Files
abysmal-isle/Scripts/Items/Corpses/Corpse.cs
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

1558 lines
48 KiB
C#

#region References
using System;
using System.Collections.Generic;
using System.Linq;
using Server.ContextMenus;
using Server.Engines.PartySystem;
using Server.Engines.Quests;
using Server.Engines.Quests.Doom;
using Server.Engines.Quests.Haven;
using Server.Engines.XmlSpawner2;
using Server.Guilds;
using Server.Misc;
using Server.Mobiles;
using Server.Network;
#endregion
namespace Server.Items
{
public interface IDevourer
{
bool Devour(Corpse corpse);
}
[Flags]
public enum CorpseFlag
{
None = 0x00000000,
/// <summary>
/// Has this corpse been carved?
/// </summary>
Carved = 0x00000001,
/// <summary>
/// If true, this corpse will not turn into bones
/// </summary>
NoBones = 0x00000002,
/// <summary>
/// If true, the corpse has turned into bones
/// </summary>
IsBones = 0x00000004,
/// <summary>
/// Has this corpse yet been visited by a taxidermist?
/// </summary>
VisitedByTaxidermist = 0x00000008,
/// <summary>
/// Has this corpse yet been used to channel spiritual energy? (AOS Spirit Speak)
/// </summary>
Channeled = 0x00000010,
/// <summary>
/// Was the owner criminal when he died?
/// </summary>
Criminal = 0x00000020,
/// <summary>
/// Has this corpse been animated?
/// </summary>
Animated = 0x00000040,
/// <summary>
/// Has this corpse been self looted?
/// </summary>
SelfLooted = 0x00000080,
/// <summary>
/// Does this corpse flag looters as criminal?
/// </summary>
LootCriminal = 0x00000100,
/// <summary>
/// Was the owner a murderer when he died?
/// </summary>
Murderer = 0x00000200,
}
public class Corpse : Container, ICarvable
{
private Mobile m_Owner; // Whos corpse is this?
private Mobile m_Killer; // Who killed the owner?
private CorpseFlag m_Flags; // @see CorpseFlag
private List<Mobile> m_Looters; // Who's looted this corpse?
private List<Item> m_EquipItems;
// List of dropped equipment when the owner died. Ingame, these items display /on/ the corpse, not just inside
private List<Item> m_RestoreEquip; // List of items equipped when the owner died. Includes insured and blessed items.
private List<Mobile> m_Aggressors;
// Anyone from this list will be able to loot this corpse; we attacked them, or they attacked us when we were freely attackable
private List<Item> m_HasLooted;
// Keeps a list of items that have been dragged from corpse. This prevents Loot Event Handler from triggering from the same item more than once.
private string m_CorpseName;
// Value of the CorpseNameAttribute attached to the owner when he died -or- null if the owner had no CorpseNameAttribute; use "the remains of ~name~"
private IDevourer m_Devourer; // The creature that devoured this corpse
// For notoriety:
private AccessLevel m_AccessLevel; // Which AccessLevel the owner had when he died
private readonly Guild m_Guild; // Which Guild the owner was in when he died
private int m_Kills; // How many kills the owner had when he died
private DateTime m_TimeOfDeath; // What time was this corpse created?
private readonly HairInfo m_Hair; // This contains the hair of the owner
private readonly FacialHairInfo m_FacialHair; // This contains the facial hair of the owner
// For Forensics Evaluation
public string m_Forensicist; // Name of the first PlayerMobile who used Forensic Evaluation on the corpse
public static readonly TimeSpan MonsterLootRightSacrifice = TimeSpan.FromMinutes(2.0);
public static readonly TimeSpan InstancedCorpseTime = TimeSpan.FromMinutes(3.0);
[CommandProperty(AccessLevel.GameMaster)]
public virtual bool InstancedCorpse
{
get
{
if (!Core.SE)
{
return false;
}
return (DateTime.UtcNow < (m_TimeOfDeath + InstancedCorpseTime));
}
}
private Dictionary<Item, InstancedItemInfo> m_InstancedItems;
public bool HasAssignedInstancedLoot { get; private set; }
private class InstancedItemInfo
{
private readonly Mobile m_Mobile;
private readonly Item m_Item;
public bool Perpetual { get; set; }
public InstancedItemInfo(Item i, Mobile m)
{
m_Item = i;
m_Mobile = m;
}
public bool IsOwner(Mobile m)
{
if (m_Item.LootType == LootType.Cursed) //Cursed Items are part of everyone's instanced corpse... (?)
