Files
Unstable Kitsune b918192e4e Overwrite
Complete Overwrite of the Folder with the free shard. ServUO 57.3 has been added.
2023-11-28 23:20:26 -05:00

629 lines
34 KiB
C#

using System;
using Server.Factions;
using Server.Gumps;
using Server.Mobiles;
using Server.Network;
namespace Server.Guilds
{
public class OtherGuildInfo : BaseGuildGump
{
private readonly Guild m_Other;
public OtherGuildInfo(PlayerMobile pm, Guild g, Guild otherGuild)
: base(pm, g, 10, 40)
{
this.m_Other = otherGuild;
g.CheckExpiredWars();
this.PopulateGump();
}
public void AddButtonAndBackground(int x, int y, int buttonID, int locNum)
{
this.AddBackground(x, y, 225, 26, 0x2486);
this.AddButton(x + 5, y + 5, 0x845, 0x846, buttonID, GumpButtonType.Reply, 0);
this.AddHtmlLocalized(x + 30, y + 3, 185, 26, locNum, 0x0, false, false);
}
public override void PopulateGump()
{
Guild g = Guild.GetAllianceLeader(this.guild);
Guild other = Guild.GetAllianceLeader(this.m_Other);
WarDeclaration war = g.FindPendingWar(other);
WarDeclaration activeWar = g.FindActiveWar(other);
AllianceInfo alliance = this.guild.Alliance;
AllianceInfo otherAlliance = this.m_Other.Alliance;
//NOTE TO SELF: Only only alliance leader can see pending guild alliance statuses
bool PendingWar = (war != null);
bool ActiveWar = (activeWar != null);
this.AddPage(0);
this.AddBackground(0, 0, 520, 335, 0x242C);
this.AddHtmlLocalized(20, 15, 480, 26, 1062975, 0x0, false, false); // <div align=center><i>Guild Relationship</i></div>
this.AddImageTiled(20, 40, 480, 2, 0x2711);
this.AddHtmlLocalized(20, 50, 120, 26, 1062954, 0x0, true, false); // <i>Guild Name</i>
this.AddHtml(150, 53, 360, 26, this.m_Other.Name, false, false);
this.AddHtmlLocalized(20, 80, 120, 26, 1063025, 0x0, true, false); // <i>Alliance</i>
if (otherAlliance != null)
{
if (otherAlliance.IsMember(this.m_Other))
{
this.AddHtml(150, 83, 360, 26, otherAlliance.Name, false, false);
}
//else if( otherAlliance.Leader == guild && ( otherAlliance.IsPendingMember( m_Other ) || otherAlliance.IsPendingMember( guild ) ) )
/* else if( (otherAlliance.Leader == guild && otherAlliance.IsPendingMember( m_Other ) ) || ( otherAlliance.Leader == m_Other && otherAlliance.IsPendingMember( guild ) ) )
{
AddHtml( 150, 83, 360, 26, Color( alliance.Name, 0xF), false, false );
}
//AddHtml( 150, 83, 360, 26, ( alliance.PendingMembers.Contains( guild ) || alliance.PendingMembers.Contains( m_Other ) ) ? String.Format( "<basefont color=#blue>{0}</basefont>", alliance.Name ) : alliance.Name, false, false );
//AddHtml( 150, 83, 360, 26, ( otherAlliance == alliance && otherAlliance.PendingMembers.Contains( guild ) || otherAlliance.PendingMembers.Contains( m_Other ) ) ? String.Format( "<basefont color=#blue>{0}</basefont>", otherAlliance.Name ) : otherAlliance.Name, false, false );
*/
}
this.AddHtmlLocalized(20, 110, 120, 26, 1063139, 0x0, true, false); // <i>Abbreviation</i>
this.AddHtml(150, 113, 120, 26, this.m_Other.Abbreviation, false, false);
string kills = "0/0";
string time = "00:00";
string otherKills = "0/0";
WarDeclaration otherWar;
if (ActiveWar)
{
kills = String.Format("{0}/{1}", activeWar.Kills, activeWar.MaxKills);
TimeSpan timeRemaining = TimeSpan.Zero;
if (activeWar.WarLength != TimeSpan.Zero && (activeWar.WarBeginning + activeWar.WarLength) > DateTime.UtcNow)
