69 lines
1.9 KiB
C#
69 lines
1.9 KiB
C#
using System;
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using Server.Items;
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using Server.Mobiles;
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using System.Collections.Generic;
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using Server.Gumps;
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namespace Server.Engines.Quests
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{
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public class CollectionsObtainObjective : ObtainObjective
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{
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private bool m_HasObtained;
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public bool HasObtained
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{
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get { return m_HasObtained; }
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set { m_HasObtained = true; }
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}
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public CollectionsObtainObjective(Type obtain, string name, int amount) : base(obtain, name, amount)
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{
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m_HasObtained = false;
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}
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public override bool Update(object o)
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{
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if (this.Quest == null || this.Quest.Owner == null)
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return false;
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if (m_HasObtained)
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return base.Update(o);
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return false;
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}
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public static void CheckReward(PlayerMobile pm, Item item)
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{
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if (pm.Quests != null)
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{
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foreach (BaseQuest q in pm.Quests)
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{
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foreach (BaseObjective obj in q.Objectives)
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{
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if (obj is CollectionsObtainObjective && ((CollectionsObtainObjective)obj).Obtain == item.GetType())
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{
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((CollectionsObtainObjective)obj).HasObtained = true;
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pm.SendSound(q.UpdateSound);
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return;
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}
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}
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}
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}
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize(writer);
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writer.Write((int)0); // version
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writer.Write(m_HasObtained);
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize(reader);
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int version = reader.ReadInt();
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m_HasObtained = reader.ReadBool();
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}
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}
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} |