Files
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

284 lines
8.5 KiB
C#

using System;
using Server.Items;
using System.Collections.Generic;
namespace Server.Mobiles
{
[CorpseName("a vile corpse")]
public class ClockworkExodus : BaseCreature
{
public static int m_MinHits;
[CommandProperty(AccessLevel.GameMaster)]
public int MinHits
{
get { return m_MinHits; }
set { m_MinHits = value; }
}
public static List<ClockworkExodus> Instances { get; set; }
private static readonly Type[] m_Artifact = new Type[]
{
typeof(ScrollofValiantCommendation),
typeof(BracersofAlchemicalDevastation),
typeof(HygieiasAmulet),
typeof(Asclepius),
typeof(ClockworkLeggings),
typeof(DupresSword),
typeof(GargishDupresSword),
typeof(GargishClockworkLeggings),
typeof(GargishBracersofAlchemicalDevastation),
typeof(GargishAsclepius)
};
private Point3D m_LastTarget;
[Constructable]
public ClockworkExodus() : base(AIType.AI_Mystic, FightMode.Closest, 10, 1, 0.2, 0.4)
{
Name = "Clockwork Exodus";
Body = 1248;
BaseSoundID = 639;
Hue = 2500;
Female = true;
SetStr(851, 950);
SetDex(581, 683);
SetInt(601, 750);
SetHits(50000);
SetStam(507, 669);
SetDamage(20, 30);
SetDamageType(ResistanceType.Physical, 75);
SetDamageType(ResistanceType.Fire, 25);
SetDamageType(ResistanceType.Energy, 50);
SetResistance(ResistanceType.Physical, 75, 90);
SetResistance(ResistanceType.Fire, 50, 65);
SetResistance(ResistanceType.Cold, 45, 60);
SetResistance(ResistanceType.Poison, 45, 60);
SetResistance(ResistanceType.Energy, 45, 60);
SetSkill(SkillName.EvalInt, 130.0);
SetSkill(SkillName.Mysticism, 120);
SetSkill(SkillName.MagicResist, 140.0);
SetSkill(SkillName.Tactics, 90.1, 105.0);
SetSkill(SkillName.Wrestling, 90.1, 105.0);
SetSkill(SkillName.SpiritSpeak, 120.0);
SetSkill(SkillName.Necromancy, 120.0);
SetSkill(SkillName.Poisoning, 120.0);
SetSkill(SkillName.Meditation, 120.0);
SetSkill(SkillName.Anatomy, 120.0);
SetSkill(SkillName.Healing, 120.0);
Fame = 24000;
Karma = -24000;
VirtualArmor = 20;
m_MinHits = Hits;
if (Instances == null)
Instances = new List<ClockworkExodus>();
Instances.Add(this);
SetWeaponAbility(WeaponAbility.BleedAttack);
SetAreaEffect(AreaEffect.AuraOfEnergy);
}
public static void DistributeRandomArtifact(BaseCreature bc, Type[] typelist)
{
int random = Utility.Random(typelist.Length);
Item item = Loot.Construct(typelist[random]);
DistributeArtifact(DemonKnight.FindRandomPlayer(bc), item);
}
public static void DistributeArtifact(Mobile to, Item artifact)
{
if (to == null || artifact == null)
return;
Container pack = to.Backpack;
if (pack == null || !pack.TryDropItem(to, artifact, false))
to.BankBox.DropItem(artifact);
to.SendLocalizedMessage(502088); // A special gift has been placed in your backpack.
}
public override bool OnBeforeDeath()
{
if (Utility.RandomDouble() < 0.2)
DistributeRandomArtifact(this, m_Artifact);
Map map = Map;
if (map != null)
{
for (int x = -8; x <= 8; ++x)
{
for (int y = -8; y <= 8; ++y)
{
double dist = Math.Sqrt(x * x + y * y);
if (dist <= 8)
new GoldTimer(map, X + x, Y + y).Start();
}
}
}
if (Instances != null && Instances.Contains(this))
Instances.Remove(this);
return base.OnBeforeDeath();
}
public override bool CanBeParagon { get { return false; } }
public override bool Unprovokable { get { return true; } }
public virtual double ChangeCombatant { get { return 0.3; } }
public override bool AlwaysMurderer { get { return true; } }
public override Poison PoisonImmune { get { return Poison.Greater; } }
public override int TreasureMapLevel { get { return 5; } }
public override void GenerateLoot()
{
AddLoot(LootPack.AosSuperBoss, 2);
}
public void SpawnVortices(Mobile target)
{
Map map = Map;
if (map == null)
return;
MovingParticles(target, 0x1AF6, 5, 0, false, false, 0x816, 0, 3006, 0, 0, 0);
DeathVortexTrap dv;
for (int i = 0; i < 3; ++i)
{
dv = new DeathVortexTrap();
dv.MoveToWorld(GetSpawnPosition(target.Location, map, 3), map);
}
target.SendLocalizedMessage(1152693); // The power of the Void surges around you!
m_LastTarget = target.Location;
}
public void DoSpecialAbility(Mobile target)
{
if (target != null)
{
if (m_LastTarget != target.Location)
{
target.SendLocalizedMessage(1152692, Name); // ~1_CREATURE~ casts a deadly vortex at you!
SpawnVortices(target);
}
}
}
public override void OnDamagedBySpell(Mobile attacker)
{
base.OnDamagedBySpell(attacker);
DoSpecialAbility(attacker);
}
public override void OnGaveMeleeAttack(Mobile defender)
{
base.OnGaveMeleeAttack(defender); //if it hits you it spawns vortices
DoSpecialAbility(defender);
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker); //if you hit creature it spawns vortices
DoSpecialAbility(attacker);
}
public override void OnDamage(int amount, Mobile from, bool willKill)
{
base.OnDamage(amount, from, willKill);
if (Hits < m_MinHits && Hits < HitsMax * 0.60)
m_MinHits = Hits;
if (Hits >= HitsMax * 0.75)
m_MinHits = HitsMax;
}
public ClockworkExodus(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
writer.Write((int)m_MinHits);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
m_MinHits = reader.ReadInt();
if (Instances == null)
Instances = new List<ClockworkExodus>();
Instances.Add(this);
}
private class GoldTimer : Timer
{
private Map m_Map;
private int m_X, m_Y;
public GoldTimer(Map map, int x, int y) : base(TimeSpan.FromSeconds(Utility.RandomDouble() * 10.0))
{
m_Map = map;
m_X = x;
m_Y = y;
}
protected override void OnTick()
{
int z = m_Map.GetAverageZ(m_X, m_Y);
bool canFit = m_Map.CanFit(m_X, m_Y, z, 6, false, false);
for (int i = -3; !canFit && i <= 3; ++i)
{
canFit = m_Map.CanFit(m_X, m_Y, z + i, 6, false, false);
if (canFit)
z += i;
}
if (!canFit)
return;
Gold g = new Gold(500, 1000);
g.MoveToWorld(new Point3D(m_X, m_Y, z), m_Map);
if (0.3 >= Utility.RandomDouble())
{
Effects.SendLocationParticles(EffectItem.Create(g.Location, g.Map, EffectItem.DefaultDuration), 0x3709, 10, 30, 5052);
Effects.PlaySound(g, g.Map, 0x208);
}
}
}
}
}