timeRemaining = (activeWar.WarBeginning + activeWar.WarLength) - DateTime.UtcNow;
//time = String.Format( "{0:D2}:{1:D2}", timeRemaining.Hours.ToString(), timeRemaining.Subtract( TimeSpan.FromHours( timeRemaining.Hours ) ).Minutes ); //Is there a formatter for htis? it's 2AM and I'm tired and can't find it
time = String.Format("{0:D2}:{1:mm}", timeRemaining.Hours, DateTime.MinValue + timeRemaining);
otherWar = this.m_Other.FindActiveWar(this.guild);
if (otherWar != null)
otherKills = String.Format("{0}/{1}", otherWar.Kills, otherWar.MaxKills);
}
else if (PendingWar)
{
kills = Color(String.Format("{0}/{1}", war.Kills, war.MaxKills), 0x990000);
//time = Color( String.Format( "{0}:{1}", war.WarLength.Hours, ((TimeSpan)(war.WarLength - TimeSpan.FromHours( war.WarLength.Hours ))).Minutes ), 0xFF0000 );
time = Color(String.Format("{0:D2}:{1:mm}", war.WarLength.Hours, DateTime.MinValue + war.WarLength), 0x990000);
otherWar = this.m_Other.FindPendingWar(this.guild);
if (otherWar != null)
otherKills = Color(String.Format("{0}/{1}", otherWar.Kills, otherWar.MaxKills), 0x990000);
}
this.AddHtmlLocalized(280, 110, 120, 26, 1062966, 0x0, true, false); // <i>Your Kills</i>
this.AddHtml(410, 113, 120, 26, kills, false, false);
this.AddHtmlLocalized(20, 140, 120, 26, 1062968, 0x0, true, false); // <i>Time Remaining</i>
this.AddHtml(150, 143, 120, 26, time, false, false);
this.AddHtmlLocalized(280, 140, 120, 26, 1062967, 0x0, true, false); // <i>Their Kills</i>
this.AddHtml(410, 143, 120, 26, otherKills, false, false);
this.AddImageTiled(20, 172, 480, 2, 0x2711);
int number = 1062973;// <div align=center>You are at peace with this guild.</div>
if (PendingWar)
{
if (war.WarRequester)
{
number = 1063027; // <div align=center>You have challenged this guild to war!</div>
}
else
{
number = 1062969; // <div align=center>This guild has challenged you to war!</div>
this.AddButtonAndBackground(20, 260, 5, 1062981); // Accept Challenge
this.AddButtonAndBackground(275, 260, 6, 1062983); //Modify Terms
}
this.AddButtonAndBackground(20, 290, 7, 1062982); // Dismiss Challenge
}
else if (ActiveWar)
{
number = 1062965; // <div align=center>You are at war with this guild!</div>
this.AddButtonAndBackground(20, 290, 8, 1062980); // Surrender
}
else if (alliance != null && alliance == otherAlliance) //alliance, Same Alliance
{
if (alliance.IsMember(this.guild) && alliance.IsMember(this.m_Other)) //Both in Same alliance, full members
{
number = 1062970; // <div align=center>You are allied with this guild.</div>
if (alliance.Leader == this.guild)
{
this.AddButtonAndBackground(20, 260, 12, 1062984); // Remove Guild from Alliance
this.AddButtonAndBackground(275, 260, 13, 1063433); // Promote to Alliance Leader //Note: No 'confirmation' like the other leader guild promotion things
//Remove guild from alliance //Promote to Alliance Leader
}
//Show roster, Centered, up
this.AddButtonAndBackground(148, 215, 10, 1063164); //Show Alliance Roster
//Leave Alliance
this.AddButtonAndBackground(20, 290, 11, 1062985); // Leave Alliance
}
else if (alliance.Leader == this.guild && alliance.IsPendingMember(this.m_Other))
{
number = 1062971; // <div align=center>You have requested an alliance with this guild.</div>
//Show Alliance Roster, Centered, down.
