48 lines
1.0 KiB
C#
48 lines
1.0 KiB
C#
using System;
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namespace Server.Factions
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{
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public class TownMonolith : BaseMonolith
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{
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public TownMonolith()
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: this(null)
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{
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}
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public TownMonolith(Town town)
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: base(town, null)
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{
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}
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public TownMonolith(Serial serial)
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: base(serial)
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{
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}
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public override int DefaultLabelNumber
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{
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get
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{
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return 1041403;
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}
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}// A Faction Town Sigil Monolith
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public override void OnTownChanged()
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{
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this.AssignName(this.Town == null ? null : this.Town.Definition.TownMonolithName);
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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}
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}
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} |