542 lines
19 KiB
C#
542 lines
19 KiB
C#
using System;
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using System.Text;
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using Server.Engines.CannedEvil;
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using Server.Items;
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using Server.Mobiles;
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using System.Collections.Generic;
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using Server.Accounting;
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namespace Server.Misc
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{
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public class Titles
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{
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public const int MinFame = 0;
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public const int MaxFame = 32000;
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public static void AwardFame(Mobile m, int offset, bool message)
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{
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var fame = m.Fame;
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if (offset > 0)
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{
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if (fame >= MaxFame)
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return;
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offset -= fame / 100;
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if (offset < 0)
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offset = 0;
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}
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else if (offset < 0)
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{
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if (fame <= MinFame)
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return;
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offset -= fame / 100;
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if (offset > 0)
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offset = 0;
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}
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if ((fame + offset) > MaxFame)
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offset = MaxFame - fame;
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else if ((fame + offset) < MinFame)
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offset = MinFame - fame;
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m.Fame += offset;
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if (message)
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{
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if (offset > 40)
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m.SendLocalizedMessage(1019054); // You have gained a lot of fame.
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else if (offset > 20)
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m.SendLocalizedMessage(1019053); // You have gained a good amount of fame.
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else if (offset > 10)
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m.SendLocalizedMessage(1019052); // You have gained some fame.
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else if (offset > 0)
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m.SendLocalizedMessage(1019051); // You have gained a little fame.
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else if (offset < -40)
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m.SendLocalizedMessage(1019058); // You have lost a lot of fame.
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else if (offset < -20)
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m.SendLocalizedMessage(1019057); // You have lost a good amount of fame.
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else if (offset < -10)
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m.SendLocalizedMessage(1019056); // You have lost some fame.
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else if (offset < 0)
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m.SendLocalizedMessage(1019055); // You have lost a little fame.
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}
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}
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public const int MinKarma = -32000;
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public const int MaxKarma = 32000;
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public static void AwardKarma(Mobile m, int offset, bool message)
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{
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var karma = m.Karma;
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if (m.Talisman is BaseTalisman)
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{
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BaseTalisman talisman = (BaseTalisman)m.Talisman;
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if (talisman.KarmaLoss > 0)
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offset *= (1 + (int)(((double)talisman.KarmaLoss) / 100));
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else if (talisman.KarmaLoss < 0)
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offset *= (1 - (int)(((double)-talisman.KarmaLoss) / 100));
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}
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int karmaLoss = AosAttributes.GetValue(m, AosAttribute.IncreasedKarmaLoss);
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if (karmaLoss != 0 && offset < 0)
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{
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offset -= (int)(offset * (karmaLoss / 100.0));
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}
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if (offset > 0)
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{
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if (m is PlayerMobile && ((PlayerMobile)m).KarmaLocked)
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return;
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if (karma >= MaxKarma)
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return;
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offset -= karma / 100;
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if (offset < 0)
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offset = 0;
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}
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else if (offset < 0)
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{
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if (karma <= MinKarma)
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return;
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offset -= karma / 100;
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if (offset > 0)
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offset = 0;
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}
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if ((karma + offset) > MaxKarma)
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offset = MaxKarma - karma;
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else if ((karma + offset) < MinKarma)
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offset = MinKarma - karma;
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bool wasPositiveKarma = (karma >= 0);
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m.Karma += offset;
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if (message)
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{
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if (offset > 40)
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m.SendLocalizedMessage(1019062); // You have gained a lot of karma.
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else if (offset > 20)
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m.SendLocalizedMessage(1019061); // You have gained a good amount of karma.
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else if (offset > 10)
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m.SendLocalizedMessage(1019060); // You have gained some karma.
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else if (offset > 0)
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m.SendLocalizedMessage(1019059); // You have gained a little karma.
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else if (offset < -40)
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m.SendLocalizedMessage(1019066); // You have lost a lot of karma.
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else if (offset < -20)
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m.SendLocalizedMessage(1019065); // You have lost a good amount of karma.
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else if (offset < -10)
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m.SendLocalizedMessage(1019064); // You have lost some karma.
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else if (offset < 0)
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m.SendLocalizedMessage(1019063); // You have lost a little karma.
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}
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if (!Core.AOS && wasPositiveKarma && m.Karma < 0 && m is PlayerMobile && !((PlayerMobile)m).KarmaLocked)
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{
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((PlayerMobile)m).KarmaLocked = true;
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m.SendLocalizedMessage(1042511, "", 0x22); // Karma is locked. A mantra spoken at a shrine will unlock it again.
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}
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}
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public static List<string> GetFameKarmaEntries(Mobile m)
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{
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List<string> list = new List<string>();
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int fame = m.Fame;
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int karma = m.Karma;
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for (int i = 0; i < m_FameEntries.Length; ++i)
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{
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FameEntry fe = m_FameEntries[i];
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if (fame >= fe.m_Fame)
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{
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KarmaEntry[] karmaEntries = fe.m_Karma;
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for (int j = 0; j < karmaEntries.Length; ++j)
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{
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KarmaEntry ke = karmaEntries[j];
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StringBuilder title = new StringBuilder();
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if ((karma >= 0 && ke.m_Karma >= 0 && karma >= ke.m_Karma) || (karma < 0 && ke.m_Karma < 0 && karma < ke.m_Karma))
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{
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list.Add(title.AppendFormat(ke.m_Title, m.Name, m.Female ? "Lady" : "Lord").ToString());
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}
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}
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}
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}
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return list;
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}
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public static string[] HarrowerTitles = new string[] { "Spite", "Opponent", "Hunter", "Venom", "Executioner", "Annihilator", "Champion", "Assailant", "Purifier", "Nullifier" };
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public static string ComputeFameTitle(Mobile beheld)
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{
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int fame = beheld.Fame;
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int karma = beheld.Karma;
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for (int i = 0; i < m_FameEntries.Length; ++i)
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{
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FameEntry fe = m_FameEntries[i];
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if (fame <= fe.m_Fame || i == (m_FameEntries.Length - 1))
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{
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KarmaEntry[] karmaEntries = fe.m_Karma;
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for (int j = 0; j < karmaEntries.Length; ++j)
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{
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KarmaEntry ke = karmaEntries[j];
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if (karma <= ke.m_Karma || j == (karmaEntries.Length - 1))
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{
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return String.Format(ke.m_Title, beheld.Name, beheld.Female ? "Lady" : "Lord");
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}
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}
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return String.Empty;
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}
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}
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return String.Empty;
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}
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public static string ComputeTitle(Mobile beholder, Mobile beheld)
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{
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StringBuilder title = new StringBuilder();
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bool showSkillTitle = beheld.ShowFameTitle && ((beholder == beheld) || (beheld.Fame >= 5000));
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if (Core.SA && beheld.ShowFameTitle && beheld is PlayerMobile && ((PlayerMobile)beheld).FameKarmaTitle != null)
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{
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title.AppendFormat(((PlayerMobile)beheld).FameKarmaTitle, beheld.Name, beheld.Female ? "Lady" : "Lord");
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}
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else if (beheld.ShowFameTitle || (beholder == beheld))
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{
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title.Append(ComputeFameTitle(beheld));
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}
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else
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{
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title.Append(beheld.Name);
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}
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if (beheld is PlayerMobile && ((PlayerMobile)beheld).DisplayChampionTitle)
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{
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PlayerMobile.ChampionTitleInfo info = ((PlayerMobile)beheld).ChampionTitles;
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if (Core.SA)
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{
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if (((PlayerMobile)beheld).CurrentChampTitle != null)
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title.AppendFormat(((PlayerMobile)beheld).CurrentChampTitle);
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}
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else if (info.Harrower > 0)
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title.AppendFormat(": {0} of Evil", HarrowerTitles[Math.Min(HarrowerTitles.Length, info.Harrower) - 1]);
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else
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{
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int highestValue = 0, highestType = 0;
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for (int i = 0; i < ChampionSpawnInfo.Table.Length; i++)
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{
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int v = info.GetValue(i);
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if (v > highestValue)
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{
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highestValue = v;
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highestType = i;
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}
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}
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int offset = 0;
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if (highestValue > 800)
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offset = 3;
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else if (highestValue > 300)
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offset = (int)(highestValue / 300);
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if (offset > 0)
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{
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ChampionSpawnInfo champInfo = ChampionSpawnInfo.GetInfo((ChampionSpawnType)highestType);
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title.AppendFormat(": {0} of the {1}", champInfo.LevelNames[Math.Min(offset, champInfo.LevelNames.Length) - 1], champInfo.Name);
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}
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}
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}
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string customTitle = beheld.Title;
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if (Core.SA)
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{
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if (beheld is PlayerMobile && ((PlayerMobile)beheld).PaperdollSkillTitle != null)
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title.Append(", ").Append(((PlayerMobile)beheld).PaperdollSkillTitle);
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else if (beheld is BaseVendor)
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title.AppendFormat(" {0}", customTitle);
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}
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else if (customTitle != null && (customTitle = customTitle.Trim()).Length > 0)
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{
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title.AppendFormat(" {0}", customTitle);
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}
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else if (showSkillTitle && beheld.Player)
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{
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string skillTitle = GetSkillTitle(beheld);
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if (skillTitle != null)
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{
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title.Append(", ").Append(skillTitle);
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}
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}
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return title.ToString();
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}
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public static string GetSkillTitle(Mobile mob)
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{
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Skill highest = GetHighestSkill(mob);// beheld.Skills.Highest;
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if (highest != null && highest.BaseFixedPoint >= 300)
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{
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string skillLevel = GetSkillLevel(highest);
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string skillTitle = highest.Info.Title;
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if (mob.Female && skillTitle.EndsWith("man"))
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skillTitle = skillTitle.Substring(0, skillTitle.Length - 3) + "woman";
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return String.Concat(skillLevel, " ", skillTitle);
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}
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return null;
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}
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public static string GetSkillTitle(Mobile mob, Skill skill)
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{
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if (skill != null && skill.BaseFixedPoint >= 300)
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{
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string skillLevel = GetSkillLevel(skill);
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string skillTitle = skill.Info.Title;
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if (mob.Female && skillTitle.EndsWith("man"))
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skillTitle = skillTitle.Substring(0, skillTitle.Length - 3) + "woman";
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return String.Concat(skillLevel, " ", skillTitle);
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}
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return null;
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}
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private static Skill GetHighestSkill(Mobile m)
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{
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Skills skills = m.Skills;
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if (!Core.AOS)
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return skills.Highest;
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Skill highest = null;
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for (int i = 0; i < m.Skills.Length; ++i)
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{
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Skill check = m.Skills[i];
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if (highest == null || check.BaseFixedPoint > highest.BaseFixedPoint)
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highest = check;
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else if (highest != null && highest.Lock != SkillLock.Up && check.Lock == SkillLock.Up && check.BaseFixedPoint == highest.BaseFixedPoint)
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highest = check;
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}
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return highest;
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}
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private static readonly string[,] m_Levels = new string[,]
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{
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{ "Neophyte", "Neophyte", "Neophyte" },
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{ "Novice", "Novice", "Novice" },
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{ "Apprentice", "Apprentice", "Apprentice" },
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{ "Journeyman", "Journeyman", "Journeyman" },
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{ "Expert", "Expert", "Expert" },
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{ "Adept", "Adept", "Adept" },
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{ "Master", "Master", "Master" },
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{ "Grandmaster", "Grandmaster", "Grandmaster" },
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{ "Elder", "Tatsujin", "Shinobi" },
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{ "Legendary", "Kengo", "Ka-ge" }
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};
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private static string GetSkillLevel(Skill skill)
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{
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return m_Levels[GetTableIndex(skill), GetTableType(skill)];
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}
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private static int GetTableType(Skill skill)
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{
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switch ( skill.SkillName )
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{
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default:
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return 0;
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case SkillName.Bushido:
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return 1;
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case SkillName.Ninjitsu:
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return 2;
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}
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}
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private static int GetTableIndex(Skill skill)
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{
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int fp = skill == null ? 300 : skill.BaseFixedPoint;
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fp = Math.Min(fp, 1200);
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return (fp - 300) / 100;
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}
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private static readonly FameEntry[] m_FameEntries = new FameEntry[]
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{
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new FameEntry(1249, new KarmaEntry[]
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{
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new KarmaEntry(-10000, "The Outcast {0}"),
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new KarmaEntry(-5000, "The Despicable {0}"),
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new KarmaEntry(-2500, "The Scoundrel {0}"),
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new KarmaEntry(-1250, "The Unsavory {0}"),
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new KarmaEntry(-625, "The Rude {0}"),
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new KarmaEntry(624, "{0}"),
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new KarmaEntry(1249, "The Fair {0}"),
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new KarmaEntry(2499, "The Kind {0}"),
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new KarmaEntry(4999, "The Good {0}"),
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new KarmaEntry(9999, "The Honest {0}"),
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new KarmaEntry(10000, "The Trustworthy {0}")
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}),
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new FameEntry(2499, new KarmaEntry[]
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{
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new KarmaEntry(-10000, "The Wretched {0}"),
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new KarmaEntry(-5000, "The Dastardly {0}"),
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new KarmaEntry(-2500, "The Malicious {0}"),
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new KarmaEntry(-1250, "The Dishonorable {0}"),
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new KarmaEntry(-625, "The Disreputable {0}"),
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new KarmaEntry(624, "The Notable {0}"),
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new KarmaEntry(1249, "The Upstanding {0}"),
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new KarmaEntry(2499, "The Respectable {0}"),
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new KarmaEntry(4999, "The Honorable {0}"),
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new KarmaEntry(9999, "The Commendable {0}"),
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new KarmaEntry(10000, "The Estimable {0}")
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}),
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new FameEntry(4999, new KarmaEntry[]
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{
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new KarmaEntry(-10000, "The Nefarious {0}"),
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new KarmaEntry(-5000, "The Wicked {0}"),
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new KarmaEntry(-2500, "The Vile {0}"),
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new KarmaEntry(-1250, "The Ignoble {0}"),
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new KarmaEntry(-625, "The Notorious {0}"),
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new KarmaEntry(624, "The Prominent {0}"),
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new KarmaEntry(1249, "The Reputable {0}"),
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new KarmaEntry(2499, "The Proper {0}"),
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new KarmaEntry(4999, "The Admirable {0}"),
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new KarmaEntry(9999, "The Famed {0}"),
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new KarmaEntry(10000, "The Great {0}")
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}),
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new FameEntry(9999, new KarmaEntry[]
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{
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new KarmaEntry(-10000, "The Dread {0}"),
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new KarmaEntry(-5000, "The Evil {0}"),
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new KarmaEntry(-2500, "The Villainous {0}"),
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new KarmaEntry(-1250, "The Sinister {0}"),
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new KarmaEntry(-625, "The Infamous {0}"),
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new KarmaEntry(624, "The Renowned {0}"),
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new KarmaEntry(1249, "The Distinguished {0}"),
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new KarmaEntry(2499, "The Eminent {0}"),
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new KarmaEntry(4999, "The Noble {0}"),
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new KarmaEntry(9999, "The Illustrious {0}"),
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new KarmaEntry(10000, "The Glorious {0}")
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}),
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new FameEntry(10000, new KarmaEntry[]
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{
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new KarmaEntry(-10000, "The Dread {1} {0}"),
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new KarmaEntry(-5000, "The Evil {1} {0}"),
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new KarmaEntry(-2500, "The Dark {1} {0}"),
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new KarmaEntry(-1250, "The Sinister {1} {0}"),
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new KarmaEntry(-625, "The Dishonored {1} {0}"),
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new KarmaEntry(624, "{1} {0}"),
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new KarmaEntry(1249, "The Distinguished {1} {0}"),
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new KarmaEntry(2499, "The Eminent {1} {0}"),
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new KarmaEntry(4999, "The Noble {1} {0}"),
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new KarmaEntry(9999, "The Illustrious {1} {0}"),
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new KarmaEntry(10000, "The Glorious {1} {0}")
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})
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};
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public static VeteranTitle[] VeteranTitles { get; set; }
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public static void Initialize()
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{
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VeteranTitles = new VeteranTitle[9];
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for (int i = 0; i < 9; i++)
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{
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VeteranTitles[i] = new VeteranTitle(1154341 + i, 2 * (i + 1));
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}
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}
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public static List<VeteranTitle> GetVeteranTitles(Mobile m)
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{
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Account a = m.Account as Account;
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if (a == null)
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return null;
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int years = (int)(DateTime.UtcNow - a.Created).TotalDays;
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years /= 365;
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if (years < 2)
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return null;
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List<VeteranTitle> titles = new List<VeteranTitle>();
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foreach (VeteranTitle title in VeteranTitles)
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{
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if (years >= title.Years)
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titles.Add(title);
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}
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return titles;
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}
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}
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public class FameEntry
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{
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public int m_Fame;
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public KarmaEntry[] m_Karma;
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public FameEntry(int fame, KarmaEntry[] karma)
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{
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this.m_Fame = fame;
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this.m_Karma = karma;
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}
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}
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public class KarmaEntry
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{
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public int m_Karma;
|
|
public string m_Title;
|
|
|
|
public KarmaEntry(int karma, string title)
|
|
{
|
|
this.m_Karma = karma;
|
|
this.m_Title = title;
|
|
}
|
|
}
|
|
|
|
public class VeteranTitle
|
|
{
|
|
public int Title { get; set; }
|
|
public int Years { get; set; }
|
|
|
|
public VeteranTitle(int title, int years)
|
|
{
|
|
Title = title;
|
|
Years = years;
|
|
}
|
|
}
|
|
}
|