this.AddButtonAndBackground(148, 245, 10, 1063164); //Show Alliance Roster
//Withdraw Request
this.AddButtonAndBackground(20, 290, 14, 1062986); // Withdraw Request
this.AddHtml(150, 83, 360, 26, Color(alliance.Name, 0x99), false, false);
}
else if (alliance.Leader == this.m_Other && alliance.IsPendingMember(this.guild))
{
number = 1062972; // <div align=center>This guild has requested an alliance.</div>
//Show alliance Roster, top
this.AddButtonAndBackground(148, 215, 10, 1063164); //Show Alliance Roster
//Deny Request
//Accept Request
this.AddButtonAndBackground(20, 260, 15, 1062988); // Deny Request
this.AddButtonAndBackground(20, 290, 16, 1062987); // Accept Request
this.AddHtml(150, 83, 360, 26, Color(alliance.Name, 0x99), false, false);
}
}
else
{
this.AddButtonAndBackground(20, 260, 2, 1062990); // Request Alliance
this.AddButtonAndBackground(20, 290, 1, 1062989); // Declare War!
}
this.AddButtonAndBackground(275, 290, 0, 3000091); //Cancel
this.AddHtmlLocalized(20, 180, 480, 30, number, 0x0, true, false);
this.AddImageTiled(20, 245, 480, 2, 0x2711);
}
public override void OnResponse(NetState sender, RelayInfo info)
{
PlayerMobile pm = sender.Mobile as PlayerMobile;
if (!IsMember(pm, this.guild))
return;
RankDefinition playerRank = pm.GuildRank;
Guild guildLeader = Guild.GetAllianceLeader(this.guild);
Guild otherGuild = Guild.GetAllianceLeader(this.m_Other);
WarDeclaration war = guildLeader.FindPendingWar(otherGuild);
WarDeclaration activeWar = guildLeader.FindActiveWar(otherGuild);
WarDeclaration otherWar = otherGuild.FindPendingWar(guildLeader);
AllianceInfo alliance = this.guild.Alliance;
AllianceInfo otherAlliance = otherGuild.Alliance;
switch( info.ButtonID )
{
#region War
case 5: //Accept the war
{
if (war != null && !war.WarRequester && activeWar == null)
{
if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
{
pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars.
}
else if (alliance != null && alliance.Leader != this.guild)
{
pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", this.guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
}
else
{
//Accept the war
this.guild.PendingWars.Remove(war);
war.WarBeginning = DateTime.UtcNow;
this.guild.AcceptedWars.Add(war);
if (alliance != null && alliance.IsMember(this.guild))
{
alliance.AllianceMessage(1070769, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name)); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
alliance.InvalidateMemberProperties();
}
else
{
this.guild.GuildMessage(1070769, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name)); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
this.guild.InvalidateMemberProperties();
}
//Technically SHOULD say Your guild is now at war w/out any info, intentional diff.
otherGuild.PendingWars.Remove(otherWar);
otherWar.WarBeginning = DateTime.UtcNow;
otherGuild.AcceptedWars.Add(otherWar);
if (otherAlliance != null && this.m_Other.Alliance.IsMember(this.m_Other))
{
otherAlliance.AllianceMessage(1070769, ((alliance != null) ? alliance.Name : this.guild.Name)); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
otherAlliance.InvalidateMemberProperties();
}
else
{
otherGuild.GuildMessage(1070769, ((alliance != null) ? alliance.Name : this.guild.Name)); // Guild Message: Your guild is now at war with ~1_GUILDNAME~
otherGuild.InvalidateMemberProperties();
}
}
}
break;
}
case 6: //Modify war terms
{
if (war != null && !war.WarRequester && activeWar == null)
{
if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
{
pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars.
}
else if (alliance != null && alliance.Leader != this.guild)
{
pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", this.guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
}
else
{
pm.SendGump(new WarDeclarationGump(pm, this.guild, otherGuild));
}
}
break;
}
case 7: //Dismiss war
{
if (war != null)
{
if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
{
pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars.
}
else if (alliance != null && alliance.Leader != this.guild)
{
pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", this.guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
}
else
{
//Dismiss the war
this.guild.PendingWars.Remove(war);
otherGuild.PendingWars.Remove(otherWar);
pm.SendLocalizedMessage(1070752); // The proposal has been updated.
//Messages to opposing guild? (Testing on OSI says no)
}
}
break;
}
case 8: //Surrender
{
if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
{
pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars.
}
else if (alliance != null && alliance.Leader != this.guild)
{
pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", this.guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
}
else
{
if (activeWar != null)
{
if (alliance != null && alliance.IsMember(this.guild))
{
alliance.AllianceMessage(1070740, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name));// You have lost the war with ~1_val~.
alliance.InvalidateMemberProperties();
}
else
{
this.guild.GuildMessage(1070740, ((otherAlliance != null) ? otherAlliance.Name : otherGuild.Name));// You have lost the war with ~1_val~.
this.guild.InvalidateMemberProperties();
}
this.guild.AcceptedWars.Remove(activeWar);
if (otherAlliance != null && otherAlliance.IsMember(otherGuild))
{
otherAlliance.AllianceMessage(1070739, ((this.guild.Alliance != null) ? this.guild.Alliance.Name : this.guild.Name));// You have won the war against ~1_val~!
otherAlliance.InvalidateMemberProperties();
}
else
{
otherGuild.GuildMessage(1070739, ((this.guild.Alliance != null) ? this.guild.Alliance.Name : this.guild.Name));// You have won the war against ~1_val~!
otherGuild.InvalidateMemberProperties();
}
otherGuild.AcceptedWars.Remove(otherGuild.FindActiveWar(this.guild));
}
}
break;
}
case 1: //Declare War
{
if (war == null && activeWar == null)
{
if (!playerRank.GetFlag(RankFlags.ControlWarStatus))
{
pm.SendLocalizedMessage(1063440); // You don't have permission to negotiate wars.
}
else if (alliance != null && alliance.Leader != this.guild)
{
pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", this.guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage(1070707, alliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
}
else if (otherAlliance != null && otherAlliance.Leader != this.m_Other)
{
pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", this.m_Other.Name, otherAlliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
pm.SendLocalizedMessage(1070707, otherAlliance.Leader.Name); // You need to negotiate via ~1_val~ instead.
}
else
{
pm.SendGump(new WarDeclarationGump(pm, this.guild, this.m_Other));
}
}
break;
}
#endregion
case 2: //Request Alliance
{
#region New alliance
if (alliance == null)
{
if (!playerRank.GetFlag(RankFlags.AllianceControl))
{
pm.SendLocalizedMessage(1070747); // You don't have permission to create an alliance.
}
else if (Faction.Find(this.guild.Leader) != Faction.Find(this.m_Other.Leader))
{
pm.SendLocalizedMessage(1070758); // You cannot propose an alliance to a guild with a different faction allegiance.
}
else if (otherAlliance != null)
{
if (otherAlliance.IsPendingMember(this.m_Other))
pm.SendLocalizedMessage(1063416, this.m_Other.Name); // ~1_val~ is currently considering another alliance proposal.
else
pm.SendLocalizedMessage(1063426, this.m_Other.Name); // ~1_val~ already belongs to an alliance.
}
else if (this.m_Other.AcceptedWars.Count > 0 || this.m_Other.PendingWars.Count > 0)
{
pm.SendLocalizedMessage(1063427, this.m_Other.Name); // ~1_val~ is currently involved in a guild war.
}
else if (this.guild.AcceptedWars.Count > 0 || this.guild.PendingWars.Count > 0)
{
pm.SendLocalizedMessage(1063427, this.guild.Name); // ~1_val~ is currently involved in a guild war.
