708 lines
14 KiB
C#
708 lines
14 KiB
C#
using System;
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using System.Collections;
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using Server;
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using Server.Items;
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using System.Collections.Generic;
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namespace Server.Engines.Plants
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{
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public enum PlantHealth
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{
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Dying,
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Wilted,
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Healthy,
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Vibrant
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}
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public enum PlantGrowthIndicator
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{
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None,
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InvalidLocation,
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NotHealthy,
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Delay,
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Grown,
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DoubleGrown
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}
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public class PlantSystem
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{
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public static readonly TimeSpan CheckDelay = TimeSpan.FromHours( 23.0 );
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private int m_Water;
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private int m_Hits;
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private int m_Infestation;
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private int m_Fungus;
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private int m_Poison;
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private int m_Disease;
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private int m_PoisonPotion;
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private int m_CurePotion;
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private int m_HealPotion;
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private int m_StrengthPotion;
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private PlantType m_SeedType;
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private PlantHue m_SeedHue;
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private int m_AvailableSeeds;
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private int m_LeftSeeds;
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private int m_AvailableResources;
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private int m_LeftResources;
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public PlantItem Plant { get; }
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public bool FertileDirt { get; set; }
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public DateTime NextGrowth { get; set; }
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public PlantGrowthIndicator GrowthIndicator { get; private set; }
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public bool IsFullWater { get { return m_Water >= 4; } }
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public int Water
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{
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get { return m_Water; }
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set
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{
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if ( value < 0 )
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m_Water = 0;
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else if ( value > 4 )
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m_Water = 4;
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else
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m_Water = value;
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Plant.InvalidateProperties();
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}
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}
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public int Hits
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{
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get { return m_Hits; }
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set
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{
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if ( m_Hits == value )
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return;
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if ( value < 0 )
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m_Hits = 0;
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else if ( value > MaxHits )
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m_Hits = MaxHits;
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else
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m_Hits = value;
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if ( m_Hits == 0 )
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Plant.Die();
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Plant.InvalidateProperties();
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}
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}
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public int MaxHits
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{
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get { return 10 + (int)Plant.PlantStatus * 2; }
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}
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public PlantHealth Health
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{
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get
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{
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int perc = m_Hits * 100 / MaxHits;
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if ( perc < 33 )
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return PlantHealth.Dying;
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else if ( perc < 66 )
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return PlantHealth.Wilted;
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else if ( perc < 100 )
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return PlantHealth.Healthy;
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else
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return PlantHealth.Vibrant;
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}
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}
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public int Infestation
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{
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get { return m_Infestation; }
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set
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{
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if ( value < 0 )
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m_Infestation = 0;
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else if ( value > 2 )
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m_Infestation = 2;
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else
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m_Infestation = value;
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}
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}
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public int Fungus
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{
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get { return m_Fungus; }
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set
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{
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if ( value < 0 )
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m_Fungus = 0;
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else if ( value > 2 )
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m_Fungus = 2;
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else
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m_Fungus = value;
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}
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}
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public int Poison
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{
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get { return m_Poison; }
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set
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{
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if ( value < 0 )
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m_Poison = 0;
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else if ( value > 2 )
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m_Poison = 2;
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else
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m_Poison = value;
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}
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}
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public int Disease
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{
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get { return m_Disease; }
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set
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{
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if ( value < 0 )
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m_Disease = 0;
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else if ( value > 2 )
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m_Disease = 2;
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else
