44 lines
1.0 KiB
C#
44 lines
1.0 KiB
C#
using System;
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using Server;
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namespace Server.Items
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{
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public class LanternOfLight : Lantern
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{
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private string _OwnerName;
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[CommandProperty(AccessLevel.GameMaster)]
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public string OwnerName { get { return _OwnerName; } set { _OwnerName = value; InvalidateProperties(); } }
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[Constructable]
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public LanternOfLight()
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{
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}
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public override void AddNameProperty(ObjectPropertyList list)
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{
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list.Add(1155597, _OwnerName); // ~1_NAME~'s Lantern of Light
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}
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public LanternOfLight(Serial serial)
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: base(serial)
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write(0);
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writer.Write(_OwnerName);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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reader.ReadInt(); // version
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_OwnerName = reader.ReadString();
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}
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}
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} |