}
else
{
pm.SendLocalizedMessage(1063439); // Enter a name for the new alliance:
pm.BeginPrompt(new PromptCallback(CreateAlliance_Callback));
}
}
#endregion
#region Existing Alliance
else
{
if (!playerRank.GetFlag(RankFlags.AllianceControl))
{
pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance.
}
else if (alliance.Leader != this.guild)
{
pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", this.guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
}
else if (otherAlliance != null)
{
if (otherAlliance.IsPendingMember(this.m_Other))
pm.SendLocalizedMessage(1063416, this.m_Other.Name); // ~1_val~ is currently considering another alliance proposal.
else
pm.SendLocalizedMessage(1063426, this.m_Other.Name); // ~1_val~ already belongs to an alliance.
}
else if (alliance.IsPendingMember(this.guild))
{
pm.SendLocalizedMessage(1063416, this.guild.Name); // ~1_val~ is currently considering another alliance proposal.
}
else if (this.m_Other.AcceptedWars.Count > 0 || this.m_Other.PendingWars.Count > 0)
{
pm.SendLocalizedMessage(1063427, this.m_Other.Name); // ~1_val~ is currently involved in a guild war.
}
else if (this.guild.AcceptedWars.Count > 0 || this.guild.PendingWars.Count > 0)
{
pm.SendLocalizedMessage(1063427, this.guild.Name); // ~1_val~ is currently involved in a guild war.
}
else if (Faction.Find(this.guild.Leader) != Faction.Find(this.m_Other.Leader))
{
pm.SendLocalizedMessage(1070758); // You cannot propose an alliance to a guild with a different faction allegiance.
}
else
{
pm.SendLocalizedMessage(1070750, this.m_Other.Name); // An invitation to join your alliance has been sent to ~1_val~.
this.m_Other.GuildMessage(1070780, this.guild.Name); // ~1_val~ has proposed an alliance.
this.m_Other.Alliance = alliance; //Calls addPendingGuild
//alliance.AddPendingGuild( m_Other );
}
}
#endregion
break;
}
case 10: //Show Alliance Roster
{
if (alliance != null && alliance == otherAlliance)
pm.SendGump(new AllianceInfo.AllianceRosterGump(pm, this.guild, alliance));
break;
}
case 11: //Leave Alliance
{
if (!playerRank.GetFlag(RankFlags.AllianceControl))
{
pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance.
}
else if (alliance != null && alliance.IsMember(this.guild))
{
this.guild.Alliance = null; //Calls alliance.Removeguild
// alliance.RemoveGuild( guild );
this.m_Other.InvalidateWarNotoriety();
this.guild.InvalidateMemberNotoriety();
}
break;
}
case 12: //Remove Guild from alliance
{
if (!playerRank.GetFlag(RankFlags.AllianceControl))
{
pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance.
}
else if (alliance != null && alliance.Leader != this.guild)
{
pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", this.guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
}
else if (alliance != null && alliance.IsMember(this.guild) && alliance.IsMember(this.m_Other))
{
this.m_Other.Alliance = null;
this.m_Other.InvalidateMemberNotoriety();
this.guild.InvalidateWarNotoriety();
}
break;
}
case 13: //Promote to Alliance leader
{
if (!playerRank.GetFlag(RankFlags.AllianceControl))
{
pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance.
}
else if (alliance != null && alliance.Leader != this.guild)
{
pm.SendLocalizedMessage(1063239, String.Format("{0}\t{1}", this.guild.Name, alliance.Name)); // ~1_val~ is not the leader of the ~2_val~ alliance.
}
else if (alliance != null && alliance.IsMember(this.guild) && alliance.IsMember(this.m_Other))
{
pm.SendLocalizedMessage(1063434, String.Format("{0}\t{1}", this.m_Other.Name, alliance.Name)); // ~1_val~ is now the leader of ~2_val~.
alliance.Leader = this.m_Other;
}
break;
}
case 14: //Withdraw Request
{
if (!playerRank.GetFlag(RankFlags.AllianceControl))
{
pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance.