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m_Disease = value;
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}
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}
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public bool IsFullPoisonPotion { get { return m_PoisonPotion >= 2; } }
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public int PoisonPotion
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{
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get { return m_PoisonPotion; }
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set
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{
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if ( value < 0 )
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m_PoisonPotion = 0;
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else if ( value > 2 )
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m_PoisonPotion = 2;
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else
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m_PoisonPotion = value;
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}
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}
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public bool IsFullCurePotion { get { return m_CurePotion >= 2; } }
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public int CurePotion
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{
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get { return m_CurePotion; }
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set
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{
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if ( value < 0 )
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m_CurePotion = 0;
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else if ( value > 2 )
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m_CurePotion = 2;
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else
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m_CurePotion = value;
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}
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}
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public bool IsFullHealPotion { get { return m_HealPotion >= 2; } }
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public int HealPotion
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{
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get { return m_HealPotion; }
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set
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{
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if ( value < 0 )
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m_HealPotion = 0;
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else if ( value > 2 )
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m_HealPotion = 2;
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else
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m_HealPotion = value;
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}
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}
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public bool IsFullStrengthPotion { get { return m_StrengthPotion >= 2; } }
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public int StrengthPotion
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{
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get { return m_StrengthPotion; }
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set
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{
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if ( value < 0 )
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m_StrengthPotion = 0;
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else if ( value > 2 )
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m_StrengthPotion = 2;
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else
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m_StrengthPotion = value;
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}
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}
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public bool HasMaladies
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{
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get { return Infestation > 0 || Fungus > 0 || Poison > 0 || Disease > 0 || Water != 2; }
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}
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public bool PollenProducing
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{
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get { return Plant.IsCrossable && Plant.PlantStatus >= PlantStatus.FullGrownPlant; }
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}
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public bool Pollinated { get; set; }
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public PlantType SeedType
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{
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get
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{
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if ( Pollinated )
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return m_SeedType;
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else
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return Plant.PlantType;
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}
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set { m_SeedType = value; }
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}
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public PlantHue SeedHue
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{
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get
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{
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if ( Pollinated )
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return m_SeedHue;
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else
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return Plant.PlantHue;
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}
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set { m_SeedHue = value; }
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}
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public int AvailableSeeds
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{
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get { return m_AvailableSeeds; }
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set { if ( value >= 0 ) m_AvailableSeeds = value; }
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}
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public int LeftSeeds
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{
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get { return m_LeftSeeds; }
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set { if ( value >= 0 ) m_LeftSeeds = value; }
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}
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public int AvailableResources
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{
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get { return m_AvailableResources; }
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set { if ( value >= 0 ) m_AvailableResources = value; }
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}
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public int LeftResources
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{
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get { return m_LeftResources; }
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set { if ( value >= 0 ) m_LeftResources = value; }
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}
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public PlantSystem( PlantItem plant, bool fertileDirt )
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{
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Plant = plant;
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FertileDirt = fertileDirt;
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NextGrowth = DateTime.UtcNow + CheckDelay;
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GrowthIndicator = PlantGrowthIndicator.None;
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m_Hits = MaxHits;
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m_LeftSeeds = 8;
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m_LeftResources = 8;
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}
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public void Reset( bool potions )
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{
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NextGrowth = DateTime.UtcNow + CheckDelay;
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GrowthIndicator = PlantGrowthIndicator.None;
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Hits = MaxHits;
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m_Infestation = 0;
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m_Fungus = 0;
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m_Poison = 0;
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m_Disease = 0;
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if ( potions )
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{
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m_PoisonPotion = 0;
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m_CurePotion = 0;
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m_HealPotion = 0;
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m_StrengthPotion = 0;
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}
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Pollinated = false;
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m_AvailableSeeds = 0;
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m_LeftSeeds = 8;
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m_AvailableResources = 0;
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m_LeftResources = 8;
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}
