Files
abysmal-isle/Scripts/Services/ExploringTheDeep/Items/SpecialSalvageHook.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

350 lines
10 KiB
C#

using System;
using Server.Mobiles;
using Server.Multis;
using Server.Spells;
using Server.Targeting;
using Server.Network;
using Server.Engines.Quests;
namespace Server.Items
{
public class SpecialSalvageHook : Item
{
private static readonly int[] m_Hues = new int[]
{
0x09B,
0x0CD,
0x0D3,
0x14D,
0x1DD,
0x1E9,
0x1F4,
0x373,
0x451,
0x47F,
0x489,
0x492,
0x4B5,
0x8AA
};
private static readonly int[] m_WaterTiles = new int[]
{
0x00A8, 0x00AB,
0x0136, 0x0137
};
private static readonly int[] m_UndeepWaterTiles = new int[]
{
0x1797, 0x179C
};
private bool m_InUse;
private int _Tick;
private Timer _EffectTimer;
[Constructable]
public SpecialSalvageHook()
: base(0x14F7)
{
this.Weight = 25.0;
this.Hue = 2654;
}
public SpecialSalvageHook(Serial serial)
: base(serial)
{
}
public override int LabelNumber { get { return 1154215; } } // A Special Salvage Hook
[CommandProperty(AccessLevel.GameMaster)]
public bool InUse
{
get { return this.m_InUse; }
set { this.m_InUse = value; }
}
public virtual bool RequireDeepWater { get { return true; } }
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1); // version
writer.Write(this.m_InUse);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 1:
{
this.m_InUse = reader.ReadBool();
if (this.m_InUse)
this.Delete();
break;
}
}
this.Stackable = false;
}
public override void OnDoubleClick(Mobile from)
{
PlayerMobile pm = from as PlayerMobile;
if (pm.ExploringTheDeepQuest > ExploringTheDeepQuestChain.None)
{
if (!this.m_InUse)
{
from.SendLocalizedMessage(1154219); // Where do you wish to use this?
from.BeginTarget(-1, true, TargetFlags.None, new TargetCallback(OnTarget));
}
}
else
{
from.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1154274); // *You aren't quite sure what to do with this. If you spoke to the Salvage Master at the Sons of the Sea in Trinsic you might have a better understanding of its use...*
}
}
public void OnTarget(Mobile from, object obj)
{
if (this.Deleted || this.m_InUse)
return;
IPoint3D p3D = obj as IPoint3D;
if (p3D == null)
return;
Map map = from.Map;
if (map == null || map == Map.Internal)
return;
int x = p3D.X, y = p3D.Y, z = map.GetAverageZ(x, y); // OSI just takes the targeted Z
if (!from.InLOS(obj))
{
from.SendLocalizedMessage(500979); // You cannot see that location.
}
else if (this.RequireDeepWater ? SpecialFishingNet.FullValidation(map, x, y) : (SpecialFishingNet.ValidateDeepWater(map, x, y) || SpecialFishingNet.ValidateUndeepWater(map, obj, ref z)))
{
Point3D p = new Point3D(x, y, z);
if (this.GetType() == typeof(SpecialSalvageHook))
{
for (int i = 1; i < this.Amount; ++i) // these were stackable before, doh
from.AddToBackpack(new SpecialSalvageHook());
}
_Tick = 0;
this.m_InUse = true;
this.Movable = false;
this.MoveToWorld(p, map);
SpellHelper.Turn(from, p);
from.Animate(12, 5, 1, true, false, 0);
Effects.SendLocationEffect(p, map, 0x352D, 16, 4);
Effects.PlaySound(p, map, 0x364);
_EffectTimer = Timer.DelayCall(TimeSpan.FromSeconds(1.0), TimeSpan.FromSeconds(1.25), new TimerStateCallback(DoEffect), new object[] { p, from });
_EffectTimer.Start();
from.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1154220); // *You cast the mighty hook into the sea!*
}
else
{
from.SendLocalizedMessage(1010485); // You can only use this in deep water!
