78 lines
2.1 KiB
C#
78 lines
2.1 KiB
C#
using System;
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using Server.Mobiles;
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using Server.Items;
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namespace Server.Engines.SorcerersDungeon
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{
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[CorpseName("an abominable snowmans corpse")]
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public class AbominableSnowman : BaseCreature
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{
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[Constructable]
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public AbominableSnowman()
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: base(AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4)
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{
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Name = "the abominable snowman";
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Body = 241;
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BaseSoundID = 367;
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Hue = 1150;
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SetStr(800);
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SetDex(150);
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SetInt(1200);
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SetHits(8000);
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SetDamage(21, 27);
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SetDamageType(ResistanceType.Physical, 50);
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SetDamageType(ResistanceType.Cold, 50);
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SetResistance(ResistanceType.Physical, 60, 70);
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SetResistance(ResistanceType.Fire, 40, 50);
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SetResistance(ResistanceType.Cold, 100);
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SetResistance(ResistanceType.Poison, 60, 70);
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SetResistance(ResistanceType.Energy, 60, 70);
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SetSkill(SkillName.Anatomy, 115, 120);
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SetSkill(SkillName.Poisoning, 120);
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SetSkill(SkillName.MagicResist, 115, 120);
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SetSkill(SkillName.Tactics, 100.0);
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SetSkill(SkillName.Wrestling, 120, 130);
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Fame = 12000;
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Karma = -12000;
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SetWeaponAbility(WeaponAbility.ConcussionBlow);
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SetWeaponAbility(WeaponAbility.CrushingBlow);
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SetSpecialAbility(SpecialAbility.TrueFear);
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}
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public AbominableSnowman(Serial serial)
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: base(serial)
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{
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}
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public override bool AlwaysMurderer { get { return true; } }
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public override Poison PoisonImmune { get { return Poison.Deadly; } }
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public override void GenerateLoot()
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{
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AddLoot(LootPack.UltraRich, 2);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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}
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