214);
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m.FixedEffect(0x376A, 10, 16);
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m.CloseGump(typeof(ResurrectGump));
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m.SendGump(new ResurrectGump(m, this.Caster));
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}
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this.FinishSequence();
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}
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private class InternalTarget : Target
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{
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private readonly ResurrectionSpell m_Owner;
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public InternalTarget(ResurrectionSpell owner)
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: base(1, false, TargetFlags.Beneficial)
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{
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this.m_Owner = owner;
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}
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protected override void OnTarget(Mobile from, object o)
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{
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if (o is Mobile)
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{
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this.m_Owner.Target((Mobile)o);
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}
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}
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protected override void OnTargetFinish(Mobile from)
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{
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this.m_Owner.FinishSequence();
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}
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}
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}
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}
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