64 lines
1.8 KiB
INI
64 lines
1.8 KiB
INI
# If true the champion system will be enabled. If this is ever false on server
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# start, all champion spawns will be removed.
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Enabled=true
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# The time between rotating Felucca / T2A champions
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# Default: 1 day.
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# Format: dd:hh:mm:ss
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RotateDelay=00:03:00:00
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# The number of gold piles to spawn for the champion gold shower
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GoldPiles=50
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# The minimum amount of gold in a pile for the gold shower
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GoldMin=4000
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# The maximum amount of gold in a pile for the gold shower
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GoldMax=5500
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# The number of gold piles to spawn for the harrower gold shower
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HarrowerGoldPiles=75
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# The minimum amount of gold in a pile for the gold shower
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HarrowerGoldMin=5000
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# The maximum amount of gold in a pile for the gold shower
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HarrowerGoldMax=10000
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# The number of power scrolls to give after a champion is defeated. Note that
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# for every power scroll given, one is also given for protection.
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PowerScrolls=6
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# The number of stat scrolls to give after the Harrower is defeated.
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StatScrolls=16
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# Percent chance to get a Scroll of Transcendence or Scroll of Power from
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# killing a spawn mob
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ScrollChance=0.1
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# Percent chance that a scroll given for a spawn mob kill will be a Scroll of
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# Transcendence instead of a +5 Scroll of Power
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TranscendenceChance=50.0
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# How many red skulls required to move the spawn to rank 2
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Rank2RedSkulls=5
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# How many red skulls required to move the spawn to rank 3
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Rank3RedSkulls=10
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# How many red skulls required to move the spawn to rank 4 (at 17 red skulls
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# the champion will always appear)
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Rank4RedSkulls=13
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# Number of kills needed to advance from level to level while in rank 1
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Rank1MaxKills=256
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# Number of kills needed to advance from level to level while in rank 2
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Rank2MaxKills=128
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# Number of kills needed to advance from level to level while in rank 3
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Rank3MaxKills=64
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# Number of kills needed to advance from level to level while in rank 4
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Rank4MaxKills=32
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