{
return true;
}
if (m == null)
{
return false; //sanity
}
if (m_Mobile == m)
{
return true;
}
Party myParty = Party.Get(m_Mobile);
return (myParty != null && myParty == Party.Get(m));
}
}
public override bool IsChildVisibleTo(Mobile m, Item child)
{
if (!m.Player || m.IsStaff()) //Staff and creatures not subject to instancing.
{
return true;
}
if (m_InstancedItems != null)
{
InstancedItemInfo info;
if (m_InstancedItems.TryGetValue(child, out info) && (InstancedCorpse || info.Perpetual))
{
return info.IsOwner(m); //IsOwner checks Party stuff.
}
}
return true;
}
public override void AddItem(Item item)
{
base.AddItem(item);
if (InstancedCorpse && HasAssignedInstancedLoot)
{
if (item.GetBounce() != null)
{
if (m_HasLooted == null)
m_HasLooted = new List<Item>();
m_HasLooted.Add(item);
}
AssignInstancedLoot(item);
}
}
private void AssignInstancedLoot()
{
AssignInstancedLoot(this.Items);
}
public void AssignInstancedLoot(Item item)
{
AssignInstancedLoot(new Item[] { item });
}
private void AssignInstancedLoot(IEnumerable<Item> items)
{
if (m_Aggressors.Count == 0 || Items.Count == 0)
{
return;
}
if (m_InstancedItems == null)
{
m_InstancedItems = new Dictionary<Item, InstancedItemInfo>();
}
var stackables = new List<Item>();
var unstackables = new List<Item>();
foreach (var item in items.Where(i => !m_InstancedItems.ContainsKey(i)))
{
if (item.LootType != LootType.Cursed) //Don't have curesd items take up someone's item spot.. (?)
{
if (item.Stackable)
{
stackables.Add(item);
}
else
{
unstackables.Add(item);
}
}
}
var attackers = new List<Mobile>(m_Aggressors);
for (int i = 1; i < attackers.Count - 1; i++) //randomize
{
int rand = Utility.Random(i + 1);
Mobile temp = attackers[rand];
attackers[rand] = attackers[i];
attackers[i] = temp;
}
//stackables first, for the remaining stackables, have those be randomly added after
for (int i = 0; i < stackables.Count; i++)
{
Item item = stackables[i];
if (item.Amount >= attackers.Count)
{
int amountPerAttacker = (item.Amount / attackers.Count);
int remainder = (item.Amount % attackers.Count);
for (int j = 0; j < ((remainder == 0) ? attackers.Count - 1 : attackers.Count); j++)
{
Item splitItem = Mobile.LiftItemDupe(item, item.Amount - amountPerAttacker);
//LiftItemDupe automagically adds it as a child item to the corpse
if (!m_InstancedItems.ContainsKey(splitItem))
{
m_InstancedItems.Add(splitItem, new InstancedItemInfo(splitItem, attackers[j]));
}
//What happens to the remaining portion? TEMP FOR NOW UNTIL OSI VERIFICATION: Treat as Single Item.
}
if (remainder == 0)
{
if (!m_InstancedItems.ContainsKey(item))
{
m_InstancedItems.Add(item, new InstancedItemInfo(item, attackers[attackers.Count - 1]));
}
//Add in the original item (which has an equal amount as the others) to the instance for the last attacker, cause it wasn't added above.
}
else
{
unstackables.Add(item);
}
}
else
{
//What happens in this case? TEMP FOR NOW UNTIL OSI VERIFICATION: Treat as Single Item.
