Files
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

161 lines
3.7 KiB
C#

using System;
using Server;
using Server.Gumps;
namespace Server.Items
{
public class HumansAndElvesRobe : Robe
{
public override int LabelNumber { get { return 1151202; } } // Humans & Elves are our friends!
[Constructable]
public HumansAndElvesRobe()
{
LootType = LootType.Blessed;
Hue = Utility.RandomDyedHue();
}
public HumansAndElvesRobe(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class GargoylesAreOurFriendsRobe : Robe
{
public override int LabelNumber { get { return 1151203; } } // Gargoyles are our friends!
[Constructable]
public GargoylesAreOurFriendsRobe()
{
LootType = LootType.Blessed;
Hue = Utility.RandomDyedHue();
}
public GargoylesAreOurFriendsRobe(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class WeArePiratesRobe : Robe
{
public override int LabelNumber { get { return 1151204; } } // We are pirates!
[Constructable]
public WeArePiratesRobe()
{
LootType = LootType.Blessed;
Hue = Utility.RandomDyedHue();
}
public WeArePiratesRobe(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class FollowerOfBaneRobe : Robe
{
public override int LabelNumber { get { return 1151205; } } // Follower of Bane
[Constructable]
public FollowerOfBaneRobe()
{
LootType = LootType.Blessed;
Hue = Utility.RandomDyedHue();
}
public FollowerOfBaneRobe(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
public class QueenDawnForeverRobe : Robe
{
public override int LabelNumber { get { return 1151206; } } // Queen Dawn Forever
[Constructable]
public QueenDawnForeverRobe()
{
LootType = LootType.Blessed;
Hue = Utility.RandomDyedHue();
}
public QueenDawnForeverRobe(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)1);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}