using System; using Server; using Server.Items; namespace Server.Items { public class RaceTileBag : Bag { public override bool IsArtifact { get { return false; } } public override string DefaultName { get { return "Race Tiles Bag"; } } [Constructable] public RaceTileBag() { Hue = 0x0; DropItem( new AirElementalRaceTile() ); DropItem( new AngelRaceTile() ); DropItem( new DeamonRaceTile() ); DropItem( new DrowRaceTile() ); DropItem( new DwarvenRaceTile() ); DropItem( new EarthElementalRaceTile() ); DropItem( new ElvenRaceTile() ); DropItem( new ExampleRaceTile() ); DropItem( new FeyRaceTile() ); DropItem( new GoblinRaceTile() ); DropItem( new GremlinRaceTile() ); DropItem( new HiryuRaceTile() ); DropItem( new ImpRaceTile() ); DropItem( new KirinRaceTile() ); DropItem( new KitsuneRaceTile() ); DropItem( new OrcRaceTile() ); DropItem( new RaptorRaceTile() ); DropItem( new RatmanRaceTile() ); DropItem( new RidgebackRaceTile() ); DropItem( new TreeEntRaceTile() ); DropItem( new TrollRaceTile() ); DropItem( new WolvenRaceTile() ); } public RaceTileBag( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }