144 lines
4.8 KiB
C#
144 lines
4.8 KiB
C#
using System;
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using Server;
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using Server.Items;
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using Server.Mobiles;
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namespace Server.Multis
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{
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public class PrisonerCamp : BaseCamp
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{
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private BaseDoor m_Gate;
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[Constructable]
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public PrisonerCamp() : base( 0x1D4C )
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{
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}
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public override void AddComponents()
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{
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IronGate gate = new IronGate( DoorFacing.EastCCW );
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m_Gate = gate;
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gate.KeyValue = Key.RandomValue();
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gate.Locked = true;
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AddItem( gate, -2, 1, 0 );
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AddCampChests();
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switch (Utility.Random(4))
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{
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case 0:
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{
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AddMobile(new Orc(), 0, -2, 0);
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AddMobile(new OrcishMage(), 0, 1, 0);
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AddMobile(new OrcishLord(), 0, -2, 0);
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AddMobile(new OrcCaptain(), 0, 1, 0);
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AddMobile(new Orc(), 0, -1, 0);
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AddMobile(new OrcChopper(), 0, -2, 0);
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} break;
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case 1:
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{
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AddMobile(new Ratman(), 0, -2, 0);
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AddMobile(new Ratman(), 0, 1, 0);
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AddMobile(new RatmanMage(), 0, -2, 0);
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AddMobile(new Ratman(), 0, 1, 0);
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AddMobile(new RatmanArcher(), 0, -1, 0);
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AddMobile(new Ratman(), 0, -2, 0);
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} break;
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case 2:
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{
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AddMobile(new Lizardman(), 0, -2, 0);
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AddMobile(new Lizardman(), 0, 1, 0);
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AddMobile(new Lizardman(), 0, -2, 0);
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AddMobile(new Lizardman(), 0, 1, 0);
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AddMobile(new Lizardman(), 0, -1, 0);
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AddMobile(new Lizardman(), 0, -2, 0);
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} break;
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case 3:
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{
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AddMobile(new Brigand(), 0, -2, 0);
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AddMobile(new Brigand(), 0, 1, 0);
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AddMobile(new Brigand(), 0, -2, 0);
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AddMobile(new Brigand(), 0, 1, 0);
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AddMobile(new Brigand(), 0, -1, 0);
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AddMobile(new Brigand(), 0, -2, 0);
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} break;
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}
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switch ( Utility.Random( 2 ) )
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{
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case 0: Prisoner = new Noble(); break;
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case 1: Prisoner = new SeekerOfAdventure(); break;
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}
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Prisoner.IsPrisoner = true;
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Prisoner.CantWalk = true;
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Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 );
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AddMobile( Prisoner, -2, 0, 0 );
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}
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public override void OnEnter( Mobile m )
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{
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base.OnEnter( m );
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if ( m.Player && Prisoner != null && m_Gate != null && m_Gate.Locked )
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{
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int number;
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switch ( Utility.Random( 10 ) )
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{
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default:
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case 0: number = 502264; break; // Help a poor prisoner!
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case 1: number = 502266; break; // Aaah! Help me!
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case 2: number = 1046000; break; // Help! These savages wish to end my life!
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case 3: number = 1046003; break; // Quickly! Kill them for me! HELP!!
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case 4: number = 502261; break; // HELP!
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case 5: number = 502262; break; // Help me!
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case 6: number = 502263; break; // Canst thou aid me?!
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case 7: number = 502265; break; // Help! Please!
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case 8: number = 502267; break; // Go and get some help!
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case 9: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
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}
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Prisoner.Yell( number );
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}
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}
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public PrisonerCamp( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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writer.Write( m_Gate );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch ( version )
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{
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case 1:
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m_Gate = reader.ReadItem() as BaseDoor;
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break;
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case 0:
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{
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Prisoner = reader.ReadMobile() as BaseCreature;
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m_Gate = reader.ReadItem() as BaseDoor;
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break;
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}
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}
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}
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}
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} |