}
}
protected virtual int GetSpawnCount()
{
int count = Utility.RandomMinMax(1, 3);
if (this.Hue != 0x8A0)
count += Utility.RandomMinMax(1, 2);
return count;
}
protected void Spawn(Point3D p, Map map, BaseCreature spawn)
{
if (map == null)
{
spawn.Delete();
return;
}
int x = p.X, y = p.Y;
for (int j = 0; j < 20; ++j)
{
int tx = p.X - 2 + Utility.Random(5);
int ty = p.Y - 2 + Utility.Random(5);
LandTile t = map.Tiles.GetLandTile(tx, ty);
if (t.Z == p.Z && ((t.ID >= 0xA8 && t.ID <= 0xAB) || (t.ID >= 0x136 && t.ID <= 0x137)) && !Spells.SpellHelper.CheckMulti(new Point3D(tx, ty, p.Z), map))
{
x = tx;
y = ty;
break;
}
}
spawn.MoveToWorld(new Point3D(x, y, p.Z), map);
}
protected virtual void SpawnBaddies(Point3D p, Map map, Mobile from)
{
if (from != null || map != null)
{
from.RevealingAction();
int count = this.GetSpawnCount();
BaseCreature spawn;
for (int i = 0; i < count; ++i)
{
switch (Utility.Random(4))
{
default:
case 0:
spawn = new SeaSerpent();
break;
case 1:
spawn = new DeepSeaSerpent();
break;
case 2:
spawn = new WaterElemental();
break;
case 3:
spawn = new Kraken();
break;
}
this.Spawn(p, map, spawn);
spawn.Combatant = from;
}
}
}
private static bool ValidateUndeepWater(Map map, object obj, ref int z)
{
if (!(obj is StaticTarget))
return false;
StaticTarget target = (StaticTarget)obj;
if (BaseHouse.FindHouseAt(target.Location, map, 0) != null)
return false;
int itemID = target.ItemID;
for (int i = 0; i < m_UndeepWaterTiles.Length; i += 2)
{
if (itemID >= m_UndeepWaterTiles[i] && itemID <= m_UndeepWaterTiles[i + 1])
{
z = target.Z;
return true;
}
}
return false;
}
private void DoEffect(object state)
{
if (this.Deleted)
return;
object[] states = (object[])state;
Point3D p = (Point3D)states[0];
Mobile from = (Mobile)states[1];
if (_Tick == 1)
{
Effects.SendLocationEffect(p, this.Map, 0x352D, 16, 4);
Effects.PlaySound(p, this.Map, 0x364);
}
else if (_Tick <= 7 || _Tick == 14)
{
if (this.RequireDeepWater)
{
for (int i = 0; i < 3; ++i)
{
int x, y = 0;
do
{
x = Utility.RandomMinMax(-1, 1);
y = Utility.RandomMinMax(-1, 1);
}
while (x == 0 && y == 0);
Effects.SendLocationEffect(new Point3D(p.X + x, p.Y + y, p.Z), this.Map, 0x352D, 16, 4);
}
if (_Tick == 14)
{
if (0.6 >= Utility.RandomDouble())
{
if (0.5 >= Utility.RandomDouble())
{
from.PublicOverheadMessage(MessageType.Regular, 0x3B2, 1154218); // *The line snaps tight as you snare a piece of wreckage from the sea floor!*
from.AddToBackpack(new BrokenShipwreckRemains());
}
else
{
SpawnBaddies(p, this.Map, from);
}
}
//TODO: Message?
this.Delete();
}
}
else
{
Effects.SendLocationEffect(p, this.Map, 0x352D, 16, 4);
}
if (Utility.RandomBool())
Effects.PlaySound(p, this.Map, 0x364);
this.Z -= 1;
}
_Tick++;
}
public override void Delete()
{
base.Delete();
if (_EffectTimer != null)
{
_EffectTimer.Stop();
_EffectTimer = null;
}
}
}
}