unstackables.Add(item);
}
}
for (int i = 0; i < unstackables.Count; i++)
{
Mobile m = attackers[i % attackers.Count];
Item item = unstackables[i];
if (!m_InstancedItems.ContainsKey(item))
{
m_InstancedItems.Add(item, new InstancedItemInfo(item, m));
}
}
ColUtility.Free(stackables);
ColUtility.Free(unstackables);
}
public void AddCarvedItem(Item carved, Mobile carver)
{
DropItem(carved);
if (InstancedCorpse)
{
if (m_InstancedItems == null)
{
m_InstancedItems = new Dictionary<Item, InstancedItemInfo>();
}
if (!m_InstancedItems.ContainsKey(carved))
{
m_InstancedItems.Add(carved, new InstancedItemInfo(carved, carver));
}
}
}
public override bool IsDecoContainer { get { return false; } }
[CommandProperty(AccessLevel.GameMaster)]
public DateTime TimeOfDeath { get { return m_TimeOfDeath; } set { m_TimeOfDeath = value; } }
public override bool DisplayWeight { get { return false; } }
public HairInfo Hair { get { return m_Hair; } }
public FacialHairInfo FacialHair { get { return m_FacialHair; } }
[CommandProperty(AccessLevel.GameMaster)]
public bool IsBones { get { return GetFlag(CorpseFlag.IsBones); } }
[CommandProperty(AccessLevel.GameMaster)]
public bool Devoured { get { return (m_Devourer != null); } }
[CommandProperty(AccessLevel.GameMaster)]
public bool Carved { get { return GetFlag(CorpseFlag.Carved); } set { SetFlag(CorpseFlag.Carved, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public bool VisitedByTaxidermist { get { return GetFlag(CorpseFlag.VisitedByTaxidermist); } set { SetFlag(CorpseFlag.VisitedByTaxidermist, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public bool Channeled { get { return GetFlag(CorpseFlag.Channeled); } set { SetFlag(CorpseFlag.Channeled, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public bool Animated { get { return GetFlag(CorpseFlag.Animated); } set { SetFlag(CorpseFlag.Animated, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public bool SelfLooted { get { return GetFlag(CorpseFlag.SelfLooted); } set { SetFlag(CorpseFlag.SelfLooted, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public bool LootCriminal { get { return GetFlag(CorpseFlag.LootCriminal); } set { SetFlag(CorpseFlag.LootCriminal, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public AccessLevel AccessLevel { get { return m_AccessLevel; } }
public List<Mobile> Aggressors { get { return m_Aggressors; } }
public List<Mobile> Looters { get { return m_Looters; } }
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Killer { get { return m_Killer; } }
public List<Item> EquipItems { get { return m_EquipItems; } }
public List<Item> RestoreEquip { get { return m_RestoreEquip; } set { m_RestoreEquip = value; } }
public Guild Guild { get { return m_Guild; } }
[CommandProperty(AccessLevel.GameMaster)]
public int Kills { get { return m_Kills; } set { m_Kills = value; } }
[CommandProperty(AccessLevel.GameMaster)]
public bool Criminal { get { return GetFlag(CorpseFlag.Criminal); } set { SetFlag(CorpseFlag.Criminal, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public bool Murderer { get { return GetFlag(CorpseFlag.Murderer); } set { SetFlag(CorpseFlag.Murderer, value); } }
[CommandProperty(AccessLevel.GameMaster)]
public Mobile Owner { get { return m_Owner; } }
public void TurnToBones()
{
if (Deleted)
{
return;
}
ProcessDelta();
SendRemovePacket();
ItemID = Utility.Random(0xECA, 9); // bone graphic
Hue = 0;
ProcessDelta();
SetFlag(CorpseFlag.NoBones, true);
SetFlag(CorpseFlag.IsBones, true);
BeginDecay(m_BoneDecayTime);
}
private static readonly TimeSpan m_DefaultDecayTime = TimeSpan.FromMinutes(7.0);
private static readonly TimeSpan m_BoneDecayTime = TimeSpan.FromMinutes(7.0);
private Timer m_DecayTimer;
private DateTime m_DecayTime;
public void BeginDecay(TimeSpan delay)
{
if (m_DecayTimer != null)
{
m_DecayTimer.Stop();
}
m_DecayTime = DateTime.UtcNow + delay;
m_DecayTimer = new InternalTimer(this, delay);
m_DecayTimer.Start();
}
public override void OnAfterDelete()
{
if (m_DecayTimer != null)
{
m_DecayTimer.Stop();
}
m_DecayTimer = null;
}
private class InternalTimer : Timer
{
private readonly Corpse m_Corpse;
public InternalTimer(Corpse c, TimeSpan delay)
: base(delay)
{
m_Corpse = c;
Priority = TimerPriority.FiveSeconds;
}
protected override void OnTick()
{
if (!m_Corpse.GetFlag(CorpseFlag.NoBones))
{
m_Corpse.TurnToBones();
}
else
{
m_Corpse.Delete();
}
}
}
public static string GetCorpseName(Mobile m)
{
XmlData x = (XmlData)XmlAttach.FindAttachment(m, typeof(XmlData), "CorpseName");
if (x != null)
{
return x.Data;
}
if (m is BaseCreature)
{
BaseCreature bc = (BaseCreature)m;
if (bc.CorpseNameOverride != null)
{
return bc.CorpseNameOverride;
}
}
Type t = m.GetType();
var attrs = t.GetCustomAttributes(typeof(CorpseNameAttribute), true);
if (attrs != null && attrs.Length > 0)
{
CorpseNameAttribute attr = attrs[0] as CorpseNameAttribute;
if (attr != null)
{
return attr.Name;
}
}
return null;
}
public static void Initialize()
{
Mobile.CreateCorpseHandler += Mobile_CreateCorpseHandler;
}
public static Container Mobile_CreateCorpseHandler(
Mobile owner, HairInfo hair, FacialHairInfo facialhair, List<Item> initialContent, List<Item> equipItems)
{
bool shouldFillCorpse = true;
//if ( owner is BaseCreature )
// shouldFillCorpse = !((BaseCreature)owner).IsBonded;
Corpse c;
if (owner is MilitiaFighter)
{
c = new MilitiaFighterCorpse(owner, hair, facialhair, shouldFillCorpse ? equipItems : new List<Item>());
}
else
{
c = new Corpse(owner, hair, facialhair, shouldFillCorpse ? equipItems : new List<Item>());
}
owner.Corpse = c;
if (shouldFillCorpse)
{
for (int i = 0; i < initialContent.Count; ++i)
{
Item item = initialContent[i];
if (Core.AOS && owner.Player && item.Parent == owner.Backpack)
{
c.AddItem(item);
}
else
{
c.DropItem(item);
}
if (owner.Player && Core.AOS)
{
c.SetRestoreInfo(item, item.Location);
}
}
if (!owner.Player)
{
c.AssignInstancedLoot();
c.HasAssignedInstancedLoot = true;
}
else if (Core.AOS)
{
PlayerMobile pm = owner as PlayerMobile;
if (pm != null)
{
c.RestoreEquip = pm.EquipSnapshot;
}
}
}
else
{
c.Carved = true; // TODO: Is it needed?
}
Point3D loc = owner.Location;
Map map = owner.Map;
if (map == null || map == Map.Internal)
{
loc = owner.LogoutLocation;
map = owner.LogoutMap;
}
c.MoveToWorld(loc, map);
return c;
}
public override bool IsPublicContainer { get { return false; } }
public Corpse(Mobile owner, List<Item> equipItems)
: this(owner, null, null, equipItems)
{ }
public Corpse(Mobile owner, HairInfo hair, FacialHairInfo facialhair, List<Item> equipItems)
: base(0x2006)
{
Movable = false;
Stackable = true; // To supress console warnings, stackable must be true
Amount = owner.Body; // Protocol defines that for itemid 0x2006, amount=body
Stackable = false;
Name = owner.Name;
Hue = owner.Hue;
Direction = owner.Direction;
Light = (LightType)Direction;
m_Owner = owner;
m_CorpseName = GetCorpseName(owner);
m_TimeOfDeath = DateTime.UtcNow;
m_AccessLevel = owner.AccessLevel;
m_Guild = owner.Guild as Guild;
m_Kills = owner.Kills;
SetFlag(CorpseFlag.Criminal, owner.Criminal);
SetFlag(CorpseFlag.Murderer, owner.Murderer);
m_Hair = hair;
m_FacialHair = facialhair;
// This corpse does not turn to bones if: the owner is not a player
SetFlag(CorpseFlag.NoBones, !owner.Player);
// Flagging looters as criminal can happen by default
SetFlag(CorpseFlag.LootCriminal, true);
m_Looters = new List<Mobile>();
m_EquipItems = equipItems;
m_Aggressors = new List<Mobile>(owner.Aggressors.Count + owner.Aggressed.Count);
//bool addToAggressors = !( owner is BaseCreature );
bool isBaseCreature = (owner is BaseCreature);
TimeSpan lastTime = TimeSpan.MaxValue;
for (int i = 0; i < owner.Aggressors.Count; ++i)
{
AggressorInfo info = owner.Aggressors[i];
if ((DateTime.UtcNow - info.LastCombatTime) < lastTime)
{
m_Killer = info.Attacker;
lastTime = (DateTime.UtcNow - info.LastCombatTime);
}
if (!isBaseCreature && !info.CriminalAggression)
{
m_Aggressors.Add(info.Attacker);
}
}
for (int i = 0; i < owner.Aggressed.Count; ++i)
{
AggressorInfo info = owner.Aggressed[i];
if ((DateTime.UtcNow - info.LastCombatTime) < lastTime)
{
m_Killer = info.Defender;
lastTime = (DateTime.UtcNow - info.LastCombatTime);
}
if (!isBaseCreature)
