Files
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

125 lines
3.9 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Gumps;
namespace Server.Factions
{
public class ShrineGem : Item, IFactionItem
{
public static void Initialize()
{
EventSink.PlayerDeath += OnPlayerDeath;
}
public static void OnPlayerDeath(PlayerDeathEventArgs e)
{
if (e.Mobile is PlayerMobile && e.Mobile.Backpack != null)
{
var state = PlayerState.Find(e.Mobile);
if(state != null)
{
ShrineGem gem = null;
foreach (var item in e.Mobile.Backpack.Items)
{
if (item is ShrineGem && ((ShrineGem)item).FactionItemState.Faction == state.Faction)
{
gem = (ShrineGem)item;
break;
}
}
Console.WriteLine("Gem: {0}", gem);
if (gem != null)
{
Timer.DelayCall(TimeSpan.FromSeconds(2.5), () =>
{
BaseGump.SendGump(new ConfirmCallbackGump((PlayerMobile)e.Mobile, 1094715, 1094716, gem, null,
(m, obj) =>
{
ShrineGem g = obj as ShrineGem;
if (g != null && !g.Deleted && g.IsChildOf(m.Backpack))
{
Point3D p = _ShrineLocs[Utility.Random(_ShrineLocs.Length)];
Timer.DelayCall(TimeSpan.FromSeconds(1), () =>
{
m.PlaySound(0x1FC);
m.MoveToWorld(p, m.Map);
m.PlaySound(0x1FC);
g.Delete();
});
}
}));
});
}
}
}
}
private static readonly Point3D[] _ShrineLocs = new Point3D[]
{
new Point3D(1470, 843, 0),
new Point3D(1857, 865, -1),
new Point3D(4220, 563, 36),
new Point3D(1732, 3528, 0),
new Point3D(1300, 644, 8),
new Point3D(3355, 302, 9),
new Point3D(1606, 2490, 5),
new Point3D(2500, 3931, 3),
new Point3D(4264, 3707, 0)
};
public override int LabelNumber { get { return 1094711; } } // Shrine Gem
#region Factions
private FactionItem m_FactionState;
public FactionItem FactionItemState
{
get { return m_FactionState; }
set
{
m_FactionState = value;
Hue = m_FactionState != null ? m_FactionState.Faction.Definition.HuePrimary : 0;
}
}
#endregion
public ShrineGem()
: base(0x1EA7)
{
LootType = LootType.Blessed;
}
public override void GetProperties(ObjectPropertyList list)
{
base.GetProperties(list);
FactionEquipment.AddFactionProperties(this, list);
}
public ShrineGem(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}