Files
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

145 lines
4.0 KiB
C#

using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a human corpse" )]
public class DupresChampion : BaseCreature
{
[Constructable]
public DupresChampion() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = NameList.RandomName("male");
Title = "The Champion";
Body = 0x190;
Hue = Utility.RandomSkinHue();
Female = false;
SetStr( 190, 200 );
SetDex( 50, 75 );
SetInt( 150, 250 );
SetHits( 3900, 4100 );
SetDamage( 22, 28 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 50, 70 );
SetResistance( ResistanceType.Fire, 50, 70 );
SetResistance( ResistanceType.Cold, 50, 70 );
SetResistance( ResistanceType.Poison, 50, 70 );
SetResistance( ResistanceType.Energy, 50, 70 );
SetSkill( SkillName.EvalInt, 195.0, 220.0 );
SetSkill( SkillName.Magery, 195.0, 220.0 );
SetSkill( SkillName.Meditation, 195.0, 200.0 );
SetSkill( SkillName.MagicResist, 100.0, 120.0 );
SetSkill( SkillName.Tactics, 195.0, 220.0 );
SetSkill( SkillName.Wrestling, 195.0, 220.0 );
VirtualArmor = 70;
Item cutlass = new Cutlass();
cutlass.LootType = LootType.Blessed;
SetWearable(cutlass);
Item ph = new PlateHelm();
ph.LootType = LootType.Blessed;
ph.Hue = 0x8A5; // gold
SetWearable(ph);
Item pa = new PlateArms();
pa.LootType = LootType.Blessed;
pa.Hue = 0x8A5; // gold
SetWearable(pa);
Item pg = new PlateGorget();
pg.LootType = LootType.Blessed;
pg.Hue = 0x8A5; // gold
SetWearable(pg);
Item pgl = new PlateGloves();
pgl.LootType = LootType.Blessed;
pgl.Hue = 0x8A5; // gold
SetWearable(pgl);
Item pl = new PlateLegs();
pl.LootType = LootType.Blessed;
pl.Hue = 0x8A5; // gold
SetWearable(pl);
Item pc = new PlateChest();
pc.LootType = LootType.Blessed;
pc.Hue = 0x8A5; // gold
SetWearable(pc);
Item mks = new MetalKiteShield();
mks.LootType = LootType.Blessed;
mks.Hue = 0x776;
SetWearable(mks);
Item bs = new BodySash(0x486); // dark purple
bs.LootType = LootType.Blessed;
SetWearable(bs);
Item cloak = new Cloak(0x486); // dark purple
cloak.LootType = LootType.Blessed;
SetWearable(cloak);
PackGold( 400, 600 );
}
public override void OnKilledBy(Mobile m)
{
base.OnKilledBy(m);
if (Utility.RandomDouble() < 0.1)
{
ExodusChest.GiveRituelItem(m);
}
}
public override void GenerateLoot()
{
if (Utility.RandomDouble() < 0.1)
{
switch (Utility.Random(4))
{
case 0:
PackItem(new ExodusSummoningRite());
break;
case 1:
PackItem(new ExodusSacrificalDagger());
break;
case 2:
PackItem(new RobeofRite());
break;
case 3:
PackItem(new ExodusSummoningAlter());
break;
}
}
}
public override bool CanBeParagon { get { return false; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override int TreasureMapLevel{ get{ return 5; } }
public DupresChampion(Serial serial)
: base(serial)
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}