Files
abysmal-isle/Scripts/Multis/Camps/PrisonerCamp.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

144 lines
4.8 KiB
C#

using System;
using Server;
using Server.Items;
using Server.Mobiles;
namespace Server.Multis
{
public class PrisonerCamp : BaseCamp
{
private BaseDoor m_Gate;
[Constructable]
public PrisonerCamp() : base( 0x1D4C )
{
}
public override void AddComponents()
{
IronGate gate = new IronGate( DoorFacing.EastCCW );
m_Gate = gate;
gate.KeyValue = Key.RandomValue();
gate.Locked = true;
AddItem( gate, -2, 1, 0 );
AddCampChests();
switch (Utility.Random(4))
{
case 0:
{
AddMobile(new Orc(), 0, -2, 0);
AddMobile(new OrcishMage(), 0, 1, 0);
AddMobile(new OrcishLord(), 0, -2, 0);
AddMobile(new OrcCaptain(), 0, 1, 0);
AddMobile(new Orc(), 0, -1, 0);
AddMobile(new OrcChopper(), 0, -2, 0);
} break;
case 1:
{
AddMobile(new Ratman(), 0, -2, 0);
AddMobile(new Ratman(), 0, 1, 0);
AddMobile(new RatmanMage(), 0, -2, 0);
AddMobile(new Ratman(), 0, 1, 0);
AddMobile(new RatmanArcher(), 0, -1, 0);
AddMobile(new Ratman(), 0, -2, 0);
} break;
case 2:
{
AddMobile(new Lizardman(), 0, -2, 0);
AddMobile(new Lizardman(), 0, 1, 0);
AddMobile(new Lizardman(), 0, -2, 0);
AddMobile(new Lizardman(), 0, 1, 0);
AddMobile(new Lizardman(), 0, -1, 0);
AddMobile(new Lizardman(), 0, -2, 0);
} break;
case 3:
{
AddMobile(new Brigand(), 0, -2, 0);
AddMobile(new Brigand(), 0, 1, 0);
AddMobile(new Brigand(), 0, -2, 0);
AddMobile(new Brigand(), 0, 1, 0);
AddMobile(new Brigand(), 0, -1, 0);
AddMobile(new Brigand(), 0, -2, 0);
} break;
}
switch ( Utility.Random( 2 ) )
{
case 0: Prisoner = new Noble(); break;
case 1: Prisoner = new SeekerOfAdventure(); break;
}
Prisoner.IsPrisoner = true;
Prisoner.CantWalk = true;
Prisoner.YellHue = Utility.RandomList( 0x57, 0x67, 0x77, 0x87, 0x117 );
AddMobile( Prisoner, -2, 0, 0 );
}
public override void OnEnter( Mobile m )
{
base.OnEnter( m );
if ( m.Player && Prisoner != null && m_Gate != null && m_Gate.Locked )
{
int number;
switch ( Utility.Random( 10 ) )
{
default:
case 0: number = 502264; break; // Help a poor prisoner!
case 1: number = 502266; break; // Aaah! Help me!
case 2: number = 1046000; break; // Help! These savages wish to end my life!
case 3: number = 1046003; break; // Quickly! Kill them for me! HELP!!
case 4: number = 502261; break; // HELP!
case 5: number = 502262; break; // Help me!
case 6: number = 502263; break; // Canst thou aid me?!
case 7: number = 502265; break; // Help! Please!
case 8: number = 502267; break; // Go and get some help!
case 9: number = 502268; break; // Quickly, I beg thee! Unlock my chains! If thou dost look at me close thou canst see them.
}
Prisoner.Yell( number );
}
}
public PrisonerCamp( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 ); // version
writer.Write( m_Gate );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch ( version )
{
case 1:
m_Gate = reader.ReadItem() as BaseDoor;
break;
case 0:
{
Prisoner = reader.ReadMobile() as BaseCreature;
m_Gate = reader.ReadItem() as BaseDoor;
break;
}
}
}
}
}