using System; using Server; using Server.Items; namespace Server.ACC.CSS.Systems.Ranger { public class RangerBag : ScrollBag { [Constructable] public RangerBag() { Hue = 2001; PlaceItemIn( 30, 35, new RangerFireBowScroll() ); PlaceItemIn( 50, 35, new RangerPhoenixFlightScroll() ); PlaceItemIn( 70, 35, new RangerHuntersAimScroll() ); PlaceItemIn( 90, 35, new RangerIceBowScroll() ); PlaceItemIn( 30, 55, new RangerLightningBowScroll() ); PlaceItemIn( 50, 55, new RangerFamiliarScroll() ); PlaceItemIn( 70, 55, new RangerNoxBowScroll() ); PlaceItemIn( 90, 55, new RangerSummonMountScroll() ); } public RangerBag( Serial serial ) : base( serial ) { } public override void Serialize( GenericWriter writer ) { base.Serialize( writer ); writer.Write( (int) 0 ); // version } public override void Deserialize( GenericReader reader ) { base.Deserialize( reader ); int version = reader.ReadInt(); } } }