}
else if (alliance != null && alliance.Leader == this.guild && alliance.IsPendingMember(this.m_Other))
{
this.m_Other.Alliance = null;
pm.SendLocalizedMessage(1070752); // The proposal has been updated.
}
break;
}
case 15: //Deny Alliance Request
{
if (!playerRank.GetFlag(RankFlags.AllianceControl))
{
pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance.
}
else if (alliance != null && otherAlliance != null && alliance.Leader == this.m_Other && otherAlliance.IsPendingMember(this.guild))
{
pm.SendLocalizedMessage(1070752); // The proposal has been updated.
//m_Other.GuildMessage( 1070782 ); // ~1_val~ has responded to your proposal. //Per OSI commented out.
this.guild.Alliance = null;
}
break;
}
case 16: //Accept Alliance Request
{
if (!playerRank.GetFlag(RankFlags.AllianceControl))
{
pm.SendLocalizedMessage(1063436); // You don't have permission to negotiate an alliance.
}
else if (otherAlliance != null && otherAlliance.Leader == this.m_Other && otherAlliance.IsPendingMember(this.guild))
{
pm.SendLocalizedMessage(1070752); // The proposal has been updated.
otherAlliance.TurnToMember(this.m_Other); //No need to verify it's in the guild or already a member, the function does this
otherAlliance.TurnToMember(this.guild);
}
break;
}
}
}
public void CreateAlliance_Callback(Mobile from, string text)
{
PlayerMobile pm = from as PlayerMobile;
AllianceInfo alliance = this.guild.Alliance;
AllianceInfo otherAlliance = this.m_Other.Alliance;
if (!IsMember(from, this.guild) || alliance != null)
return;
RankDefinition playerRank = pm.GuildRank;
if (!playerRank.GetFlag(RankFlags.AllianceControl))
{
pm.SendLocalizedMessage(1070747); // You don't have permission to create an alliance.
}
else if (Faction.Find(this.guild.Leader) != Faction.Find(this.m_Other.Leader))
{
//Notes about this: OSI only cares/checks when proposing, you can change your faction all you want later.
pm.SendLocalizedMessage(1070758); // You cannot propose an alliance to a guild with a different faction allegiance.
}
else if (otherAlliance != null)
{
if (otherAlliance.IsPendingMember(this.m_Other))
pm.SendLocalizedMessage(1063416, this.m_Other.Name); // ~1_val~ is currently considering another alliance proposal.
else
pm.SendLocalizedMessage(1063426, this.m_Other.Name); // ~1_val~ already belongs to an alliance.
}
else if (this.m_Other.AcceptedWars.Count > 0 || this.m_Other.PendingWars.Count > 0)
{
pm.SendLocalizedMessage(1063427, this.m_Other.Name); // ~1_val~ is currently involved in a guild war.
}
else if (this.guild.AcceptedWars.Count > 0 || this.guild.PendingWars.Count > 0)
{
pm.SendLocalizedMessage(1063427, this.guild.Name); // ~1_val~ is currently involved in a guild war.
}
else
{
string name = Utility.FixHtml(text.Trim());
if (!BaseGuildGump.CheckProfanity(name))
pm.SendLocalizedMessage(1070886); // That alliance name is not allowed.
else if (name.Length > Guild.NameLimit)
pm.SendLocalizedMessage(1070887, Guild.NameLimit.ToString()); // An alliance name cannot exceed ~1_val~ characters in length.
else if (AllianceInfo.Alliances.ContainsKey(name.ToLower()))
pm.SendLocalizedMessage(1063428); // That alliance name is not available.
else
{
pm.SendLocalizedMessage(1070750, this.m_Other.Name); // An invitation to join your alliance has been sent to ~1_val~.
this.m_Other.GuildMessage(1070780, this.guild.Name); // ~1_val~ has proposed an alliance.
new AllianceInfo(this.guild, name, this.m_Other);
}
}
}
}
}