363 lines
10 KiB
C#
363 lines
10 KiB
C#
using System;
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using System.Collections.Generic;
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using Server.Engines.Quests;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Network;
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namespace Server.Items
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{
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public abstract class BaseCollectionItem : Item, IComunityCollection
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{
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#region IComunityCollection
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public abstract Collection CollectionID { get; }
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public abstract int MaxTier { get; }
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private List<CollectionItem> m_Donations;
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private List<CollectionItem> m_Rewards;
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public List<CollectionItem> Donations
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{
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get
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{
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return m_Donations;
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}
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}
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public List<CollectionItem> Rewards
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{
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get
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{
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return m_Rewards;
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}
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}
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private long m_Points;
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private long m_StartTier;
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private long m_NextTier;
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private long m_DailyDecay;
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private int m_Tier;
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[CommandProperty(AccessLevel.GameMaster)]
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public long Points
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{
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get
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{
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return m_Points;
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}
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set
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{
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m_Points = value;
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if (m_Points < 0)
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m_Points = 0;
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while (m_Tier > 0 && m_Points < PreviousTier)
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DecreaseTier();
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while (m_Tier < MaxTier && m_Points > CurrentTier)
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IncreaseTier();
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public long PreviousTier
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{
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get
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{
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if (m_Tier > 2)
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{
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long tier = m_StartTier * 2;
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for (int i = 0; i < m_Tier - 2; i ++)
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tier += (i + 3) * m_NextTier;
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return tier;
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}
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return m_StartTier * m_Tier;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public long CurrentTier
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{
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get
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{
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if (m_Tier > 1)
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return PreviousTier + (m_Tier + 1) * m_NextTier;
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return m_StartTier + m_StartTier * m_Tier;
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public long StartTier
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{
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get
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{
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return m_StartTier;
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}
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set
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{
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m_StartTier = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public long NextTier
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{
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get
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{
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return m_NextTier;
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}
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set
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{
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m_NextTier = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public long DailyDecay
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{
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get
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{
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return m_DailyDecay;
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}
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set
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{
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m_DailyDecay = value;
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InvalidateProperties();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public int Tier
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{
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get
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{
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return m_Tier;
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}
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}
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#endregion
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private List<List<object>> m_Tiers;
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public List<List<object>> Tiers
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{
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get
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{
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return m_Tiers;
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}
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}
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public BaseCollectionItem(int itemID)
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: base(itemID)
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{
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Movable = false;
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Init();
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}
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public BaseCollectionItem(Serial serial)
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: base(serial)
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{
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (from.Alive)
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{
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if (from.NetState == null || !from.NetState.SupportsExpansion(Expansion.ML))
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{
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from.SendLocalizedMessage(1073651); // You must have Mondain's Legacy before proceeding...
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return;
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}
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else if (!MondainsLegacy.PublicDonations && (int)from.AccessLevel < (int)AccessLevel.GameMaster)
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{
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from.SendLocalizedMessage(1042753, "Public donations"); // ~1_SOMETHING~ has been temporarily disabled.
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return;
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}
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if (from.InRange(Location, 2) && from is PlayerMobile && CanDonate((PlayerMobile)from))
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{
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from.CloseGump(typeof(CommunityCollectionGump));
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from.SendGump(new CommunityCollectionGump((PlayerMobile)from, this, Location));
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}
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else
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from.LocalOverheadMessage(MessageType.Regular, 0x3B2, 1019045); // I can't reach that.
