Files
abysmal-isle/Scripts/Services/ChampionSystem/ChampionSkullBrazier.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

204 lines
5.9 KiB
C#

using System;
using Server.Items;
using Server.Mobiles;
using Server.Targeting;
namespace Server.Engines.CannedEvil
{
public class ChampionSkullBrazier : AddonComponent
{
private ChampionSkullPlatform m_Platform;
private ChampionSkullType m_Type;
private Item m_Skull;
public ChampionSkullBrazier(ChampionSkullPlatform platform, ChampionSkullType type)
: base(0x19BB)
{
this.Hue = 0x455;
this.Light = LightType.Circle300;
this.m_Platform = platform;
this.m_Type = type;
}
public ChampionSkullBrazier(Serial serial)
: base(serial)
{
}
[CommandProperty(AccessLevel.GameMaster)]
public ChampionSkullPlatform Platform
{
get
{
return this.m_Platform;
}
}
[CommandProperty(AccessLevel.GameMaster)]
public ChampionSkullType Type
{
get
{
return this.m_Type;
}
set
{
this.m_Type = value;
this.InvalidateProperties();
}
}
[CommandProperty(AccessLevel.GameMaster)]
public Item Skull
{
get
{
return this.m_Skull;
}
set
{
this.m_Skull = value;
if (this.m_Platform != null)
this.m_Platform.Validate();
}
}
public override int LabelNumber
{
get
{
return 1049489 + (int)this.m_Type;
}
}
public override void OnDoubleClick(Mobile from)
{
if (this.m_Platform != null)
this.m_Platform.Validate();
this.BeginSacrifice(from);
}
public void BeginSacrifice(Mobile from)
{
if (this.Deleted)
return;
if (this.m_Skull != null && this.m_Skull.Deleted)
this.Skull = null;
if (from.Map != this.Map || !from.InRange(this.GetWorldLocation(), 3))
{
from.SendLocalizedMessage(500446); // That is too far away.
}
else if (!Harrower.CanSpawn)
{
from.SendMessage("The harrower has already been spawned.");
}
else if (this.m_Skull == null)
{
from.SendLocalizedMessage(1049485); // What would you like to sacrifice?
from.Target = new SacrificeTarget(this);
}
else
{
this.SendLocalizedMessageTo(from, 1049487, ""); // I already have my champions awakening skull!
}
}
public void EndSacrifice(Mobile from, ChampionSkull skull)
{
if (this.Deleted)
return;
if (this.m_Skull != null && this.m_Skull.Deleted)
this.Skull = null;
if (from.Map != this.Map || !from.InRange(this.GetWorldLocation(), 3))
{
from.SendLocalizedMessage(500446); // That is too far away.
}
else if (!Harrower.CanSpawn)
{
from.SendMessage("The harrower has already been spawned.");
}
else if (skull == null)
{
this.SendLocalizedMessageTo(from, 1049488, ""); // That is not my champions awakening skull!
}
else if (this.m_Skull != null)
{
this.SendLocalizedMessageTo(from, 1049487, ""); // I already have my champions awakening skull!
}
else if (!skull.IsChildOf(from.Backpack))
{
from.SendLocalizedMessage(1049486); // You can only sacrifice items that are in your backpack!
}
else
{
if (skull.Type == this.Type)
{
skull.Movable = false;
skull.MoveToWorld(this.GetWorldTop(), this.Map);
this.Skull = skull;
}
else
{
this.SendLocalizedMessageTo(from, 1049488, ""); // That is not my champions awakening skull!
}
}
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0); // version
writer.Write((int)this.m_Type);
writer.Write(this.m_Platform);
writer.Write(this.m_Skull);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch ( version )
{
case 0:
{
this.m_Type = (ChampionSkullType)reader.ReadInt();
this.m_Platform = reader.ReadItem() as ChampionSkullPlatform;
this.m_Skull = reader.ReadItem();
if (this.m_Platform == null)
this.Delete();
break;
}
}
if (this.Hue == 0x497)
this.Hue = 0x455;
if (this.Light != LightType.Circle300)
this.Light = LightType.Circle300;
}
private class SacrificeTarget : Target
{
private readonly ChampionSkullBrazier m_Brazier;
public SacrificeTarget(ChampionSkullBrazier brazier)
: base(12, false, TargetFlags.None)
{
this.m_Brazier = brazier;
}
protected override void OnTarget(Mobile from, object targeted)
{
this.m_Brazier.EndSacrifice(from, targeted as ChampionSkull);
}
}
}
}