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public int GetLocalizedDirtStatus()
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{
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if(!Plant.RequiresUpkeep)
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return 1060827; // soft
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if ( Water <= 1 )
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return 1060826; // hard
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else if ( Water <= 2 )
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return 1060827; // soft
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else if ( Water <= 3 )
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return 1060828; // squishy
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else
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return 1060829; // sopping wet
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}
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public int GetLocalizedHealth()
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{
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switch ( Health )
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{
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case PlantHealth.Dying: return 1060825; // dying
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case PlantHealth.Wilted: return 1060824; // wilted
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case PlantHealth.Healthy: return 1060823; // healthy
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default: return 1060822; // vibrant
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}
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}
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public static void Configure()
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{
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EventSink.WorldLoad += new WorldLoadEventHandler( EventSink_WorldLoad );
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if ( !Misc.AutoRestart.Enabled )
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EventSink.WorldSave += new WorldSaveEventHandler( EventSink_WorldSave );
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EventSink.Login += new LoginEventHandler( EventSink_Login );
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}
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private static void EventSink_Login( LoginEventArgs args )
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{
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Mobile from = args.Mobile;
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if ( from.Backpack != null )
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{
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List<PlantItem> plants = from.Backpack.FindItemsByType<PlantItem>();
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foreach ( PlantItem plant in plants )
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{
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if ( plant.IsGrowable )
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plant.PlantSystem.DoGrowthCheck();
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}
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}
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BankBox bank = from.FindBankNoCreate();
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if ( bank != null )
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{
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List<PlantItem> plants = bank.FindItemsByType<PlantItem>();
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foreach ( PlantItem plant in plants )
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{
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if ( plant.IsGrowable )
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plant.PlantSystem.DoGrowthCheck();
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}
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}
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}
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public static void GrowAll()
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{
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ArrayList plants = PlantItem.Plants;
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DateTime now = DateTime.UtcNow;
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for ( int i = plants.Count - 1; i >= 0; --i )
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{
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PlantItem plant = (PlantItem) plants[i];
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if ( plant.IsGrowable && (plant.RootParent as Mobile) == null && now >= plant.PlantSystem.NextGrowth )
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plant.PlantSystem.DoGrowthCheck();
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}
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}
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private static void EventSink_WorldLoad()
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{
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GrowAll();
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}
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private static void EventSink_WorldSave( WorldSaveEventArgs args)
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{
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GrowAll();
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}
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public bool MaginciaPlantContract => Plant.MaginciaPlant && ((MaginciaPlantItem)Plant).IsContract;
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public void DoGrowthCheck()
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{
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if (!Plant.IsGrowable)
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return;
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if ( DateTime.UtcNow < NextGrowth )
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{
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GrowthIndicator = PlantGrowthIndicator.Delay;
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return;
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}
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NextGrowth = DateTime.UtcNow + CheckDelay;
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if (!Plant.ValidGrowthLocation)
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{
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GrowthIndicator = PlantGrowthIndicator.InvalidLocation;
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return;
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}
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if (!MaginciaPlantContract)
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{
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if (Plant.PlantStatus == PlantStatus.BowlOfDirt)
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{
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if (Water > 2 || Utility.RandomDouble() < 0.9)
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Water--;
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return;
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}
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ApplyBeneficEffects();
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if (!ApplyMaladiesEffects()) // Dead
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return;
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}
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Grow();
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if (!MaginciaPlantContract)
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UpdateMaladies();
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}
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private void ApplyBeneficEffects()
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{
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if ( PoisonPotion >= Infestation )
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{
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PoisonPotion -= Infestation;
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Infestation = 0;
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}
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else
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{
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Infestation -= PoisonPotion;
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PoisonPotion = 0;
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}
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if ( CurePotion >= Fungus )
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{
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CurePotion -= Fungus;
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Fungus = 0;
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}
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else
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{
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Fungus -= CurePotion;
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CurePotion = 0;
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}
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if ( HealPotion >= Poison )
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{
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HealPotion -= Poison;
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Poison = 0;
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}
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else
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{
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Poison -= HealPotion;
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HealPotion = 0;
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}
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if ( HealPotion >= Disease )
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{
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HealPotion -= Disease;
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Disease = 0;
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}
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else
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{
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Disease -= HealPotion;
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HealPotion = 0;
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}
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if ( !HasMaladies )
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{
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if ( HealPotion > 0 )
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Hits += HealPotion * 7;
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else
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Hits += 2;
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}
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HealPotion = 0;
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}
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private bool ApplyMaladiesEffects()
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{
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if ( !Plant.RequiresUpkeep )
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return true;
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int damage = 0;
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if ( Infestation > 0 )
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damage += Infestation * Utility.RandomMinMax( 3, 6 );
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if ( Fungus > 0 )
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damage += Fungus * Utility.RandomMinMax( 3, 6 );
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if ( Poison > 0 )
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damage += Poison * Utility.RandomMinMax( 3, 6 );
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if ( Disease > 0 )
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damage += Disease * Utility.RandomMinMax( 3, 6 );
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if ( Water > 2 )
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damage += ( Water - 2 ) * Utility.RandomMinMax( 3, 6 );
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else if ( Water < 2 )
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damage += ( 2 - Water ) * Utility.RandomMinMax( 3, 6 );
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Hits -= damage;
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return Plant.IsGrowable && Plant.PlantStatus != PlantStatus.BowlOfDirt;
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}
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private void Grow()
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{
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if ( Health < PlantHealth.Healthy )
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{
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GrowthIndicator = PlantGrowthIndicator.NotHealthy;
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}
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else if ( FertileDirt && Plant.PlantStatus <= PlantStatus.Stage5 && Utility.RandomDouble() < 0.1 )
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{
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int curStage = (int)Plant.PlantStatus;
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Plant.PlantStatus = (PlantStatus)( curStage + 2 );
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GrowthIndicator = PlantGrowthIndicator.DoubleGrown;
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}
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else if ( Plant.PlantStatus < PlantStatus.Stage9 )
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{
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int curStage = (int)Plant.PlantStatus;
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Plant.PlantStatus = (PlantStatus)( curStage + 1 );
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GrowthIndicator = PlantGrowthIndicator.Grown;
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}
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else
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{
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if ( Pollinated && LeftSeeds > 0 && Plant.Reproduces )
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{
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LeftSeeds--;
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AvailableSeeds++;
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}
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if ( !Plant.MaginciaPlant && LeftResources > 0 && PlantResourceInfo.GetInfo( Plant.PlantType, Plant.PlantHue ) != null )
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{
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LeftResources--;
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AvailableResources++;
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}
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GrowthIndicator = PlantGrowthIndicator.Grown;
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}
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if ( Plant.PlantStatus >= PlantStatus.Stage9 && !Pollinated && !Plant.MaginciaPlant )
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{
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Pollinated = true;
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SeedType = Plant.PlantType;
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SeedHue = Plant.PlantHue;
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}
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}
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private void UpdateMaladies()
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{
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if ( !Plant.RequiresUpkeep )
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return;
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double infestationChance = 0.30 - StrengthPotion * 0.075 + ( Water - 2 ) * 0.10;
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PlantTypeInfo typeInfo = PlantTypeInfo.GetInfo( Plant.PlantType );
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if ( typeInfo.Flowery )
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infestationChance += 0.10;
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if ( PlantHueInfo.IsBright( Plant.PlantHue ) )
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infestationChance += 0.10;
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if ( Utility.RandomDouble() < infestationChance )
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Infestation++;
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double fungusChance = 0.15 - StrengthPotion * 0.075 + ( Water - 2 ) * 0.10;
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if ( Utility.RandomDouble() < fungusChance )
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Fungus++;
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if ( Water > 2 || Utility.RandomDouble() < 0.9 )
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Water--;
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if ( PoisonPotion > 0 )
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{
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Poison += PoisonPotion;
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PoisonPotion = 0;
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}
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if ( CurePotion > 0 )
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{
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Disease += CurePotion;
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|
CurePotion = 0;
|
|
}
|
|
|
|
StrengthPotion = 0;
|
|
}
|
|
|
|
public void Save( GenericWriter writer )
|
|
{
|
|
writer.Write( (int) 2 ); // version
|
|
|
|
writer.Write( (bool) FertileDirt );
|
|
|
|
writer.Write( (DateTime) NextGrowth );
|
|
writer.Write( (int) GrowthIndicator );
|
|
|
|
writer.Write( (int) m_Water );
|
|
|
|
writer.Write( (int) m_Hits );
|
|
writer.Write( (int) m_Infestation );
|
|
writer.Write( (int) m_Fungus );
|
|
writer.Write( (int) m_Poison );
|
|
writer.Write( (int) m_Disease );
|
|
writer.Write( (int) m_PoisonPotion );
|
|
writer.Write( (int) m_CurePotion );
|
|
writer.Write( (int) m_HealPotion );
|
|
writer.Write( (int) m_StrengthPotion );
|
|
|
|
writer.Write( (bool) Pollinated );
|
|
writer.Write( (int) m_SeedType );
|
|
writer.Write( (int) m_SeedHue );
|
|
writer.Write( (int) m_AvailableSeeds );
|
|
writer.Write( (int) m_LeftSeeds );
|
|
|
|
writer.Write( (int) m_AvailableResources );
|
|
writer.Write( (int) m_LeftResources );
|
|
}
|
|
|
|
public PlantSystem( PlantItem plant, GenericReader reader )
|
|
{
|
|
Plant = plant;
|
|
|
|
int version = reader.ReadInt();
|
|
|
|
FertileDirt = reader.ReadBool();
|
|
|
|
if ( version >= 1 )
|
|
NextGrowth = reader.ReadDateTime();
|
|
else
|
|
NextGrowth = reader.ReadDeltaTime();
|
|
|
|
GrowthIndicator = (PlantGrowthIndicator)reader.ReadInt();
|
|
|
|
m_Water = reader.ReadInt();
|
|
|
|
m_Hits = reader.ReadInt();
|
|
m_Infestation = reader.ReadInt();
|
|
m_Fungus = reader.ReadInt();
|
|
m_Poison = reader.ReadInt();
|
|
m_Disease = reader.ReadInt();
|
|
m_PoisonPotion = reader.ReadInt();
|
|
m_CurePotion = reader.ReadInt();
|
|
m_HealPotion = reader.ReadInt();
|
|
m_StrengthPotion = reader.ReadInt();
|
|
|
|
Pollinated = reader.ReadBool();
|
|
m_SeedType = (PlantType)reader.ReadInt();
|
|
m_SeedHue = (PlantHue)reader.ReadInt();
|
|
m_AvailableSeeds = reader.ReadInt();
|
|
m_LeftSeeds = reader.ReadInt();
|
|
|
|
m_AvailableResources = reader.ReadInt();
|
|
m_LeftResources = reader.ReadInt();
|
|
|
|
if ( version < 2 && PlantHueInfo.IsCrossable( m_SeedHue ) )
|
|
m_SeedHue |= PlantHue.Reproduces;
|
|
}
|
|
}
|
|
}
|