{
m_Aggressors.Add(info.Defender);
}
}
if (isBaseCreature)
{
BaseCreature bc = (BaseCreature)owner;
Mobile master = bc.GetMaster();
if (master != null)
{
m_Aggressors.Add(master);
}
var rights = bc.GetLootingRights();
for (int i = 0; i < rights.Count; ++i)
{
DamageStore ds = rights[i];
if (ds.m_HasRight)
{
m_Aggressors.Add(ds.m_Mobile);
}
}
}
BeginDecay(m_DefaultDecayTime);
DevourCorpse();
if (owner is PlayerMobile)
{
if (PlayerCorpses == null)
PlayerCorpses = new Dictionary<Corpse, int>();
PlayerCorpses[this] = 0;
}
}
public Corpse(Serial serial)
: base(serial)
{ }
public bool GetFlag(CorpseFlag flag)
{
return ((m_Flags & flag) != 0);
}
public void SetFlag(CorpseFlag flag, bool on)
{
m_Flags = (on ? m_Flags | flag : m_Flags & ~flag);
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write(12); // version
if (m_RestoreEquip == null)
{
writer.Write(false);
}
else
{
writer.Write(true);
writer.Write(m_RestoreEquip);
}
writer.Write((int)m_Flags);
writer.WriteDeltaTime(m_TimeOfDeath);
var list = (m_RestoreTable == null ? null : new List<KeyValuePair<Item, Point3D>>(m_RestoreTable));
int count = (list == null ? 0 : list.Count);
writer.Write(count);
for (int i = 0; i < count; ++i)
{
var kvp = list[i];
Item item = kvp.Key;
Point3D loc = kvp.Value;
writer.Write(item);
if (item.Location == loc)
{
writer.Write(false);
}
else
{
writer.Write(true);
writer.Write(loc);
}
}
writer.Write(m_DecayTimer != null);
if (m_DecayTimer != null)
{
writer.WriteDeltaTime(m_DecayTime);
}
writer.Write(m_Looters);
writer.Write(m_Killer);
writer.Write(m_Aggressors);
writer.Write(m_Owner);
writer.Write(m_CorpseName);
writer.Write((int)m_AccessLevel);
writer.Write(m_Guild);
writer.Write(m_Kills);
writer.Write(m_EquipItems);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
switch (version)
{
case 12:
{
if (reader.ReadBool())
{
m_RestoreEquip = reader.ReadStrongItemList();
}
goto case 11;
}
case 11:
{
// Version 11, we move all bools to a CorpseFlag
m_Flags = (CorpseFlag)reader.ReadInt();
m_TimeOfDeath = reader.ReadDeltaTime();
int count = reader.ReadInt();
for (int i = 0; i < count; ++i)
{
Item item = reader.ReadItem();
if (reader.ReadBool())
{
SetRestoreInfo(item, reader.ReadPoint3D());
}
else if (item != null)
{
SetRestoreInfo(item, item.Location);
}
}
if (reader.ReadBool())
{
BeginDecay(reader.ReadDeltaTime() - DateTime.UtcNow);
}
m_Looters = reader.ReadStrongMobileList();
m_Killer = reader.ReadMobile();
m_Aggressors = reader.ReadStrongMobileList();
m_Owner = reader.ReadMobile();
m_CorpseName = reader.ReadString();
m_AccessLevel = (AccessLevel)reader.ReadInt();
reader.ReadInt(); // guild reserve
m_Kills = reader.ReadInt();
m_EquipItems = reader.ReadStrongItemList();
break;
}
case 10:
{
m_TimeOfDeath = reader.ReadDeltaTime();
goto case 9;
}
case 9:
{
int count = reader.ReadInt();
for (int i = 0; i < count; ++i)
{
Item item = reader.ReadItem();
if (reader.ReadBool())
{
SetRestoreInfo(item, reader.ReadPoint3D());
}
else if (item != null)
{
SetRestoreInfo(item, item.Location);
}
}
goto case 8;
}
case 8:
{
SetFlag(CorpseFlag.VisitedByTaxidermist, reader.ReadBool());
goto case 7;
}
case 7:
{
if (reader.ReadBool())
{
BeginDecay(reader.ReadDeltaTime() - DateTime.UtcNow);
}
goto case 6;
}
case 6:
{
m_Looters = reader.ReadStrongMobileList();
m_Killer = reader.ReadMobile();
goto case 5;
}
case 5:
{
SetFlag(CorpseFlag.Carved, reader.ReadBool());
goto case 4;
}
case 4:
{
m_Aggressors = reader.ReadStrongMobileList();
goto case 3;
}
case 3:
{
m_Owner = reader.ReadMobile();
goto case 2;
}
case 2:
{
SetFlag(CorpseFlag.NoBones, reader.ReadBool());
goto case 1;
}
case 1:
{
m_CorpseName = reader.ReadString();
goto case 0;
}
case 0:
{
if (version < 10)
{
m_TimeOfDeath = DateTime.UtcNow;
}
if (version < 7)
{
BeginDecay(m_DefaultDecayTime);
}
if (version < 6)
{
m_Looters = new List<Mobile>();
}
if (version < 4)
{
m_Aggressors = new List<Mobile>();
}
m_AccessLevel = (AccessLevel)reader.ReadInt();
reader.ReadInt(); // guild reserve
m_Kills = reader.ReadInt();
SetFlag(CorpseFlag.Criminal, reader.ReadBool());
m_EquipItems = reader.ReadStrongItemList();
break;
}
}
if (m_Owner is PlayerMobile)
{
if (PlayerCorpses == null)
PlayerCorpses = new Dictionary<Corpse, int>();
PlayerCorpses[this] = 0;
}
}
public bool DevourCorpse()
{
if (Devoured || Deleted || m_Killer == null || m_Killer.Deleted || !m_Killer.Alive || !(m_Killer is IDevourer) ||
m_Owner == null || m_Owner.Deleted)
{
return false;
}
m_Devourer = (IDevourer)m_Killer; // Set the devourer the killer
return m_Devourer.Devour(this); // Devour the corpse if it hasn't
}
public override void SendInfoTo(NetState state, bool sendOplPacket)
{
base.SendInfoTo(state, sendOplPacket);
if (((Body)Amount).IsHuman && ItemID == 0x2006)
{
if (state.ContainerGridLines)
{
state.Send(new CorpseContent6017(state.Mobile, this));
}
else
{
state.Send(new CorpseContent(state.Mobile, this));
}
state.Send(new CorpseEquip(state.Mobile, this));
}
}
public bool IsCriminalAction(Mobile from)
{
if (from == m_Owner || from.AccessLevel >= AccessLevel.GameMaster)
{
return false;
}
if (!GetFlag(CorpseFlag.LootCriminal))
return false;
Party p = Party.Get(m_Owner);
if (p != null && p.Contains(from))
{
PartyMemberInfo pmi = p[m_Owner];
if (pmi != null && pmi.CanLoot)
{
return false;
}
}
return (NotorietyHandlers.CorpseNotoriety(from, this) == Notoriety.Innocent);
}
public override bool CheckItemUse(Mobile from, Item item)
{
if (!base.CheckItemUse(from, item))
{
return false;
}
if (item != this)
{
return CanLoot(from, item);
}
return true;
}
public override bool CheckLift(Mobile from, Item item, ref LRReason reject)
{
if (!base.CheckLift(from, item, ref reject))
{
return false;
}
var canLoot = CanLoot(from, item);
if (m_HasLooted == null)
m_HasLooted = new List<Item>();
if (canLoot && !m_HasLooted.Contains(item))
{
m_HasLooted.Add(item);
EventSink.InvokeCorpseLoot(new CorpseLootEventArgs(from, this, item));
}
return canLoot;
}
public override void OnItemUsed(Mobile from, Item item)
{
base.OnItemUsed(from, item);
if (item is Food)
{
from.RevealingAction();
}
if (item != this && IsCriminalAction(from))
{
from.CriminalAction(true);
}
if (!m_Looters.Contains(from))
{
m_Looters.Add(from);
}
//if (m_InstancedItems != null && m_InstancedItems.ContainsKey(item))
//{
// m_InstancedItems.Remove(item);
//}
}
public override void OnItemLifted(Mobile from, Item item)
{
base.OnItemLifted(from, item);
if (item != this && from != m_Owner)
{
from.RevealingAction();
}
if (item != this && IsCriminalAction(from))
{
from.CriminalAction(true);
}
if (!m_Looters.Contains(from))
{
m_Looters.Add(from);
}
//if (m_InstancedItems != null && m_InstancedItems.ContainsKey(item))
//{
// m_InstancedItems.Remove(item);
//}
}
private class OpenCorpseEntry : ContextMenuEntry
{
public OpenCorpseEntry()
: base(6215, 2)
{ }
public override void OnClick()
{
Corpse corpse = Owner.Target as Corpse;
if (corpse != null && Owner.From.CheckAlive())
{
corpse.Open(Owner.From, false);
}
}
}
public override void GetContextMenuEntries(Mobile from, List<ContextMenuEntry> list)
{
base.GetContextMenuEntries(from, list);
if (Core.AOS && m_Owner == from && from.Alive)
{
list.Add(new OpenCorpseEntry());
}
}
private Dictionary<Item, Point3D> m_RestoreTable;
public bool GetRestoreInfo(Item item, ref Point3D loc)
{
if (m_RestoreTable == null || item == null)
{
return false;
}
return m_RestoreTable.TryGetValue(item, out loc);
}
public void SetRestoreInfo(Item item, Point3D loc)
{
if (item == null)
{
return;
}
if (m_RestoreTable == null)
{
m_RestoreTable = new Dictionary<Item, Point3D>();
}
m_RestoreTable[item] = loc;
}
public void ClearRestoreInfo(Item item)
{
if (m_RestoreTable == null || item == null)
{
return;
}
m_RestoreTable.Remove(item);
if (m_RestoreTable.Count == 0)
{
m_RestoreTable = null;
}
}
public bool CanLoot(Mobile from, Item item)
{
if (!IsCriminalAction(from))
{
return true;
}
Map map = Map;
if (map == null || (map.Rules & MapRules.HarmfulRestrictions) != 0)
{
return false;
}
return true;
}
public bool CheckLoot(Mobile from, Item item)
{
if (!CanLoot(from, item))
{
if (m_Owner == null || !m_Owner.Player)
{
from.SendLocalizedMessage(1005035); // You did not earn the right to loot this creature!
}
else
{
from.SendLocalizedMessage(1010049); // You may not loot this corpse.
}
return false;
}
else if (IsCriminalAction(from))
{
if (m_Owner == null || !m_Owner.Player)
{
from.SendLocalizedMessage(1005036); // Looting this monster corpse will be a criminal act!
}
else
{
from.SendLocalizedMessage(1005038); // Looting this corpse will be a criminal act!
}
}
return true;
}
public virtual void Open(Mobile from, bool checkSelfLoot)
{
if (from.IsStaff() || from.InRange(GetWorldLocation(), 2))
{
#region Self Looting
bool selfLoot = (checkSelfLoot && (from == m_Owner));
if (selfLoot)
{
SetFlag(CorpseFlag.SelfLooted, true);
var items = new List<Item>(Items);
bool gathered = false;
for (int k = 0; k < EquipItems.Count; ++k)
{
Item item2 = EquipItems[k];
if (!items.Contains(item2) && item2.IsChildOf(from.Backpack))
{
items.Add(item2);
gathered = true;
}
}
bool didntFit = false;
Container pack = from.Backpack;
bool checkRobe = true;
for (int i = 0; !didntFit && i < items.Count; ++i)
{
Item item = items[i];
Point3D loc = item.Location;
if ((item.Layer == Layer.Hair || item.Layer == Layer.FacialHair) || !item.Movable)
{
continue;
}
if (checkRobe)
{
DeathRobe robe = from.FindItemOnLayer(Layer.OuterTorso) as DeathRobe;
if (robe != null)
{
if (Core.SA)
{
robe.Delete();
}
else
{
Map map = from.Map;
if (map != null && map != Map.Internal)
{
robe.MoveToWorld(from.Location, map);
}
}
}
}
if (m_EquipItems.Contains(item) && from.EquipItem(item))
{
gathered = true;
}
else if (pack != null && pack.CheckHold(from, item, false, true))
{
item.Location = loc;
pack.AddItem(item);
gathered = true;
}
else
{
didntFit = true;
}
}
if (gathered && !didntFit)
{
SetFlag(CorpseFlag.Carved, true);
if (ItemID == 0x2006)
{
ProcessDelta();
SendRemovePacket();
ItemID = Utility.Random(0xECA, 9); // bone graphic
Hue = 0;
ProcessDelta();
}
from.PlaySound(0x3E3);
from.SendLocalizedMessage(1062471); // You quickly gather all of your belongings.
items.Clear();
m_EquipItems.Clear();
return;
}
if (gathered && didntFit)
{
from.SendLocalizedMessage(1062472); // You gather some of your belongings. The rest remain on the corpse.
}
}
#endregion
if (!CheckLoot(from, null))
{
return;
}
#region Quests
PlayerMobile player = from as PlayerMobile;
if (player != null)
{
QuestSystem qs = player.Quest;
if (qs is UzeraanTurmoilQuest)
{
GetDaemonBoneObjective obj = qs.FindObjective(typeof(GetDaemonBoneObjective)) as GetDaemonBoneObjective;
if (obj != null && obj.CorpseWithBone == this && (!obj.Completed || UzeraanTurmoilQuest.HasLostDaemonBone(player)))
{
Item bone = new QuestDaemonBone();
if (player.PlaceInBackpack(bone))
{
obj.CorpseWithBone = null;
player.SendLocalizedMessage(1049341, "", 0x22);
// You rummage through the bones and find a Daemon Bone! You quickly place the item in your pack.
if (!obj.Completed)
{
obj.Complete();
}
}
else
{
bone.Delete();
player.SendLocalizedMessage(1049342, "", 0x22);
// Rummaging through the bones you find a Daemon Bone, but can't pick it up because your pack is too full. Come back when you have more room in your pack.
