Files
abysmal-isle/Scripts/Spells/Bushido/LightningStrike.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

140 lines
3.9 KiB
C#

using System;
using Server.Mobiles;
namespace Server.Spells.Bushido
{
public class LightningStrike : SamuraiMove
{
public LightningStrike()
{
}
public override int BaseMana
{
get
{
return Core.SA ? 10 : 5;
}
}
public override double RequiredSkill
{
get
{
return 50.0;
}
}
public override TextDefinition AbilityMessage
{
get
{
return new TextDefinition(1063167);
}
}// You prepare to strike quickly.
public override bool DelayedContext
{
get
{
return true;
}
}
public override bool ValidatesDuringHit
{
get
{
return false;
}
}
public override int GetAccuracyBonus(Mobile attacker)
{
return 50;
}
public override bool Validate(Mobile from)
{
bool isValid = base.Validate(from);
if (isValid)
{
var ThePlayer = from as PlayerMobile;
if(ThePlayer != null)
{
ThePlayer.ExecutesLightningStrike = BaseMana;
}
}
return isValid;
}
public override bool IgnoreArmor(Mobile attacker)
{
double bushido = attacker.Skills[SkillName.Bushido].Value;
double criticalChance = (bushido * bushido) / 72000.0;
return (criticalChance >= Utility.RandomDouble());
}
public override bool OnBeforeSwing(Mobile attacker, Mobile defender)
{
/* no mana drain before actual hit */
bool enoughMana = CheckMana(attacker, false);
return Validate(attacker);
}
public override bool OnBeforeDamage(Mobile attacker, Mobile defender)
{
ClearCurrentMove(attacker);
if (CheckMana(attacker, true))
{
attacker.SendLocalizedMessage(1063168); // You attack with lightning precision!
defender.SendLocalizedMessage(1063169); // Your opponent's quick strike causes extra damage!
defender.FixedParticles(0x3818, 1, 11, 0x13A8, 0, 0, EffectLayer.Waist);
defender.PlaySound(0x51D);
CheckGain(attacker);
SetContext(attacker);
}
return base.OnBeforeDamage(attacker, defender);
}
public override void CheckGain(Mobile m)
{
// Lighning strike will gain to 120, albeit slow
if (Core.SA && m.Skills[MoveSkill].Value >= 87.5)
{
if (0.25 > Utility.RandomDouble())
{
m.CheckSkill(MoveSkill, 0, m.Skills[MoveSkill].Cap);
}
}
else
{
base.CheckGain(m);
}
}
public override void OnUse(Mobile m)
{
base.OnUse(m);
double bushido = m.Skills[SkillName.Bushido].Value;
int criticalChance = (int)((bushido * bushido) / 720.0);
m.Delta(MobileDelta.WeaponDamage);
BuffInfo.AddBuff(m, new BuffInfo(BuffIcon.LightningStrike, 1060599, 1153811, String.Format("50\t{0}", criticalChance)));
}
public override void OnClearMove(Mobile attacker)
{
var ThePlayer = attacker as PlayerMobile; // this can be deletet if the PlayerMobile parts are moved to Server.Mobile
if(ThePlayer != null)
{
ThePlayer.ExecutesLightningStrike = 0;
}
attacker.Delta(MobileDelta.WeaponDamage);
BuffInfo.RemoveBuff(attacker, BuffIcon.LightningStrike);
}
}
}