89 lines
1.7 KiB
C#
89 lines
1.7 KiB
C#
using System;
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using Server;
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using Server.Items;
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using Server.Network;
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using Server.Mobiles;
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namespace Server.Engines.XmlSpawner2
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{
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public class XmlFreeze : XmlAttachment
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{
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// These are the various ways in which the message attachment can be constructed.
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// These can be called via the [addatt interface, via scripts, via the spawner ATTACH keyword.
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// Other overloads could be defined to handle other types of arguments
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// a serial constructor is REQUIRED
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public XmlFreeze(ASerial serial) : base(serial)
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{
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}
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[Attachable]
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public XmlFreeze()
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{
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}
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[Attachable]
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public XmlFreeze(double seconds)
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{
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Expiration = TimeSpan.FromSeconds(seconds);
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize(writer);
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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public override string OnIdentify(Mobile from)
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{
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base.OnIdentify(from);
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if(from == null || from.AccessLevel == AccessLevel.Player) return null;
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if(Expiration > TimeSpan.Zero)
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{
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return String.Format("Freeze expires in {1} secs",Expiration.TotalSeconds);
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}
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else
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{
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return String.Format("Frozen");
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}
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}
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public override void OnDelete()
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{
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base.OnDelete();
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// remove the mod
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if(AttachedTo is Mobile)
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{
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((Mobile)AttachedTo).Frozen = false;
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}
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}
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public override void OnAttach()
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{
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base.OnAttach();
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// apply the mod
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if(AttachedTo is Mobile)
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{
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((Mobile)AttachedTo).Frozen = true;
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((Mobile)AttachedTo).ProcessDelta();
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}
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else
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Delete();
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}
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}
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}
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