198 lines
4.9 KiB
C#
198 lines
4.9 KiB
C#
using System;
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using Server.Engines.VeteranRewards;
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using Server.Mobiles;
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namespace Server.Items
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{
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public class CharacterStatueMaker : Item, IRewardItem
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{
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private bool m_IsRewardItem;
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private StatueType m_Type;
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[Constructable]
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public CharacterStatueMaker(StatueType type)
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: base(0x32F0)
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{
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this.m_Type = type;
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this.InvalidateHue();
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this.LootType = LootType.Blessed;
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this.Weight = 5.0;
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}
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public CharacterStatueMaker(Serial serial)
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: base(serial)
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{
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}
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public override int LabelNumber
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{
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get
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{
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return 1076173;
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}
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}// Character Statue Maker
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem
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{
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get
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{
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return this.m_IsRewardItem;
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}
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set
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{
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this.m_IsRewardItem = value;
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this.InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public StatueType StatueType
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{
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get
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{
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return this.m_Type;
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}
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set
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{
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this.m_Type = value;
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this.InvalidateHue();
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (this.m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this, new object[] { this.m_Type }))
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return;
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if (this.IsChildOf(from.Backpack))
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{
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if (!from.IsBodyMod)
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{
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from.SendLocalizedMessage(1076194); // Select a place where you would like to put your statue.
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from.Target = new CharacterStatueTarget(this, this.m_Type);
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}
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else
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from.SendLocalizedMessage(1073648); // You may only proceed while in your original state...
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}
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else
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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base.GetProperties(list);
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if (this.m_IsRewardItem)
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list.Add(1076222); // 6th Year Veteran Reward
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt((int)0); // version
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writer.Write((bool)this.m_IsRewardItem);
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writer.Write((int)this.m_Type);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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this.m_IsRewardItem = reader.ReadBool();
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this.m_Type = (StatueType)reader.ReadInt();
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}
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public void InvalidateHue()
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{
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this.Hue = 0xB8F + (int)this.m_Type * 4;
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}
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}
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public class MarbleStatueMaker : CharacterStatueMaker
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{
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[Constructable]
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public MarbleStatueMaker()
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: base(StatueType.Marble)
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{
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}
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public MarbleStatueMaker(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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public class JadeStatueMaker : CharacterStatueMaker
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{
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[Constructable]
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public JadeStatueMaker()
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: base(StatueType.Jade)
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{
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}
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public JadeStatueMaker(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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public class BronzeStatueMaker : CharacterStatueMaker
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{
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[Constructable]
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public BronzeStatueMaker()
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: base(StatueType.Bronze)
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{
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}
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public BronzeStatueMaker(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadEncodedInt();
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}
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}
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} |