using System; using Server; using Server.Items; namespace Server.Items { public class FemalePlateArmorBag : Bag { public override bool IsArtifact { get { return true; } } public override string DefaultName { get { return "Female Plate Armor Bag"; } } [Constructable] public FemalePlateArmorBag() { Hue = 0x0; DropItem( new PlateHelm() ); DropItem( new FemalePlateChest() ); DropItem( new PlateArms() ); DropItem( new PlateGloves() ); DropItem( new PlateGorget() ); DropItem( new PlateLegs() ); } public FemalePlateArmorBag( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }