Files
abysmal-isle/Scripts/Services/Factions/Mobiles/Vendors/BaseFactionVendor.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

134 lines
3.2 KiB
C#

using System;
using System.Collections.Generic;
using Server.Mobiles;
namespace Server.Factions
{
public abstract class BaseFactionVendor : BaseVendor
{
private readonly List<SBInfo> m_SBInfos = new List<SBInfo>();
private Town m_Town;
private Faction m_Faction;
public BaseFactionVendor(Town town, Faction faction, string title)
: base(title)
{
this.Frozen = true;
this.CantWalk = true;
this.Female = false;
this.BodyValue = 400;
this.Name = NameList.RandomName("male");
this.RangeHome = 0;
this.m_Town = town;
this.m_Faction = faction;
this.Register();
}
public BaseFactionVendor(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Town Town
{
get
{
return this.m_Town;
}
set
{
this.Unregister();
this.m_Town = value;
this.Register();
}
}
[CommandProperty(AccessLevel.Counselor, AccessLevel.Administrator)]
public Faction Faction
{
get
{
return this.m_Faction;
}
set
{
this.Unregister();
this.m_Faction = value;
this.Register();
}
}
protected override List<SBInfo> SBInfos
{
get
{
return this.m_SBInfos;
}
}
public void Register()
{
if (this.m_Town != null && this.m_Faction != null)
this.m_Town.RegisterVendor(this);
}
public override bool OnMoveOver(Mobile m)
{
if (Core.ML)
return true;
return base.OnMoveOver(m);
}
public void Unregister()
{
if (this.m_Town != null)
this.m_Town.UnregisterVendor(this);
}
public override void InitSBInfo()
{
}
public override void OnAfterDelete()
{
base.OnAfterDelete();
this.Unregister();
}
public override bool CheckVendorAccess(Mobile from)
{
return true;
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
Town.WriteReference(writer, this.m_Town);
Faction.WriteReference(writer, this.m_Faction);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
this.m_Town = Town.ReadReference(reader);
this.m_Faction = Faction.ReadReference(reader);
this.Register();
break;
}
}
this.Frozen = true;
}
}
}