}
return;
}
}
else if (qs is TheSummoningQuest)
{
VanquishDaemonObjective obj = qs.FindObjective(typeof(VanquishDaemonObjective)) as VanquishDaemonObjective;
if (obj != null && obj.Completed && obj.CorpseWithSkull == this)
{
GoldenSkull sk = new GoldenSkull();
if (player.PlaceInBackpack(sk))
{
obj.CorpseWithSkull = null;
player.SendLocalizedMessage(1050022);
// For your valor in combating the devourer, you have been awarded a golden skull.
qs.Complete();
}
else
{
sk.Delete();
player.SendLocalizedMessage(1050023); // You find a golden skull, but your backpack is too full to carry it.
}
}
}
}
#endregion
base.OnDoubleClick(from);
}
else
{
from.SendLocalizedMessage(500446); // That is too far away.
return;
}
}
public override void OnDoubleClick(Mobile from)
{
Open(from, Core.AOS);
if (m_Owner == from)
{
if (from.Corpse != null)
from.NetState.Send(new RemoveWaypoint(from.Corpse.Serial));
}
}
public override bool CheckContentDisplay(Mobile from)
{
return false;
}
public override bool DisplaysContent { get { return false; } }
public override void AddNameProperty(ObjectPropertyList list)
{
if (ItemID == 0x2006) // Corpse form
{
if (m_CorpseName != null)
{
list.Add(m_CorpseName);
}
else
{
list.Add(1046414, Name); // the remains of ~1_NAME~
}
}
else // Bone form
{
list.Add(1046414, Name); // the remains of ~1_NAME~
}
}
public override void OnAosSingleClick(Mobile from)
{
int hue = Notoriety.GetHue(NotorietyHandlers.CorpseNotoriety(from, this));
ObjectPropertyList opl = PropertyList;
if (opl.Header > 0)
{
from.Send(new MessageLocalized(Serial, ItemID, MessageType.Label, hue, 3, opl.Header, Name, opl.HeaderArgs));
}
}
public override void OnSingleClick(Mobile from)
{
int hue = Notoriety.GetHue(NotorietyHandlers.CorpseNotoriety(from, this));
if (ItemID == 0x2006) // Corpse form
{
if (m_CorpseName != null)
{
from.Send(new AsciiMessage(Serial, ItemID, MessageType.Label, hue, 3, "", m_CorpseName));
}
else
{
from.Send(new MessageLocalized(Serial, ItemID, MessageType.Label, hue, 3, 1046414, "", Name));
}
}
else // Bone form
{
from.Send(new MessageLocalized(Serial, ItemID, MessageType.Label, hue, 3, 1046414, "", Name));
}
}
public bool Carve(Mobile from, Item item)
{
if (IsCriminalAction(from) && Map != null && (Map.Rules & MapRules.HarmfulRestrictions) != 0)
{
if (m_Owner == null || !m_Owner.Player)
{
from.SendLocalizedMessage(1005035); // You did not earn the right to loot this creature!
}
else
{
from.SendLocalizedMessage(1010049); // You may not loot this corpse.
}
return false;
}
Mobile dead = m_Owner;
if (GetFlag(CorpseFlag.Carved) || dead == null)
{
PrivateOverheadMessage(MessageType.Regular, 0x3B2, 500485, from.NetState); // You see nothing useful to carve from the corpse.
}
else if (((Body)Amount).IsHuman && ItemID == 0x2006)
{
new Blood(0x122D).MoveToWorld(Location, Map);
new Torso().MoveToWorld(Location, Map);
new LeftLeg().MoveToWorld(Location, Map);
new LeftArm().MoveToWorld(Location, Map);
new RightLeg().MoveToWorld(Location, Map);
new RightArm().MoveToWorld(Location, Map);
new Head(dead.Name).MoveToWorld(Location, Map);
SetFlag(CorpseFlag.Carved, true);
ProcessDelta();
SendRemovePacket();
ItemID = Utility.Random(0xECA, 9); // bone graphic
Hue = 0;
ProcessDelta();
if (IsCriminalAction(from))
{
from.CriminalAction(true);
}
}
else if (dead is BaseCreature)
{
((BaseCreature)dead).OnCarve(from, this, item);
}
else
{
from.SendLocalizedMessage(500485); // You see nothing useful to carve from the corpse.
}
return true;
}
public override void Delete()
{
base.Delete();
if (PlayerCorpses != null && PlayerCorpses.Remove(this))
{
if (PlayerCorpses.Count == 0)
PlayerCorpses = null;
}
if (m_HasLooted != null)
{
ColUtility.Free(m_HasLooted);
m_HasLooted = null;
}
}
public static Dictionary<Corpse, int> PlayerCorpses { get; set; }
}
}