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}
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}
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public override void GetProperties(ObjectPropertyList list)
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{
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AddNameProperty(list);
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list.Add(1072819, m_Tier.ToString()); // Current Tier: ~1_TIER~
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list.Add(1072820, m_Points.ToString()); // Current Points: ~1_POINTS~
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list.Add(1072821, m_Tier > MaxTier ? 0.ToString() : CurrentTier.ToString()); // Points until next tier: ~1_POINTS~
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write((long)m_Points);
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writer.Write((long)m_StartTier);
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writer.Write((long)m_NextTier);
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writer.Write((long)m_DailyDecay);
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writer.Write((int)m_Tier);
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writer.Write((int)m_Tiers.Count);
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for (int i = 0; i < m_Tiers.Count; i ++)
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{
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writer.Write((int)m_Tiers[i].Count);
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for (int j = 0; j < m_Tiers[i].Count; j ++)
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QuestWriter.Object(writer, m_Tiers[i][j]);
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}
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_Points = reader.ReadLong();
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m_StartTier = reader.ReadLong();
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m_NextTier = reader.ReadLong();
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m_DailyDecay = reader.ReadLong();
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m_Tier = reader.ReadInt();
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Init();
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for (int i = reader.ReadInt(); i > 0; i --)
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{
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List<object> list = new List<object>();
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for (int j = reader.ReadInt(); j > 0; j --)
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list.Add(QuestReader.Object(reader));
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m_Tiers.Add(list);
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}
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}
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#region IComunityCollection
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public virtual void Donate(PlayerMobile player, CollectionItem item, int amount)
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{
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int points = (int)Math.Round(amount * item.Points);
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player.AddCollectionPoints(CollectionID, points);
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player.SendLocalizedMessage(1072816); // Thank you for your donation!
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player.SendLocalizedMessage(1072817, points.ToString()); // You have earned ~1_POINTS~ reward points for this donation.
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player.SendLocalizedMessage(1072818, points.ToString()); // The Collection has been awarded ~1_POINTS~ points
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Points += points;
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InvalidateProperties();
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}
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public virtual void Reward(PlayerMobile player, CollectionItem reward, int hue)
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{
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Item item = QuestHelper.Construct(reward.Type) as Item;
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if (item != null && player.AddToBackpack(item))
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{
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if (hue > 0)
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item.Hue = hue;
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player.AddCollectionPoints(CollectionID, (int)reward.Points * -1);
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player.SendLocalizedMessage(1073621); // Your reward has been placed in your backpack.
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player.PlaySound(0x5A7);
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if (reward.QuestItem)
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CollectionsObtainObjective.CheckReward(player, item);
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reward.OnGiveReward(player, item, this, hue);
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}
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else if (item != null)
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{
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player.SendLocalizedMessage(1074361); // The reward could not be given. Make sure you have room in your pack.
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item.Delete();
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}
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player.CloseGump(typeof(CommunityCollectionGump));
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player.SendGump(new CommunityCollectionGump(player, this, Location));
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}
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public virtual void DonatePet(PlayerMobile player, BaseCreature pet)
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{
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for (int i = 0; i < m_Donations.Count; i++)
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{
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if (m_Donations[i].Type == pet.GetType() || MoonglowDonationBox.HasGroup(pet.GetType(), m_Donations[i].Type))
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{
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pet.Delete();
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Donate(player, m_Donations[i], 1);
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return;
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}
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}
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player.SendLocalizedMessage(1073113); // This Collection is not accepting that type of creature.
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}
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#endregion
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public virtual void IncreaseTier()
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{
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m_Tier += 1;
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}
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public virtual void DecreaseTier()
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{
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m_Tier -= 1;
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if (m_Tiers != null && m_Tiers.Count > 0)
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{
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for (int i = 0; i < m_Tiers[m_Tiers.Count - 1].Count; i ++)
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{
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if (m_Tiers[m_Tiers.Count - 1][i] is Item)
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((Item)m_Tiers[m_Tiers.Count - 1][i]).Delete();
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else if (m_Tiers[m_Tiers.Count - 1][i] is Mobile)
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((Mobile)m_Tiers[m_Tiers.Count - 1][i]).Delete();
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}
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m_Tiers.RemoveAt(m_Tiers.Count - 1);
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}
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}
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public virtual void Init()
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{
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if (m_Donations == null)
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m_Donations = new List<CollectionItem>();
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if (m_Rewards == null)
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m_Rewards = new List<CollectionItem>();
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if (m_Tiers == null)
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m_Tiers = new List<List<object>>();
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// start decay timer
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if (m_DailyDecay > 0)
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{
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DateTime today = DateTime.Today.AddDays(1);
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new CollectionDecayTimer(this, today - DateTime.UtcNow);
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}
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}
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public virtual bool CanDonate(PlayerMobile player)
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{
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return true;
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}
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}
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}
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